Registering an empty atom render plugin in the emfxatom gem.
Signed-off-by: rhhong <rhhong@amazon.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Editor/EditorSystemComponent.h>
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#include <EMStudio/AtomRenderPlugin.h>
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#include <EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
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namespace AZ
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{
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namespace EMotionFXAtom
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{
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void EditorSystemComponent::Reflect(ReflectContext* context)
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{
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if (SerializeContext* serialize = azrtti_cast<SerializeContext*>(context))
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{
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serialize->Class<EditorSystemComponent, Component>()->Version(0);
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}
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}
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void EditorSystemComponent::Activate()
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{
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EMotionFX::Integration::SystemNotificationBus::Handler::BusConnect();
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}
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void EditorSystemComponent::Deactivate()
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{
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EMotionFX::Integration::SystemNotificationBus::Handler::BusDisconnect();
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}
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void EditorSystemComponent::OnRegisterPlugin()
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{
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EMStudio::PluginManager* pluginManager = EMStudio::EMStudioManager::GetInstance()->GetPluginManager();
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pluginManager->RegisterPlugin(new EMStudio::AtomRenderPlugin());
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}
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}
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} // namespace AZ
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