Enabled Multiplayer gem for AutomatedTesting project. Adding a simple network component and level for testing. (wip)
Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -0,0 +1,16 @@
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<?xml version="1.0"?>
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<Component
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Name="NetworkTestPlayerComponent"
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Namespace="AutomatedTesting"
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OverrideComponent="false"
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OverrideController="false"
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OverrideInclude=""
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ComponentRelation Constraint="Required" HasController="true" Name="NetworkTransformComponent" Namespace="Multiplayer" Include="Multiplayer/Components/NetworkTransformComponent.h" />
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<NetworkInput Type="float" Name="FwdBack" Init="0.0f" ExposeToScript="true"/>
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<NetworkInput Type="float" Name="LeftRight" Init="0.0f" ExposeToScript="true"/>
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</Component>
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@@ -8,6 +8,7 @@
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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#include <Source/AutoGen/AutoComponentTypes.h>
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#include <AutomatedTestingSystemComponent.h>
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@@ -27,6 +28,8 @@ namespace AutomatedTesting
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m_descriptors.insert(m_descriptors.end(), {
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AutomatedTestingSystemComponent::CreateDescriptor(),
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});
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CreateComponentDescriptors(m_descriptors); //< Register multiplayer components
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}
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/**
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@@ -9,6 +9,7 @@
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <Source/AutoGen/AutoComponentTypes.h>
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#include <AutomatedTestingSystemComponent.h>
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@@ -60,6 +61,7 @@ namespace AutomatedTesting
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void AutomatedTestingSystemComponent::Activate()
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{
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AutomatedTestingRequestBus::Handler::BusConnect();
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RegisterMultiplayerComponents(); //< Register AutomatedTesting's multiplayer components to assign NetComponentIds
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}
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void AutomatedTestingSystemComponent::Deactivate()
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