Merge pull request #6470 from aws-lumberyard-dev/Atom/scottmur/lbc_helper
Extension of editor_entity_utils.py to expose more functionality
This commit is contained in:
+228
-39
@@ -8,7 +8,8 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
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# Built-in Imports
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from __future__ import annotations
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from typing import List, Tuple, Union
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from enum import Enum
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import warnings
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# Open 3D Engine Imports
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import azlmbr
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@@ -21,14 +22,25 @@ import azlmbr.legacy.general as general
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from editor_python_test_tools.utils import Report
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class EditorEntityType(Enum):
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GAME = azlmbr.entity.EntityType().Game
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LEVEL = azlmbr.entity.EntityType().Level
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class EditorComponent:
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"""
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EditorComponent class used to set and get the component property value using path
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EditorComponent object is returned from either of
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EditorEntity.add_component() or Entity.add_components() or EditorEntity.get_components_of_type()
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which also assigns self.id and self.type_id to the EditorComponent object.
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self.type_id is the UUID for the component type as provided by an ebus call.
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"""
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def __init__(self, type_id: uuid):
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self.type_id = type_id
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self.id = None
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self.property_tree_editor = None
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def get_component_name(self) -> str:
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"""
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Used to get name of component
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@@ -38,9 +50,9 @@ class EditorComponent:
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assert len(type_names) != 0, "Component object does not have type id"
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return type_names[0]
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def get_property_tree(self):
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def get_property_tree(self, force_get: bool = False):
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"""
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Used to get the property tree object of component that has following functions associated with it:
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Used to get and cache the property tree editor of component that has following functions associated with it:
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1. prop_tree.is_container(path)
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2. prop_tree.get_container_count(path)
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3. prop_tree.reset_container(path)
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@@ -48,17 +60,161 @@ class EditorComponent:
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5. prop_tree.remove_container_item(path, key)
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6. prop_tree.update_container_item(path, key, value)
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7. prop_tree.get_container_item(path, key)
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:return: Property tree object of a component
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:param force_get: Force a fresh property tree editor rather than the cached self.property_tree_editor
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:return: Property tree editor of the component
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"""
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if (not force_get) and (self.property_tree_editor is not None):
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return self.property_tree_editor
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build_prop_tree_outcome = editor.EditorComponentAPIBus(
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bus.Broadcast, "BuildComponentPropertyTreeEditor", self.id
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)
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assert (
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build_prop_tree_outcome.IsSuccess()
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), f"Failure: Could not build property tree of component: '{self.get_component_name()}'"
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), f"Failure: Could not build property tree editor of component: '{self.get_component_name()}'"
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prop_tree = build_prop_tree_outcome.GetValue()
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Report.info(prop_tree.build_paths_list())
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return prop_tree
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self.property_tree_editor = prop_tree
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return self.property_tree_editor
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def is_property_container(self, component_property_path: str) -> bool:
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"""
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Used to determine if a component property is a container.
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Containers are a collection of same typed values that can expand/shrink to contain more or less.
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There are two types of containers; indexed and associative.
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Indexed containers use integer key and are something like a linked list
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Associative containers utilize keys of the same type which could be any supported type.
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:param component_property_path: String of component property. (e.g. 'Settings|Visible')
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:return: Boolean True if the property is a container False if it is not.
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"""
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if self.property_tree_editor is None:
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self.get_property_tree()
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result = self.property_tree_editor.is_container(component_property_path)
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if not result:
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Report.info(f"{self.get_component_name()}: '{component_property_path}' is not a container")
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return result
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def get_container_count(self, component_property_path: str) -> int:
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"""
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Used to get the count of items in the container.
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:param component_property_path: String of component property. (e.g. 'Settings|Visible')
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:return: Count of items in the container as unsigned integer
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"""
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assert (
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self.is_property_container(component_property_path)
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), f"Failure: '{component_property_path}' is not a property container"
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container_count_outcome = self.property_tree_editor.get_container_count(component_property_path)
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assert (
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container_count_outcome.IsSuccess()
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), f"Failure: get_container_count did not return success for '{component_property_path}'"
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return container_count_outcome.GetValue()
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def reset_container(self, component_property_path: str):
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"""
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Used to reset a container to empty
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:param component_property_path: String of component property. (e.g. 'Settings|Visible')
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:return: None
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"""
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assert (
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self.is_property_container(component_property_path)
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), f"Failure: '{component_property_path}' is not a property container"
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reset_outcome = self.property_tree_editor.reset_container(component_property_path)
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assert (
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reset_outcome.IsSuccess()
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), f"Failure: could not reset_container on '{component_property_path}'"
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def append_container_item(self, component_property_path: str, value: any):
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"""
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Used to append a value to an indexed container item without providing an index key.
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Append will fail on an associative container
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:param component_property_path: String of component property. (e.g. 'Settings|Visible')
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:param value: Value to be set
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:return: None
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"""
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assert (
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self.is_property_container(component_property_path)
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), f"Failure: '{component_property_path}' is not a property container"
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append_outcome = self.property_tree_editor.append_container_item(component_property_path, value)
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assert (
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append_outcome.IsSuccess()
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), f"Failure: could not append_container_item to '{component_property_path}'"
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def add_container_item(self, component_property_path: str, key: any, value: any):
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"""
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Used to add a container item at a specified key.
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There are two types of containers; indexed and associative.
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Indexed containers use integer key.
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Associative containers utilize keys of the same type which could be any supported type.
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:param component_property_path: String of component property. (e.g. 'Settings|Visible')
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:param key: Zero index integer key or any supported type for associative container
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:param value: Value to be set
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:return: None
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"""
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assert (
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self.is_property_container(component_property_path)
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), f"Failure: '{component_property_path}' is not a property container"
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add_outcome = self.property_tree_editor.add_container_item(component_property_path, key, value)
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assert (
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add_outcome.IsSuccess()
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), f"Failure: could not add_container_item '{key}' to '{component_property_path}'"
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def get_container_item(self, component_property_path: str, key: any) -> any:
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"""
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Used to retrieve a container item value at the specified key.
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There are two types of containers; indexed and associative.
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Indexed containers use integer key.
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Associative containers utilize keys of the same type which could be any supported type.
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:param component_property_path: String of component property. (e.g. 'Settings|Visible')
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:param key: Zero index integer key or any supported type for associative container
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:return: Value stored at the key specified
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"""
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assert (
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self.is_property_container(component_property_path)
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), f"Failure: '{component_property_path}' is not a property container"
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get_outcome = self.property_tree_editor.get_container_item(component_property_path, key)
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assert (
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get_outcome.IsSuccess()
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), (
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f"Failure: could not get a value for {self.get_component_name()}: '{component_property_path}' [{key}]. "
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f"Error returned by get_container_item: {get_outcome.GetError()}")
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return get_outcome.GetValue()
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def remove_container_item(self, component_property_path: str, key: any):
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"""
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Used to remove a container item value at the specified key.
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There are two types of containers; indexed and associative.
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Indexed containers use integer key.
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Associative containers utilize keys of the same type which could be any supported type.
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:param component_property_path: String of component property. (e.g. 'Settings|Visible')
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:param key: Zero index integer key or any supported type for associative container
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:return: None
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"""
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assert (
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self.is_property_container(component_property_path)
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), f"Failure: '{component_property_path}' is not a property container"
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remove_outcome = self.property_tree_editor.remove_container_item(component_property_path, key)
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assert (
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remove_outcome.IsSuccess()
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), f"Failure: could not remove_container_item '{key}' from '{component_property_path}'"
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def update_container_item(self, component_property_path: str, key: any, value: any):
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"""
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Used to update a container item at a specified key.
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There are two types of containers; indexed and associative.
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Indexed containers use integer key.
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Associative containers utilize keys of the same type which could be any supported type.
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:param component_property_path: String of component property. (e.g. 'Settings|Visible')
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:param key: Zero index integer key or any supported type for associative container
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:param value: Value to be set
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:return: None
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"""
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assert (
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self.is_property_container(component_property_path)
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), f"Failure: '{component_property_path}' is not a property container"
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update_outcome = self.property_tree_editor.update_container_item(component_property_path, key, value)
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assert (
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update_outcome.IsSuccess()
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), f"Failure: could not update '{key}' in '{component_property_path}'"
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def get_component_property_value(self, component_property_path: str):
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"""
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@@ -94,23 +250,36 @@ class EditorComponent:
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"""
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return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", self.id)
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def set_enabled(self, new_state: bool):
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"""
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Used to set the component enabled state
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:param new_state: Boolean enabled True, disabled False
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:return: None
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"""
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if new_state:
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editor.EditorComponentAPIBus(bus.Broadcast, "EnableComponents", [self.id])
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else:
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editor.EditorComponentAPIBus(bus.Broadcast, "DisableComponents", [self.id])
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def disable_component(self):
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"""
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Used to disable the component using its id value.
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Deprecation warning! Use set_enabled(False) instead as this method is in deprecation
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:return: None
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"""
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warnings.warn("disable_component is deprecated, use set_enabled(False) instead.", DeprecationWarning)
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editor.EditorComponentAPIBus(bus.Broadcast, "DisableComponents", [self.id])
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@staticmethod
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def get_type_ids(component_names: list) -> list:
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def get_type_ids(component_names: list, entity_type: EditorEntityType = EditorEntityType.GAME) -> list:
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"""
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Used to get type ids of given components list
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:param: component_names: List of components to get type ids
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:return: List of type ids of given components.
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:param component_names: List of components to get type ids
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:param entity_type: Entity_Type enum value Entity_Type.GAME is the default
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:return: List of type ids of given components. Type id is a UUID as provided by the ebus call
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"""
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type_ids = editor.EditorComponentAPIBus(
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bus.Broadcast, "FindComponentTypeIdsByEntityType", component_names, azlmbr.entity.EntityType().Game
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)
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bus.Broadcast, "FindComponentTypeIdsByEntityType", component_names, entity_type.value)
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return type_ids
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@@ -131,7 +300,7 @@ class EditorEntity:
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"""
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Entity class is used to create and interact with Editor Entities.
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Example: To create Editor Entity, Use the code:
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test_entity = Entity.create_editor_entity("TestEntity")
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test_entity = EditorEntity.create_editor_entity("TestEntity")
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# This creates a python object with 'test_entity' linked to entity name "TestEntity" in Editor.
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# To add component, use:
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test_entity.add_component(<COMPONENT_NAME>)
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@@ -276,10 +445,9 @@ class EditorEntity:
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:return: List of newly added components to the entity
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"""
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components = []
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type_ids = EditorComponent.get_type_ids(component_names)
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type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.GAME)
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for type_id in type_ids:
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new_comp = EditorComponent()
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new_comp.type_id = type_id
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new_comp = EditorComponent(type_id)
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add_component_outcome = editor.EditorComponentAPIBus(
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bus.Broadcast, "AddComponentsOfType", self.id, [type_id]
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)
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@@ -291,6 +459,27 @@ class EditorEntity:
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self.components.append(new_comp)
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return components
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def remove_component(self, component_name: str) -> None:
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"""
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Used to remove a component from Entity
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:param component_name: String of component name to remove
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:return: None
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"""
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self.remove_components([component_name])
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def remove_components(self, component_names: list):
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"""
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Used to remove a list of components from Entity
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:param component_names: List of component names to remove
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:return: None
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"""
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type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.GAME)
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for type_id in type_ids:
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remove_outcome = editor.EditorComponentAPIBus(bus.Broadcast, "RemoveComponents", self.id, [type_id])
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assert (
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remove_outcome.IsSuccess()
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), f"Failure: could not remove component from '{self.get_name()}'"
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def get_components_of_type(self, component_names: list) -> List[EditorComponent]:
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"""
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Used to get components of type component_name that already exists on Entity
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@@ -298,10 +487,9 @@ class EditorEntity:
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:return: List of Entity Component objects of given component name
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"""
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component_list = []
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type_ids = EditorComponent.get_type_ids(component_names)
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type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.GAME)
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for type_id in type_ids:
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component = EditorComponent()
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component.type_id = type_id
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component = EditorComponent(type_id)
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get_component_of_type_outcome = editor.EditorComponentAPIBus(
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bus.Broadcast, "GetComponentOfType", self.id, type_id
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)
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@@ -319,7 +507,7 @@ class EditorEntity:
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:param component_name: Name of component to check for
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:return: True, if entity has specified component. Else, False
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"""
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type_ids = EditorComponent.get_type_ids([component_name])
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type_ids = EditorComponent.get_type_ids([component_name], EditorEntityType.GAME)
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return editor.EditorComponentAPIBus(bus.Broadcast, "HasComponentOfType", self.id, type_ids[0])
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def get_start_status(self) -> int:
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@@ -359,6 +547,21 @@ class EditorEntity:
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set_status = self.get_start_status()
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assert set_status == status_to_set, f"Failed to set start status of {desired_start_status} to {self.get_name}"
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def is_locked(self) -> bool:
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"""
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Used to get the locked status of the entity
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:return: Boolean True if locked False if not locked
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"""
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return editor.EditorEntityInfoRequestBus(bus.Event, "IsLocked", self.id)
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def set_lock_state(self, is_locked: bool) -> None:
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"""
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Sets the lock state on the object to locked or not locked.
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:param is_locked: True for locking, False to unlock.
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:return: None
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"""
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editor.EditorEntityAPIBus(bus.Event, "SetLockState", self.id, is_locked)
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def delete(self) -> None:
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"""
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Used to delete the Entity.
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@@ -488,18 +691,6 @@ class EditorLevelEntity:
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EditorLevelComponentAPIBus requests.
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"""
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@staticmethod
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def get_type_ids(component_names: list) -> list:
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"""
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Used to get type ids of given components list for EntityType Level
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:param: component_names: List of components to get type ids
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:return: List of type ids of given components.
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"""
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type_ids = editor.EditorComponentAPIBus(
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bus.Broadcast, "FindComponentTypeIdsByEntityType", component_names, azlmbr.entity.EntityType().Level
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)
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return type_ids
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@staticmethod
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def add_component(component_name: str) -> EditorComponent:
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"""
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@@ -518,10 +709,9 @@ class EditorLevelEntity:
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:return: List of newly added components to the level
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"""
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components = []
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type_ids = EditorLevelEntity.get_type_ids(component_names)
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type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.LEVEL)
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for type_id in type_ids:
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new_comp = EditorComponent()
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new_comp.type_id = type_id
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new_comp = EditorComponent(type_id)
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add_component_outcome = editor.EditorLevelComponentAPIBus(
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bus.Broadcast, "AddComponentsOfType", [type_id]
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)
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@@ -540,10 +730,9 @@ class EditorLevelEntity:
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:return: List of Level Component objects of given component name
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"""
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component_list = []
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type_ids = EditorLevelEntity.get_type_ids(component_names)
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type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.LEVEL)
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for type_id in type_ids:
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component = EditorComponent()
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component.type_id = type_id
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component = EditorComponent(type_id)
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get_component_of_type_outcome = editor.EditorLevelComponentAPIBus(
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bus.Broadcast, "GetComponentOfType", type_id
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)
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@@ -562,7 +751,7 @@ class EditorLevelEntity:
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:param component_name: Name of component to check for
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:return: True, if level has specified component. Else, False
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"""
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type_ids = EditorLevelEntity.get_type_ids([component_name])
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type_ids = EditorComponent.get_type_ids([component_name], EditorEntityType.LEVEL)
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return editor.EditorLevelComponentAPIBus(bus.Broadcast, "HasComponentOfType", type_ids[0])
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@staticmethod
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@@ -572,5 +761,5 @@ class EditorLevelEntity:
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:param component_name: Name of component to check for
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:return: integer count of occurences of level component attached to level or zero if none are present
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"""
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type_ids = EditorLevelEntity.get_type_ids([component_name])
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type_ids = EditorComponent.get_type_ids([component_name], EditorEntityType.LEVEL)
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return editor.EditorLevelComponentAPIBus(bus.Broadcast, "CountComponentsOfType", type_ids[0])
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