Remove references to legacy visibility system (#4441)
* remove look at interpolation position Signed-off-by: hultonha <hultonha@amazon.co.uk> * remove visibility switch Signed-off-by: hultonha <hultonha@amazon.co.uk> * remove references to object cache Signed-off-by: hultonha <hultonha@amazon.co.uk> * add some more asserts to catch code that should never run Signed-off-by: hultonha <hultonha@amazon.co.uk> * add missing [[maybe_unused]] Signed-off-by: hultonha <hultonha@amazon.co.uk> * revert clang-format change Signed-off-by: hultonha <hultonha@amazon.co.uk>
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@@ -35,8 +35,6 @@ struct IDisplayViewport
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*/
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virtual float GetDistanceToLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& point) const = 0;
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virtual CBaseObjectsCache* GetVisibleObjectsCache() = 0;
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enum EAxis
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{
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AXIS_NONE,
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