Merge branch 'development' into cmake/linux_fix_warn_unused
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Objects/TrackGizmo.cpp
This commit is contained in:
@@ -147,7 +147,7 @@ namespace LyShine
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// [LYSHINE_ATOM_TODO][ATOM-15073] - need to combine into a single DrawIndexed call to take advantage of the draw call
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// optimization done by this RenderGraph. This option will be added to DynamicDrawContext. For
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// now we could combine the vertices ourselves
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for (const IRenderer::DynUiPrimitive& primitive : m_primitives)
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for (const DynUiPrimitive& primitive : m_primitives)
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{
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dynamicDraw->DrawIndexed(primitive.m_vertices, primitive.m_numVertices, primitive.m_indices, primitive.m_numIndices, AZ::RHI::IndexFormat::Uint16, drawSrg);
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}
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@@ -156,7 +156,7 @@ namespace LyShine
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void PrimitiveListRenderNode::AddPrimitive(IRenderer::DynUiPrimitive* primitive)
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void PrimitiveListRenderNode::AddPrimitive(DynUiPrimitive* primitive)
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{
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// always clear the next pointer before adding to list
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primitive->m_next = nullptr;
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@@ -167,9 +167,9 @@ namespace LyShine
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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IRenderer::DynUiPrimitiveList& PrimitiveListRenderNode::GetPrimitives() const
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DynUiPrimitiveList& PrimitiveListRenderNode::GetPrimitives() const
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{
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return const_cast<IRenderer::DynUiPrimitiveList&>(m_primitives);
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return const_cast<DynUiPrimitiveList&>(m_primitives);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -191,7 +191,7 @@ namespace LyShine
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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bool PrimitiveListRenderNode::HasSpaceToAddPrimitive(IRenderer::DynUiPrimitive* primitive) const
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bool PrimitiveListRenderNode::HasSpaceToAddPrimitive(DynUiPrimitive* primitive) const
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{
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return primitive->m_numVertices + m_totalNumVertices < std::numeric_limits<uint16>::max();
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}
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@@ -215,9 +215,9 @@ namespace LyShine
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{
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size_t numPrims = m_primitives.size();
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size_t primCount = 0;
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const IRenderer::DynUiPrimitive* lastPrim = nullptr;
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const DynUiPrimitive* lastPrim = nullptr;
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int highestTexUnit = 0;
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for (const IRenderer::DynUiPrimitive& primitive : m_primitives)
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for (const DynUiPrimitive& primitive : m_primitives)
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{
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if (primCount > numPrims)
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{
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@@ -706,25 +706,8 @@ namespace LyShine
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}
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}
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void RenderGraph::AddPrimitive(
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IRenderer::DynUiPrimitive* primitive,
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ITexture* texture,
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bool isClampTextureMode,
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bool isTextureSRGB,
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bool isTexturePremultipliedAlpha,
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BlendMode blendMode)
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{
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// LYSHINE_ATOM_TODO - this function will be removed when all IRenderer references are gone from UI components
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AZ_UNUSED(primitive);
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AZ_UNUSED(texture);
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AZ_UNUSED(isClampTextureMode);
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AZ_UNUSED(isTextureSRGB);
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AZ_UNUSED(isTexturePremultipliedAlpha);
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AZ_UNUSED(blendMode);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void RenderGraph::AddPrimitiveAtom(IRenderer::DynUiPrimitive* primitive, const AZ::Data::Instance<AZ::RPI::Image>& texture,
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void RenderGraph::AddPrimitiveAtom(DynUiPrimitive* primitive, const AZ::Data::Instance<AZ::RPI::Image>& texture,
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bool isClampTextureMode, bool isTextureSRGB, bool isTexturePremultipliedAlpha, BlendMode blendMode)
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{
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AZStd::vector<RenderNode*>* renderNodeList = m_renderNodeListStack.top();
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@@ -797,15 +780,7 @@ namespace LyShine
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void RenderGraph::AddAlphaMaskPrimitive([[maybe_unused]] IRenderer::DynUiPrimitive* primitive,
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[[maybe_unused]] ITexture* texture, [[maybe_unused]] ITexture* maskTexture,
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[[maybe_unused]] bool isClampTextureMode, [[maybe_unused]] bool isTextureSRGB, [[maybe_unused]] bool isTexturePremultipliedAlpha, [[maybe_unused]] BlendMode blendMode)
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{
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// LYSHINE_ATOM_TODO - this function will be removed when all IRenderer references are gone from UI components
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void RenderGraph::AddAlphaMaskPrimitiveAtom(IRenderer::DynUiPrimitive* primitive,
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void RenderGraph::AddAlphaMaskPrimitiveAtom(DynUiPrimitive* primitive,
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AZ::Data::Instance<AZ::RPI::AttachmentImage> contentAttachmentImage,
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AZ::Data::Instance<AZ::RPI::AttachmentImage> maskAttachmentImage,
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bool isClampTextureMode,
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@@ -889,7 +864,7 @@ namespace LyShine
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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IRenderer::DynUiPrimitive* RenderGraph::GetDynamicQuadPrimitive(const AZ::Vector2* positions, uint32 packedColor)
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DynUiPrimitive* RenderGraph::GetDynamicQuadPrimitive(const AZ::Vector2* positions, uint32 packedColor)
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{
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const int numVertsInQuad = 4;
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const int numIndicesInQuad = 6;
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@@ -1178,10 +1153,10 @@ namespace LyShine
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const PrimitiveListRenderNode* primListRenderNode = static_cast<const PrimitiveListRenderNode*>(renderNode);
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IRenderer::DynUiPrimitiveList& primitives = primListRenderNode->GetPrimitives();
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DynUiPrimitiveList& primitives = primListRenderNode->GetPrimitives();
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info.m_numPrimitives += static_cast<int>(primitives.size());
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{
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for (const IRenderer::DynUiPrimitive& primitive : primitives)
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for (const DynUiPrimitive& primitive : primitives)
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{
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info.m_numTriangles += primitive.m_numIndices / 3;
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}
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@@ -1362,10 +1337,10 @@ namespace LyShine
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previousNodeAlreadyCounted = false;
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}
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IRenderer::DynUiPrimitiveList& primitives = primListRenderNode->GetPrimitives();
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DynUiPrimitiveList& primitives = primListRenderNode->GetPrimitives();
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int numPrimitives = static_cast<int>(primitives.size());
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int numTriangles = 0;
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for (const IRenderer::DynUiPrimitive& primitive : primitives)
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for (const DynUiPrimitive& primitive : primitives)
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{
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numTriangles += primitive.m_numIndices / 3;
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}
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