Fixing issues with shader management console startup
Updating test scripts Synchronizing SMC and ME application classes Signed-off-by: Guthrie Adams <guthadam@amazon.com>
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@@ -114,11 +114,11 @@ def SetCameraPitch(pitch):
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azlmbr.render.ArcBallControllerRequestBus(azlmbr.bus.Broadcast, 'SetPitch', pitch)
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def IdleFrames(numFrames):
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azlmbr.materialeditor.general.idle_wait_frames(numFrames)
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azlmbr.atomtools.general.idle_wait_frames(numFrames)
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def CaptureScreenshot(screenshotOutputPath):
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print("Capturing screenshot to " + screenshotOutputPath + " ...")
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return ScreenshotHelper(azlmbr.materialeditor.general.idle_wait_frames).capture_screenshot_blocking(screenshotOutputPath)
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return ScreenshotHelper(azlmbr.atomtools.general.idle_wait_frames).capture_screenshot_blocking(screenshotOutputPath)
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def ResizeViewport(width, height):
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# This locks the size of the render target to the desired resolution
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