Merge branch 'development' into ImGuiNoEntityProblem
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
This commit is contained in:
@@ -67,6 +67,17 @@ namespace AzPhysics
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}
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}
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// class for exposing free functions to script
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class SceneQueries
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{
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public:
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AZ_TYPE_INFO(SceneQueries, "{4EFA3DA5-C0E3-4753-8C55-202228CA527E}");
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AZ_CLASS_ALLOCATOR(SceneQueries, AZ::SystemAllocator, 0);
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SceneQueries() = default;
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~SceneQueries() = default;
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};
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/*static*/ void SceneQueryRequest::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azdynamic_cast<AZ::SerializeContext*>(context))
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@@ -96,6 +107,7 @@ namespace AzPhysics
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "physics")
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->Attribute(AZ::Script::Attributes::Category, "PhysX")
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Property("Collision", BehaviorValueProperty(&SceneQueryRequest::m_collisionGroup))
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// Until enum class support for behavior context is done, expose this as an int
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->Property("QueryType", [](const SceneQueryRequest& self) { return static_cast<int>(self.m_queryType); },
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@@ -134,11 +146,28 @@ namespace AzPhysics
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "physics")
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->Attribute(AZ::Script::Attributes::Category, "PhysX")
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Property("Distance", BehaviorValueProperty(&RayCastRequest::m_distance))
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->Property("Start", BehaviorValueProperty(&RayCastRequest::m_start))
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->Property("Direction", BehaviorValueProperty(&RayCastRequest::m_direction))
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->Property("ReportMultipleHits", BehaviorValueProperty(&RayCastRequest::m_reportMultipleHits))
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;
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behaviorContext->Class<SceneQueries>("SceneQueries")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "physics")
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->Attribute(AZ::Script::Attributes::Category, "PhysX")
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->Method(
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"CreateRayCastRequest",
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[](const AZ::Vector3& start, const AZ::Vector3& direction, float distance, const AZStd::string& collisionGroup)
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{
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RayCastRequest request;
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request.m_start = start;
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request.m_direction = direction;
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request.m_distance = distance;
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request.m_collisionGroup = CollisionGroup(collisionGroup);
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return request;
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});
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}
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}
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@@ -162,6 +191,7 @@ namespace AzPhysics
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "physics")
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->Attribute(AZ::Script::Attributes::Category, "PhysX")
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Property("Distance", BehaviorValueProperty(&ShapeCastRequest::m_distance))
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->Property("Start", BehaviorValueProperty(&ShapeCastRequest::m_start))
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->Property("Direction", BehaviorValueProperty(&ShapeCastRequest::m_direction))
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@@ -175,7 +205,6 @@ namespace AzPhysics
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return ShapeCastRequestHelpers::CreateSphereCastRequest(
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radius, startPose, direction, distance, queryType, collisionGroup, nullptr);
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});
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behaviorContext->Method(
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"CreateBoxCastRequest",
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[](const AZ::Vector3& boxDimensions, const AZ::Transform& startPose, const AZ::Vector3& direction, float distance,
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@@ -184,7 +213,6 @@ namespace AzPhysics
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return ShapeCastRequestHelpers::CreateBoxCastRequest(
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boxDimensions, startPose, direction, distance, queryType, collisionGroup, nullptr);
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});
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behaviorContext->Method(
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"CreateCapsuleCastRequest",
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[](float capsuleRadius, float capsuleHeight, const AZ::Transform& startPose, const AZ::Vector3& direction, float distance,
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@@ -267,6 +295,7 @@ namespace AzPhysics
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "physics")
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->Attribute(AZ::Script::Attributes::Category, "PhysX")
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Property("Pose", BehaviorValueProperty(&OverlapRequest::m_pose))
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;
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@@ -349,6 +378,7 @@ namespace AzPhysics
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "physics")
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->Attribute(AZ::Script::Attributes::Category, "PhysX")
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Property("Distance", BehaviorValueProperty(&SceneQueryHit::m_distance))
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->Property("Position", BehaviorValueProperty(&SceneQueryHit::m_position))
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->Property("Normal", BehaviorValueProperty(&SceneQueryHit::m_normal))
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@@ -51,7 +51,10 @@ namespace AzPhysics
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->Method("GetOnPostsimulateEvent", getOnPostsimulateEvent)
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->Attribute(AZ::Script::Attributes::AzEventDescription, postsimulateEventDescription)
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->Method("GetSceneHandle", &SystemInterface::GetSceneHandle)
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->Method("GetScene", &SystemInterface::GetScene);
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Method("GetScene", &SystemInterface::GetScene)
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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;
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behaviorContext->Method(
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"GetPhysicsSystem",
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@@ -363,16 +363,16 @@ namespace AzToolsFramework::ViewportUi::Internal
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{
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// no background for the widget else each set of buttons/textfields/etc would have a black box around them
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SetTransparentBackground(widget);
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widget->setWindowFlags(Qt::Window | Qt::FramelessWindowHint);
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widget->setWindowFlags(Qt::Window | Qt::FramelessWindowHint | Qt::WindowDoesNotAcceptFocus);
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}
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void ViewportUiDisplay::InitializeUiOverlay()
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{
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m_uiMainWindow.setObjectName(m_uiMainWindow.windowTitle());
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m_uiMainWindow.setObjectName(QString("ViewportUiWindow"));
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ConfigureWidgetForViewportUi(&m_uiMainWindow);
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m_uiMainWindow.setVisible(false);
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m_uiOverlay.setObjectName(m_uiOverlay.windowTitle());
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m_uiOverlay.setObjectName(QString("ViewportUiOverlay"));
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m_uiMainWindow.setCentralWidget(&m_uiOverlay);
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m_uiOverlay.setVisible(false);
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