diff --git a/Code/Sandbox/Editor/CryEdit.cpp b/Code/Sandbox/Editor/CryEdit.cpp index c723e6049a..a972a4bd9b 100644 --- a/Code/Sandbox/Editor/CryEdit.cpp +++ b/Code/Sandbox/Editor/CryEdit.cpp @@ -2281,6 +2281,14 @@ int CCryEditApp::IdleProcessing(bool bBackgroundUpdate) return 0; } + // Ensure we don't get called re-entrantly + // This can occur when a nested Qt event loop fires (e.g. by way of a modal dialog calling exec) + if (m_idleProcessingRunning) + { + return 0; + } + QScopedValueRollback guard(m_idleProcessingRunning, true); + //////////////////////////////////////////////////////////////////////// // Call the update function of the engine //////////////////////////////////////////////////////////////////////// diff --git a/Code/Sandbox/Editor/CryEdit.h b/Code/Sandbox/Editor/CryEdit.h index dc4f015faf..e37fb53561 100644 --- a/Code/Sandbox/Editor/CryEdit.h +++ b/Code/Sandbox/Editor/CryEdit.h @@ -335,6 +335,8 @@ private: // If this flag is set, the next OnIdle() will update, even if the app is in the background, and then // this flag will be reset. bool m_bForceProcessIdle = false; + // This is set while IdleProcessing is running to prevent re-entrancy + bool m_idleProcessingRunning = false; // Keep the editor alive, even if no focus is set bool m_bKeepEditorActive = false; // Currently creating a new level