holding pen for refactor

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
Guthrie Adams
2021-08-11 14:55:28 -05:00
parent 2564e8f8dc
commit f1e8d37b86
23 changed files with 569 additions and 343 deletions
@@ -28,6 +28,7 @@ namespace ShaderManagementConsole
{
ShaderManagementConsoleDocumentNotificationBus::Broadcast(&ShaderManagementConsoleDocumentNotificationBus::Events::OnDocumentDestroyed, m_id);
ShaderManagementConsoleDocumentRequestBus::Handler::BusDisconnect();
Clear();
}
const AZ::Uuid& ShaderManagementConsoleDocument::GetId() const
@@ -71,19 +72,21 @@ namespace ShaderManagementConsole
return m_shaderVariantListSourceData.m_shaderVariants[index];
}
ShaderManagementConsoleDocumentResult ShaderManagementConsoleDocument::Open(AZStd::string_view loadPath)
bool ShaderManagementConsoleDocument::Open(AZStd::string_view loadPath)
{
Clear();
m_absolutePath = loadPath;
if (!AzFramework::StringFunc::Path::Normalize(m_absolutePath))
{
return AZ::Failure(AZStd::string::format("Document path could not be normalized: '%s'.", m_absolutePath.c_str()));
AZ_Error("ShaderManagementConsoleDocument", false, "Document path could not be normalized: '%s'.", m_absolutePath.c_str());
return false;
}
if (AzFramework::StringFunc::Path::IsRelative(m_absolutePath.c_str()))
{
return AZ::Failure(AZStd::string::format("Document path must be absolute: '%s'.", m_absolutePath.c_str()));
AZ_Error("ShaderManagementConsoleDocument", false, "Document path must be absolute: '%s'.", m_absolutePath.c_str());
return false;
}
if (AzFramework::StringFunc::Path::IsExtension(m_absolutePath.c_str(), AZ::RPI::ShaderVariantListSourceData::Extension))
@@ -91,7 +94,8 @@ namespace ShaderManagementConsole
// Load the shader config data and create a shader config asset from it
if (!AZ::RPI::JsonUtils::LoadObjectFromFile(m_absolutePath, m_shaderVariantListSourceData))
{
return AZ::Failure(AZStd::string::format("Failed loading shader variant list data: '%s.'", m_absolutePath.c_str()));
AZ_Error("ShaderManagementConsoleDocument", false, "Failed loading shader variant list data: '%s.'", m_absolutePath.c_str());
return false;
}
}
@@ -103,13 +107,15 @@ namespace ShaderManagementConsole
watchFolder);
if (!result)
{
return AZ::Failure(AZStd::string::format("Could not find source data: '%s'.", m_absolutePath.c_str()));
AZ_Error("ShaderManagementConsoleDocument", false, "Could not find source data: '%s'.", m_absolutePath.c_str());
return false;
}
m_relativePath = m_shaderVariantListSourceData.m_shaderFilePath;
if (!AzFramework::StringFunc::Path::Normalize(m_relativePath))
{
return AZ::Failure(AZStd::string::format("Shader path could not be normalized: '%s'.", m_relativePath.c_str()));
AZ_Error("ShaderManagementConsoleDocument", false, "Shader path could not be normalized: '%s'.", m_relativePath.c_str());
return false;
}
AZStd::string shaderPath = m_relativePath;
@@ -118,27 +124,32 @@ namespace ShaderManagementConsole
m_shaderAsset = AZ::RPI::AssetUtils::LoadAssetByProductPath<AZ::RPI::ShaderAsset>(shaderPath.c_str());
if (!m_shaderAsset)
{
return AZ::Failure(AZStd::string::format("Could not load shader asset: %s.", shaderPath.c_str()));
AZ_Error("ShaderManagementConsoleDocument", false, "Could not load shader asset: %s.", shaderPath.c_str());
return false;
}
ShaderManagementConsoleDocumentNotificationBus::Broadcast(&ShaderManagementConsoleDocumentNotificationBus::Events::OnDocumentOpened, m_id);
return AZ::Success(AZStd::string::format("Document loaded: '%s'", m_absolutePath.c_str()));
AZ_TracePrintf("ShaderManagementConsoleDocument", "Document loaded: '%s'", m_absolutePath.c_str());
return true;
}
ShaderManagementConsoleDocumentResult ShaderManagementConsoleDocument::Save()
bool ShaderManagementConsoleDocument::Save()
{
if (!IsOpen())
{
return AZ::Failure(AZStd::string::format("Document is not open to be saved: '%s'.", m_absolutePath.c_str()));
AZ_Error("ShaderManagementConsoleDocument", false, "Document is not open to be saved: '%s'.", m_absolutePath.c_str());
return false;
}
if (!IsSavable())
{
return AZ::Failure(AZStd::string::format("Document can not be saved: '%s'.", m_absolutePath.c_str()));
AZ_Error("ShaderManagementConsoleDocument", false, "Document can not be saved: '%s'.", m_absolutePath.c_str());
return false;
}
return AZ::Failure(AZStd::string::format("%s is not implemented!", __FUNCTION__));
AZ_Error("ShaderManagementConsoleDocument", false, "%s is not implemented!", __FUNCTION__);
return false;
// Auto add or checkout saved file
//AzToolsFramework::SourceControlCommandBus::Broadcast(&AzToolsFramework::SourceControlCommandBus::Events::RequestEdit,
@@ -147,28 +158,33 @@ namespace ShaderManagementConsole
//ShaderManagementConsoleDocumentNotificationBus::Broadcast(&ShaderManagementConsoleDocumentNotificationBus::Events::OnDocumentSaved, m_id);
//return AZ::Success(AZStd::string::format("Document saved: %s", m_absolutePath.data()));
//AZ_TracePrintf("ShaderManagementConsoleDocument", "Document saved: %s", m_absolutePath.data());
//return true;
}
ShaderManagementConsoleDocumentResult ShaderManagementConsoleDocument::SaveAsCopy(AZStd::string_view savePath)
bool ShaderManagementConsoleDocument::SaveAsCopy(AZStd::string_view savePath)
{
if (!IsOpen())
{
return AZ::Failure(AZStd::string::format("Document is not open to be saved: '%s'.", m_absolutePath.c_str()));
AZ_Error("ShaderManagementConsoleDocument", false, "Document is not open to be saved: '%s'.", m_absolutePath.c_str());
return false;
}
if (!IsSavable())
{
return AZ::Failure(AZStd::string::format("Document can not be saved: '%s'.", m_absolutePath.c_str()));
AZ_Error("ShaderManagementConsoleDocument", false, "Document can not be saved: '%s'.", m_absolutePath.c_str());
return false;
}
AZStd::string normalizedSavePath = savePath;
if (!AzFramework::StringFunc::Path::Normalize(normalizedSavePath))
{
return AZ::Failure(AZStd::string::format("Document save path could not be normalized: '%s'.", normalizedSavePath.c_str()));
AZ_Error("ShaderManagementConsoleDocument", false, "Document save path could not be normalized: '%s'.", normalizedSavePath.c_str());
return false;
}
return AZ::Failure(AZStd::string::format("%s is not implemented!", __FUNCTION__));
AZ_Error("ShaderManagementConsoleDocument", false, "%s is not implemented!", __FUNCTION__);
return false;
// Auto add or checkout saved file
//AzToolsFramework::SourceControlCommandBus::Broadcast(&AzToolsFramework::SourceControlCommandBus::Events::RequestEdit,
@@ -177,19 +193,22 @@ namespace ShaderManagementConsole
//ShaderManagementConsoleDocumentNotificationBus::Broadcast(&ShaderManagementConsoleDocumentNotificationBus::Events::OnDocumentSaved, m_id);
//return AZ::Success(AZStd::string::format("Document saved: %s", normalizedSavePath.c_str()));
//AZ_TracePrintf("ShaderManagementConsoleDocument", "Document saved: %s", normalizedSavePath.c_str());
//return true;
}
ShaderManagementConsoleDocumentResult ShaderManagementConsoleDocument::Close()
bool ShaderManagementConsoleDocument::Close()
{
if (!IsOpen())
{
return AZ::Failure(AZStd::string("Document is not open"));
AZ_Error("ShaderManagementConsoleDocument", false, "Document is not open");
return false;
}
Clear();
ShaderManagementConsoleDocumentNotificationBus::Broadcast(&ShaderManagementConsoleDocumentNotificationBus::Events::OnDocumentClosed, m_id);
return AZ::Success(AZStd::string("Document was closed"));
AZ_TracePrintf("ShaderManagementConsoleDocument", "Document was closed");
return true;
}
bool ShaderManagementConsoleDocument::IsOpen() const
@@ -269,5 +288,9 @@ namespace ShaderManagementConsole
{
m_absolutePath.clear();
m_relativePath.clear();
m_shaderVariantListSourceData = {};
m_shaderAsset = {};
m_undoHistory = {};
m_undoHistoryIndex = {};
}
} // namespace ShaderManagementConsole