Enabled Multiplayer gem for AutomatedTesting project. Adding a simple network component and level for testing. (wip)
Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
@@ -14,15 +14,25 @@ ly_add_target(
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FILES_CMAKE
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automatedtesting_files.cmake
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${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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automatedtesting_autogen_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PUBLIC
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AZ::AzNetworking
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Gem::Multiplayer
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PRIVATE
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AZ::AzCore
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Gem::Atom_AtomBridge.Static
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Gem::Multiplayer.Static
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AUTOGEN_RULES
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*.AutoComponent.xml,AutoComponent_Header.jinja,$path/$fileprefix.AutoComponent.h
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*.AutoComponent.xml,AutoComponent_Source.jinja,$path/$fileprefix.AutoComponent.cpp
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*.AutoComponent.xml,AutoComponentTypes_Header.jinja,$path/AutoComponentTypes.h
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*.AutoComponent.xml,AutoComponentTypes_Source.jinja,$path/AutoComponentTypes.cpp
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)
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# if enabled, AutomatedTesting is used by all kinds of applications
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@@ -0,0 +1,16 @@
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<?xml version="1.0"?>
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<Component
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Name="NetworkTestPlayerComponent"
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Namespace="AutomatedTesting"
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OverrideComponent="false"
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OverrideController="false"
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OverrideInclude=""
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ComponentRelation Constraint="Required" HasController="true" Name="NetworkTransformComponent" Namespace="Multiplayer" Include="Multiplayer/Components/NetworkTransformComponent.h" />
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<NetworkInput Type="float" Name="FwdBack" Init="0.0f" ExposeToScript="true"/>
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<NetworkInput Type="float" Name="LeftRight" Init="0.0f" ExposeToScript="true"/>
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</Component>
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@@ -8,6 +8,7 @@
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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#include <Source/AutoGen/AutoComponentTypes.h>
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#include <AutomatedTestingSystemComponent.h>
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@@ -27,6 +28,8 @@ namespace AutomatedTesting
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m_descriptors.insert(m_descriptors.end(), {
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AutomatedTestingSystemComponent::CreateDescriptor(),
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});
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CreateComponentDescriptors(m_descriptors); //< Register multiplayer components
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}
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/**
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@@ -9,6 +9,7 @@
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <Source/AutoGen/AutoComponentTypes.h>
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#include <AutomatedTestingSystemComponent.h>
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@@ -60,6 +61,7 @@ namespace AutomatedTesting
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void AutomatedTestingSystemComponent::Activate()
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{
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AutomatedTestingRequestBus::Handler::BusConnect();
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RegisterMultiplayerComponents(); //< Register AutomatedTesting's multiplayer components to assign NetComponentIds
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}
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void AutomatedTestingSystemComponent::Deactivate()
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@@ -0,0 +1,14 @@
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#
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# Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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set(FILES
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${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponent_Common.jinja
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${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponent_Header.jinja
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${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponent_Source.jinja
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${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponentTypes_Header.jinja
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${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponentTypes_Source.jinja
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)
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@@ -11,4 +11,5 @@ set(FILES
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Source/AutomatedTestingModule.cpp
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Source/AutomatedTestingSystemComponent.cpp
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Source/AutomatedTestingSystemComponent.h
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Source/AutoGen/NetworkTestPlayerComponent.AutoComponent.xml
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)
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@@ -57,4 +57,5 @@ set(ENABLED_GEMS
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AudioSystem
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Multiplayer
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)
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