LYN-6882 release builds are executing code in asserts (#4305)
* adding Windows/release to PR-validation builds Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * changing trace back to expand to nothing for release Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * typo Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * more fixes Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * fixing some more unused variable cases Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * renaming file in ScriptCanvas that causes a msbuild warning Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * reverting a previous change Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -627,8 +627,10 @@ namespace O3DELauncher
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AZ_TracePrintf("Launcher", "Application is configured for VFS");
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AZ_TracePrintf("Launcher", "Log and cache files will be written to the Cache directory on your host PC");
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#if defined(AZ_ENABLE_TRACING)
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constexpr const char* message = "If your game does not run, check any of the following:\n"
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"\t- Verify the remote_ip address is correct in bootstrap.cfg";
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#endif
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if (mainInfo.m_additionalVfsResolution)
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{
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AZ_TracePrintf("Launcher", "%s\n%s", message, mainInfo.m_additionalVfsResolution)
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