LYN-6882 release builds are executing code in asserts (#4305)
* adding Windows/release to PR-validation builds Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * changing trace back to expand to nothing for release Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * typo Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * more fixes Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * fixing some more unused variable cases Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * renaming file in ScriptCanvas that causes a msbuild warning Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * reverting a previous change Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -228,9 +228,9 @@ namespace AZ
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response.m_createJobOutputs.push_back(jobDescriptor);
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} // for all request.m_enabledPlatforms
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const AZStd::sys_time_t createJobsEndStamp = AZStd::GetTimeNowMicroSecond();
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const u64 createJobDurationMicros = createJobsEndStamp - shaderAssetBuildTimestamp;
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AZ_TracePrintf(ShaderAssetBuilderName, "CreateJobs for %s took %llu microseconds", fullPath.c_str(), createJobDurationMicros );
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AZ_TracePrintf(
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ShaderAssetBuilderName, "CreateJobs for %s took %llu microseconds", fullPath.c_str(),
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AZStd::GetTimeNowMicroSecond() - shaderAssetBuildTimestamp);
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response.m_result = AssetBuilderSDK::CreateJobsResultCode::Success;
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}
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