holding pen for refactor
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
+27
@@ -10,6 +10,9 @@
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/std/any.h>
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#include <AtomToolsFramework/DynamicProperty/DynamicProperty.h>
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#include <AtomToolsFramework/DynamicProperty/DynamicPropertyGroup.h>
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namespace ShaderManagementConsole
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{
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class ShaderManagementConsoleDocumentNotifications
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@@ -47,9 +50,33 @@ namespace ShaderManagementConsole
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//! @param documentId unique id of document for which the notification is sent
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virtual void OnDocumentModified([[maybe_unused]] const AZ::Uuid& documentId) {}
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//! Signal that a document dependency was modified
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//! @param documentId unique id of document for which the notification is sent
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virtual void OnDocumentDependencyModified([[maybe_unused]] const AZ::Uuid& documentId) {}
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//! Signal that a document was modified externally
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//! @param documentId unique id of document for which the notification is sent
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virtual void OnDocumentExternallyModified([[maybe_unused]] const AZ::Uuid& documentId) {}
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//! Signal that a document undo state was updated
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//! @param documentId unique id of document for which the notification is sent
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virtual void OnDocumentUndoStateChanged([[maybe_unused]] const AZ::Uuid& documentId) {}
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//! Signal that a property changed
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//! @param documentId unique id of document for which the notification is sent
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//! @param property object containing the property value and configuration that was modified
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virtual void OnDocumentPropertyValueModified([[maybe_unused]] const AZ::Uuid& documentId, [[maybe_unused]] const AtomToolsFramework::DynamicProperty& property) {}
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//! Signal that the property configuration has been changed.
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//! @param documentId unique id of document for which the notification is sent
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//! @param property object containing the property value and configuration that was modified
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virtual void OnDocumentPropertyConfigModified([[maybe_unused]] const AZ::Uuid& documentId, [[maybe_unused]] const AtomToolsFramework::DynamicProperty& property) {}
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//! Signal that the property group visibility has been changed.
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//! @param documentId unique id of document for which the notification is sent
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//! @param groupId id of the group that changed
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//! @param visible whether the property group is visible
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virtual void OnDocumentPropertyGroupVisibilityChanged([[maybe_unused]] const AZ::Uuid& documentId, [[maybe_unused]] const AZ::Name& groupId, [[maybe_unused]] bool visible) {}
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};
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using ShaderManagementConsoleDocumentNotificationBus = AZ::EBus<ShaderManagementConsoleDocumentNotifications>;
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+4
-5
@@ -18,7 +18,6 @@
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namespace ShaderManagementConsole
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{
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using ShaderManagementConsoleDocumentResult = AZ::Outcome<AZStd::string, AZStd::string>;
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class ShaderManagementConsoleDocumentRequests
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: public AZ::EBusTraits
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@@ -48,17 +47,17 @@ namespace ShaderManagementConsole
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//! Load document and related data
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//! @param loadPath Absolute path of document to load
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virtual ShaderManagementConsoleDocumentResult Open(AZStd::string_view loadPath) = 0;
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virtual bool Open(AZStd::string_view loadPath) = 0;
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//! Save document to file
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virtual ShaderManagementConsoleDocumentResult Save() = 0;
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virtual bool Save() = 0;
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//! Save document copy
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//! @param savePath Absolute path where document is saved
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virtual ShaderManagementConsoleDocumentResult SaveAsCopy(AZStd::string_view savePath) = 0;
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virtual bool SaveAsCopy(AZStd::string_view savePath) = 0;
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//! Close document and reset its data
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virtual ShaderManagementConsoleDocumentResult Close() = 0;
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virtual bool Close() = 0;
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//! document is loaded
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virtual bool IsOpen() const = 0;
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+8
-3
@@ -29,9 +29,9 @@ namespace ShaderManagementConsole
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virtual bool DestroyDocument(const AZ::Uuid& documentId) = 0;
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//! Open a document for editing
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//! @param path document to edit.
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//! @param sourcePath document to open.
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//! @return unique id of new document if successful, otherwise null Uuid
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virtual AZ::Uuid OpenDocument(AZStd::string_view path) = 0;
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virtual AZ::Uuid OpenDocument(AZStd::string_view sourcePath) = 0;
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//! Close the specified document
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//! @param documentId unique id of document to close
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@@ -40,13 +40,18 @@ namespace ShaderManagementConsole
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//! Close all documents
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virtual bool CloseAllDocuments() = 0;
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//! Close all documents except for documentId
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//! @param documentId unique id of document to not close
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virtual bool CloseAllDocumentsExcept(const AZ::Uuid& documentId) = 0;
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//! Save the specified document
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//! @param documentId unique id of document to save
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virtual bool SaveDocument(const AZ::Uuid& documentId) = 0;
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//! Save the specified document to a different file
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//! @param documentId unique id of document to save
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virtual bool SaveDocumentAsCopy(const AZ::Uuid& documentId) = 0;
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//! @param targetPath location where document is saved.
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virtual bool SaveDocumentAsCopy(const AZ::Uuid& documentId, AZStd::string_view targetPath) = 0;
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//! Save all documents
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virtual bool SaveAllDocuments() = 0;
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