diff --git a/README.md b/README.md index f37fdf6c8b..37934aa2d0 100644 --- a/README.md +++ b/README.md @@ -32,6 +32,8 @@ git clone https://github.com/o3de/o3de.git ### Build requirements and redistributables +For the latest details and system requirements, refer to [System Requirements](https://o3de.org/docs/welcome-guide/requirements/) in the documentation. + #### Windows * Visual Studio 2019 16.9.2 minimum (All versions supported, including Community): [https://visualstudio.microsoft.com/downloads/](https://visualstudio.microsoft.com/downloads/) @@ -43,15 +45,8 @@ git clone https://github.com/o3de/o3de.git #### Optional -* Wwise version 2021.1.1.7601 minimum: [https://www.audiokinetic.com/download/](https://www.audiokinetic.com/download/) - * Note: This requires registration and installation of a client application to download - * Note: It is generally okay to use a more recent version of Wwise, but some SDK updates will require code changes - * Make sure to select the `SDK(C++)` component during installation of Wwise - * CMake can find the Wwise install location in two ways: - * The `LY_WWISE_INSTALL_PATH` CMake cache variable -- this is checked first - * The `WWISEROOT` environment variable which is set when installing Wwise SDK - -For more details and the latest requirements, refer to [System Requirements](https://o3de.org/docs/welcome-guide/requirements/) in the documentation. +* Wwise audio SDK + * For the latest version requirements and setup instructions, refer to the [Wwise Audio Engine Gem](https://o3de.org/docs/user-guide/gems/reference/audio/wwise/audio-engine-wwise/) reference in the documentation. ### Quick start engine setup