First crack at the multiplayer component registry to allow multiplayer components to live in any gem

This commit is contained in:
karlberg
2021-04-21 12:47:48 -07:00
parent 626f7c00fe
commit f26d7f9301
15 changed files with 210 additions and 24 deletions
@@ -23,6 +23,7 @@ namespace Multiplayer
class NetworkEntityTracker;
class NetworkEntityAuthorityTracker;
class NetworkEntityRpcMessage;
class MultiplayerComponentRegistry;
using EntityExitDomainEvent = AZ::Event<const ConstNetworkEntityHandle&>;
using ControllersActivatedEvent = AZ::Event<const ConstNetworkEntityHandle&, EntityIsMigrating>;
@@ -48,6 +49,10 @@ namespace Multiplayer
//! @return the NetworkEntityAuthorityTracker for this INetworkEntityManager instance
virtual NetworkEntityAuthorityTracker* GetNetworkEntityAuthorityTracker() = 0;
//! Returns the MultiplayerComponentRegistry for this INetworkEntityManager instance.
//! @return the MultiplayerComponentRegistry for this INetworkEntityManager instance
virtual MultiplayerComponentRegistry* GetMultiplayerComponentRegistry() = 0;
//! Returns the HostId for this INetworkEntityManager instance.
//! @return the HostId for this INetworkEntityManager instance
virtual HostId GetHostId() const = 0;
@@ -144,4 +149,9 @@ namespace Multiplayer
{
return GetNetworkEntityManager()->GetNetworkEntityAuthorityTracker();
}
inline MultiplayerComponentRegistry* GetMultiplayerComponentRegistry()
{
return GetNetworkEntityManager()->GetMultiplayerComponentRegistry();
}
}
@@ -62,6 +62,11 @@ namespace Multiplayer
return &m_networkEntityAuthorityTracker;
}
MultiplayerComponentRegistry* NetworkEntityManager::GetMultiplayerComponentRegistry()
{
return &m_multiplayerComponentRegistry;
}
HostId NetworkEntityManager::GetHostId() const
{
return m_hostId;
@@ -21,7 +21,7 @@
#include <Source/NetworkEntity/NetworkEntityRpcMessage.h>
#include <Source/EntityDomains/IEntityDomain.h>
#include <Source/NetworkEntity/NetworkSpawnableLibrary.h>
#include <Source/Components/MultiplayerComponentRegistry.h>
namespace Multiplayer
{
@@ -42,6 +42,7 @@ namespace Multiplayer
//! @{
NetworkEntityTracker* GetNetworkEntityTracker() override;
NetworkEntityAuthorityTracker* GetNetworkEntityAuthorityTracker() override;
MultiplayerComponentRegistry* GetMultiplayerComponentRegistry() override;
HostId GetHostId() const override;
ConstNetworkEntityHandle GetEntity(NetEntityId netEntityId) const override;
@@ -85,6 +86,8 @@ namespace Multiplayer
NetworkEntityTracker m_networkEntityTracker;
NetworkEntityAuthorityTracker m_networkEntityAuthorityTracker;
MultiplayerComponentRegistry m_multiplayerComponentRegistry;
AZ::ScheduledEvent m_removeEntitiesEvent;
AZStd::vector<NetEntityId> m_removeList;
AZStd::unique_ptr<IEntityDomain> m_entityDomain;
@@ -42,7 +42,7 @@ namespace Multiplayer
}
}
NetworkEntityRpcMessage::NetworkEntityRpcMessage(RpcDeliveryType rpcDeliveryType, NetEntityId entityId, NetComponentId componentId, uint8_t rpcMessageType, ReliabilityType isReliable)
NetworkEntityRpcMessage::NetworkEntityRpcMessage(RpcDeliveryType rpcDeliveryType, NetEntityId entityId, NetComponentId componentId, uint16_t rpcMessageType, ReliabilityType isReliable)
: m_rpcDeliveryType(rpcDeliveryType)
, m_entityId(entityId)
, m_componentId(componentId)
@@ -98,7 +98,7 @@ namespace Multiplayer
static constexpr uint32_t sizeOfFields = sizeof(RpcDeliveryType)
+ sizeof(NetEntityId)
+ sizeof(NetComponentId)
+ sizeof(uint8_t);
+ sizeof(uint16_t);
// 2-byte size header + the actual blob payload itself
const uint32_t sizeOfBlob = (m_data != nullptr) ? sizeof(uint16_t) + m_data->GetSize() : 0;
@@ -127,7 +127,7 @@ namespace Multiplayer
return m_componentId;
}
uint8_t NetworkEntityRpcMessage::GetRpcMessageType() const
uint16_t NetworkEntityRpcMessage::GetRpcMessageType() const
{
return m_rpcMessageType;
}
@@ -40,7 +40,7 @@ namespace Multiplayer
//! @param componentType the networked componentId of the component handling this RPC
//! @param rpcMessageType the component defined RPC type, so the component knows which RPC this message corresponds to
//! @param isReliable whether or not this RPC should be sent reliably
explicit NetworkEntityRpcMessage(RpcDeliveryType rpcDeliveryType, NetEntityId entityId, NetComponentId componentId, uint8_t rpcMessageType, ReliabilityType isReliable);
explicit NetworkEntityRpcMessage(RpcDeliveryType rpcDeliveryType, NetEntityId entityId, NetComponentId componentId, uint16_t rpcMessageType, ReliabilityType isReliable);
NetworkEntityRpcMessage& operator =(NetworkEntityRpcMessage&& rhs);
NetworkEntityRpcMessage& operator =(const NetworkEntityRpcMessage& rhs);
@@ -69,7 +69,7 @@ namespace Multiplayer
//! Gets the current value of RpcMessageType.
//! @return the current value of RpcMessageType
uint8_t GetRpcMessageType() const;
uint16_t GetRpcMessageType() const;
//! Writes the data contained inside a_Params to this NetworkEntityRpcMessage's blob buffer.
//! @param params the parameters to save inside this NetworkEntityRpcMessage instance
@@ -98,7 +98,7 @@ namespace Multiplayer
RpcDeliveryType m_rpcDeliveryType = RpcDeliveryType::None;
NetEntityId m_entityId = InvalidNetEntityId;
NetComponentId m_componentId = InvalidNetComponentId;
uint8_t m_rpcMessageType = 0;
uint16_t m_rpcMessageType = 0;
// Only allocated if we actually have data
// This is to prevent blowing out stack memory if we declare an array of these EntityUpdateMessages
@@ -46,6 +46,7 @@ namespace Multiplayer
const AZ::Name name = AZ::Name(relativePath);
m_spawnables[name] = id;
m_spawnablesReverseLookup[id] = name;
}
void NetworkSpawnableLibrary::OnCatalogLoaded([[maybe_unused]] const char* catalogFile)