Merge branch 'development' into ImGuiNoEntityProblem

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
This commit is contained in:
John Jones-Steele
2021-07-21 15:02:46 +01:00
16 changed files with 593 additions and 398 deletions
@@ -67,6 +67,17 @@ namespace AzPhysics
}
}
// class for exposing free functions to script
class SceneQueries
{
public:
AZ_TYPE_INFO(SceneQueries, "{4EFA3DA5-C0E3-4753-8C55-202228CA527E}");
AZ_CLASS_ALLOCATOR(SceneQueries, AZ::SystemAllocator, 0);
SceneQueries() = default;
~SceneQueries() = default;
};
/*static*/ void SceneQueryRequest::Reflect(AZ::ReflectContext* context)
{
if (auto* serializeContext = azdynamic_cast<AZ::SerializeContext*>(context))
@@ -96,6 +107,7 @@ namespace AzPhysics
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "physics")
->Attribute(AZ::Script::Attributes::Category, "PhysX")
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Property("Collision", BehaviorValueProperty(&SceneQueryRequest::m_collisionGroup))
// Until enum class support for behavior context is done, expose this as an int
->Property("QueryType", [](const SceneQueryRequest& self) { return static_cast<int>(self.m_queryType); },
@@ -134,11 +146,28 @@ namespace AzPhysics
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "physics")
->Attribute(AZ::Script::Attributes::Category, "PhysX")
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Property("Distance", BehaviorValueProperty(&RayCastRequest::m_distance))
->Property("Start", BehaviorValueProperty(&RayCastRequest::m_start))
->Property("Direction", BehaviorValueProperty(&RayCastRequest::m_direction))
->Property("ReportMultipleHits", BehaviorValueProperty(&RayCastRequest::m_reportMultipleHits))
;
behaviorContext->Class<SceneQueries>("SceneQueries")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "physics")
->Attribute(AZ::Script::Attributes::Category, "PhysX")
->Method(
"CreateRayCastRequest",
[](const AZ::Vector3& start, const AZ::Vector3& direction, float distance, const AZStd::string& collisionGroup)
{
RayCastRequest request;
request.m_start = start;
request.m_direction = direction;
request.m_distance = distance;
request.m_collisionGroup = CollisionGroup(collisionGroup);
return request;
});
}
}
@@ -162,6 +191,7 @@ namespace AzPhysics
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "physics")
->Attribute(AZ::Script::Attributes::Category, "PhysX")
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Property("Distance", BehaviorValueProperty(&ShapeCastRequest::m_distance))
->Property("Start", BehaviorValueProperty(&ShapeCastRequest::m_start))
->Property("Direction", BehaviorValueProperty(&ShapeCastRequest::m_direction))
@@ -175,7 +205,6 @@ namespace AzPhysics
return ShapeCastRequestHelpers::CreateSphereCastRequest(
radius, startPose, direction, distance, queryType, collisionGroup, nullptr);
});
behaviorContext->Method(
"CreateBoxCastRequest",
[](const AZ::Vector3& boxDimensions, const AZ::Transform& startPose, const AZ::Vector3& direction, float distance,
@@ -184,7 +213,6 @@ namespace AzPhysics
return ShapeCastRequestHelpers::CreateBoxCastRequest(
boxDimensions, startPose, direction, distance, queryType, collisionGroup, nullptr);
});
behaviorContext->Method(
"CreateCapsuleCastRequest",
[](float capsuleRadius, float capsuleHeight, const AZ::Transform& startPose, const AZ::Vector3& direction, float distance,
@@ -267,6 +295,7 @@ namespace AzPhysics
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "physics")
->Attribute(AZ::Script::Attributes::Category, "PhysX")
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Property("Pose", BehaviorValueProperty(&OverlapRequest::m_pose))
;
@@ -349,6 +378,7 @@ namespace AzPhysics
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "physics")
->Attribute(AZ::Script::Attributes::Category, "PhysX")
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Property("Distance", BehaviorValueProperty(&SceneQueryHit::m_distance))
->Property("Position", BehaviorValueProperty(&SceneQueryHit::m_position))
->Property("Normal", BehaviorValueProperty(&SceneQueryHit::m_normal))
@@ -51,7 +51,10 @@ namespace AzPhysics
->Method("GetOnPostsimulateEvent", getOnPostsimulateEvent)
->Attribute(AZ::Script::Attributes::AzEventDescription, postsimulateEventDescription)
->Method("GetSceneHandle", &SystemInterface::GetSceneHandle)
->Method("GetScene", &SystemInterface::GetScene);
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Method("GetScene", &SystemInterface::GetScene)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
;
behaviorContext->Method(
"GetPhysicsSystem",
@@ -363,16 +363,16 @@ namespace AzToolsFramework::ViewportUi::Internal
{
// no background for the widget else each set of buttons/textfields/etc would have a black box around them
SetTransparentBackground(widget);
widget->setWindowFlags(Qt::Window | Qt::FramelessWindowHint);
widget->setWindowFlags(Qt::Window | Qt::FramelessWindowHint | Qt::WindowDoesNotAcceptFocus);
}
void ViewportUiDisplay::InitializeUiOverlay()
{
m_uiMainWindow.setObjectName(m_uiMainWindow.windowTitle());
m_uiMainWindow.setObjectName(QString("ViewportUiWindow"));
ConfigureWidgetForViewportUi(&m_uiMainWindow);
m_uiMainWindow.setVisible(false);
m_uiOverlay.setObjectName(m_uiOverlay.windowTitle());
m_uiOverlay.setObjectName(QString("ViewportUiOverlay"));
m_uiMainWindow.setCentralWidget(&m_uiOverlay);
m_uiOverlay.setVisible(false);