Fixing issues with shader management console startup
Updating test scripts Synchronizing SMC and ME application classes Signed-off-by: Guthrie Adams <guthadam@amazon.com>
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+4
-3
@@ -26,12 +26,13 @@ namespace ShaderManagementConsole
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using Base = AtomToolsFramework::AtomToolsApplication;
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ShaderManagementConsoleApplication(int* argc, char*** argv);
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virtual ~ShaderManagementConsoleApplication() = default;
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virtual ~ShaderManagementConsoleApplication();
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//////////////////////////////////////////////////////////////////////////
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// AzFramework::Application
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void CreateStaticModules(AZStd::vector<AZ::Module*>& outModules) override;
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const char* GetCurrentConfigurationName() const override;
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void Stop() override;
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private:
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//////////////////////////////////////////////////////////////////////////
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@@ -44,9 +45,9 @@ namespace ShaderManagementConsole
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void Destroy() override;
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//////////////////////////////////////////////////////////////////////////
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void ProcessCommandLine();
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void ProcessCommandLine(const AZ::CommandLine& commandLine) override;
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void StartInternal() override;
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AZStd::string GetBuildTargetName() const override;
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AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
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};
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};
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} // namespace ShaderManagementConsole
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