fix merge conflict
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
This commit is contained in:
+144
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class HeightTests:
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single_gradient_height_correct = (
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"Successfully retrieved height for gradient1.",
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"Failed to retrieve height for gradient1."
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)
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double_gradient_height_correct = (
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"Successfully retrieved height when two gradients exist.",
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"Failed to retrieve height when two gradients exist."
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)
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triple_gradient_height_correct = (
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"Successfully retrieved height when three gradients exist.",
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"Failed to retrieve height when three gradients exist."
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)
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terrain_data_changed_call_count_correct = (
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"OnTerrainDataChanged called expected number of times.",
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"OnTerrainDataChanged call count incorrect."
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)
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def TerrainHeightGradientList_AddRemoveGradientWorks():
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"""
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Summary:
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Test aspects of the TerrainHeightGradientList through the BehaviorContext and the Property Tree.
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:return: None
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"""
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import os
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import math as sys_math
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import azlmbr.legacy.general as general
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import azlmbr.bus as bus
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import azlmbr.math as math
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import azlmbr.terrain as terrain
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import azlmbr.editor as editor
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import azlmbr.vegetation as vegetation
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import azlmbr.entity as EntityId
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import editor_python_test_tools.hydra_editor_utils as hydra
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import editor_python_test_tools.pyside_utils as pyside_utils
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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terrain_changed_call_count = 0
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expected_terrain_changed_calls = 0
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aabb_component_name = "Axis Aligned Box Shape"
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gradientlist_component_name = "Terrain Height Gradient List"
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layerspawner_component_name = "Terrain Layer Spawner"
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gradient_value_path = "Configuration|Value"
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def create_entity_at(entity_name, components_to_add, x, y, z):
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entity = hydra.Entity(entity_name)
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entity.create_entity(math.Vector3(x, y, z), components_to_add)
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return entity
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def on_terrain_changed(args):
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nonlocal terrain_changed_call_count
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terrain_changed_call_count += 1
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def set_component_path_val(entity, component, path, value):
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entity.get_set_test(component, path, value)
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def set_gradients_check_height(main_entity, gradient_list, expected_height, test_results):
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nonlocal expected_terrain_changed_calls
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test_tolerance = 0.01
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gradient_list_path = "Configuration|Gradient Entities"
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set_component_path_val(main_entity, 1, gradient_list_path, gradient_list)
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expected_terrain_changed_calls += 1
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# Wait until the terrain data has been updated.
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helper.wait_for_condition(lambda: terrain_changed_call_count == expected_terrain_changed_calls, 2.0)
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# Get the height at the origin.
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height = terrain.TerrainDataRequestBus(bus.Broadcast, "GetHeightFromFloats", 0.0, 0.0, 0)
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Report.result(test_results, sys_math.isclose(height, expected_height, abs_tol=test_tolerance))
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helper.init_idle()
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# Open a level.
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helper.open_level("Physics", "Base")
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helper.wait_for_condition(lambda: general.get_current_level_name() == "Base", 2.0)
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general.idle_wait_frames(1)
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# Add a terrain world component
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world_component = hydra.add_level_component("Terrain World")
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aabb_height = 1024.0
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box_dimensions = math.Vector3(1.0, 1.0, aabb_height);
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# Create a main entity with a LayerSpawner, AAbb and HeightGradientList.
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main_entity = create_entity_at("entity2", [layerspawner_component_name, gradientlist_component_name, aabb_component_name], 0.0, 0.0, aabb_height/2.0)
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# Create three gradient entities.
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gradient_entity1 = create_entity_at("Constant Gradient1", ["Constant Gradient"], 0.0, 0.0, 0.0);
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gradient_entity2 = create_entity_at("Constant Gradient2", ["Constant Gradient"], 0.0, 0.0, 0.0);
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gradient_entity3 = create_entity_at("Constant Gradient3", ["Constant Gradient"], 0.0, 0.0, 0.0);
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# Give everything a chance to finish initializing.
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general.idle_wait_frames(1)
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# Set the gradients to different values.
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gradient_values = [0.5, 0.8, 0.3]
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set_component_path_val(gradient_entity1, 0, gradient_value_path, gradient_values[0])
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set_component_path_val(gradient_entity2, 0, gradient_value_path, gradient_values[1])
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set_component_path_val(gradient_entity3, 0, gradient_value_path, gradient_values[2])
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# Give the TerrainSystem time to tick.
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general.idle_wait_frames(1)
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# Set the dimensions of the Aabb.
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set_component_path_val(main_entity, 2, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
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# Set up a handler to wait for notifications from the TerrainSystem.
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handler = azlmbr.terrain.TerrainDataNotificationBusHandler()
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handler.connect()
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handler.add_callback("OnTerrainDataChanged", on_terrain_changed)
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# Add a gradient to GradientList, then check the height returned from the TerrainSystem is correct.
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set_gradients_check_height(main_entity, [gradient_entity1.id], aabb_height * gradient_values[0], HeightTests.single_gradient_height_correct)
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# Add gradient2 and check height at the origin, this should have changed to match the second gradient value.
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set_gradients_check_height(main_entity, [gradient_entity1.id, gradient_entity2.id], aabb_height * gradient_values[1], HeightTests.double_gradient_height_correct)
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# Add gradient3, the height should still be the second value, as that was the highest.
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set_gradients_check_height(main_entity, [gradient_entity1.id, gradient_entity2.id, gradient_entity3.id], aabb_height * gradient_values[1], HeightTests.triple_gradient_height_correct)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(TerrainHeightGradientList_AddRemoveGradientWorks)
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+214
@@ -0,0 +1,214 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class VegetationTests:
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vegetation_on_gradient_1 = (
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"Vegetation detected at correct position on Gradient1",
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"Vegetation not detected at correct position on Gradient1"
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)
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vegetation_on_gradient_2 = (
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"Vegetation detected at correct position on Gradient2",
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"Vegetation not detected at correct position on Gradient2"
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)
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unfiltered_vegetation_count_correct = (
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"Unfiltered vegetation spawn count correct",
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"Unfiltered vegetation spawn count incorrect"
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)
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testTag2_excluded_vegetation_count_correct = (
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"TestTag2 filtered vegetation count correct",
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"TestTag2 filtered vegetation count incorrect"
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)
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testTag2_excluded_vegetation_z_correct = (
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"TestTag2 filtered vegetation spawned in correct position",
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"TestTag2 filtered vegetation failed to spawn in correct position"
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)
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testTag3_excluded_vegetation_count_correct = (
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"TestTag3 filtered vegetation count correct",
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"TestTag3 filtered vegetation count incorrect"
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)
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testTag3_excluded_vegetation_z_correct = (
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"TestTag3 filtered vegetation spawned in correct position",
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"TestTag3 filtered vegetation failed to spawn in correct position"
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)
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cleared_exclusion_vegetation_count_correct = (
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"Cleared filter vegetation count correct",
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"Cleared filter vegetation count incorrect"
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)
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def TerrainSystem_VegetationSpawnsOnTerrainSurfaces():
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"""
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Summary:
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Load an empty level,
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Create two entities with constant gradient components with different values.
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Create two entities with TerrainLayerSpawners
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Create an entity to spawn vegetation
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Ensure that vegetation spawns at the correct heights
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Add a VegetationSurfaceMaskFilter and ensure it responds correctly to surface changes.
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:return: None
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"""
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import os
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import sys
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import math as sys_math
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import azlmbr.legacy.general as general
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import azlmbr.bus as bus
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import azlmbr.math as math
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import azlmbr.areasystem as areasystem
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import azlmbr.editor as editor
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import azlmbr.vegetation as vegetation
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import azlmbr.terrain as terrain
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import azlmbr.entity as EntityId
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import azlmbr.surface_data as surface_data
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import editor_python_test_tools.hydra_editor_utils as hydra
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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def create_entity_at(entity_name, components_to_add, x, y, z):
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entity = hydra.Entity(entity_name)
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entity.create_entity(math.Vector3(x, y, z), components_to_add)
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return entity
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def FindHighestAndLowestZValuesInArea(aabb):
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vegetation_items = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstancesInAabb', aabb)
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lowest_z = min([item.position.z for item in vegetation_items])
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highest_z = max([item.position.z for item in vegetation_items])
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return highest_z, lowest_z
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helper.init_idle()
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# Open an empty level.
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helper.open_level("Physics", "Base")
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helper.wait_for_condition(lambda: general.get_current_level_name() == "Base", 2.0)
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general.idle_wait_frames(1)
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box_height = 20.0
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box_y_position = 10.0
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box_dimensions = math.Vector3(20.0, 20.0, box_height)
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# Add Terrain Rendering
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hydra.add_level_component("Terrain World")
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hydra.add_level_component("Terrain World Renderer")
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# Create two terrain entities at adjoining positions
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terrain_entity_1 = create_entity_at("Terrain1", ["Terrain Layer Spawner", "Axis Aligned Box Shape", "Terrain Height Gradient List", "Terrain Surface Gradient List"], 0.0, box_y_position, box_height/2.0)
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terrain_entity_1.get_set_test(1, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
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terrain_entity_2 = create_entity_at("Terrain2", ["Terrain Layer Spawner", "Axis Aligned Box Shape", "Terrain Height Gradient List", "Terrain Surface Gradient List"], 20.0, box_y_position, box_height/2.0)
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terrain_entity_2.get_set_test(1, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
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# Create two gradient entities.
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gradient_value_1 = 0.25
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gradient_value_2 = 0.5
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gradient_entity_1 = create_entity_at("Gradient1", ["Constant Gradient"], 0.0, 0.0, 0.0)
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gradient_entity_1.get_set_test(0, "Configuration|Value", gradient_value_1)
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gradient_entity_2 = create_entity_at("Gradient2", ["Constant Gradient"], 0.0, 0.0, 0.0)
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gradient_entity_2.get_set_test(0, "Configuration|Value", gradient_value_2)
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mapping = terrain.TerrainSurfaceGradientMapping()
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mapping.gradientEntityId = gradient_entity_1.id
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pte = hydra.get_property_tree(terrain_entity_1.components[3])
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pte.add_container_item("Configuration|Gradient to Surface Mappings", 0, mapping)
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mapping = terrain.TerrainSurfaceGradientMapping()
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mapping.gradientEntityId = gradient_entity_2.id
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pte = hydra.get_property_tree(terrain_entity_2.components[3])
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pte.add_container_item("Configuration|Gradient to Surface Mappings", 0, mapping)
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# create a vegetation entity that overlaps both terrain entities.
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vegetation_entity = create_entity_at("Vegetation", ["Vegetation Layer Spawner", "Axis Aligned Box Shape", "Vegetation Asset List", "Vegetation Surface Mask Filter"], 10.0, box_y_position, box_height/2.0)
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vegetation_entity.get_set_test(1, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
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# Set the vegetation area to a PrefabInstanceSpawner with a specific prefab asset selected.
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prefab_spawner = vegetation.PrefabInstanceSpawner()
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prefab_spawner.SetPrefabAssetPath(os.path.join("Prefabs", "PinkFlower.spawnable"))
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descriptor = hydra.get_component_property_value(vegetation_entity.components[2], 'Configuration|Embedded Assets|[0]')
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descriptor.spawner = prefab_spawner
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vegetation_entity.get_set_test(2, "Configuration|Embedded Assets|[0]", descriptor)
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# Assign gradients to layer spawners.
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terrain_entity_1.get_set_test(2, "Configuration|Gradient Entities", [gradient_entity_1.id])
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terrain_entity_2.get_set_test(2, "Configuration|Gradient Entities", [gradient_entity_2.id])
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# Move view so that the entities are visible.
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general.set_current_view_position(17.0, -66.0, 41.0)
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general.set_current_view_rotation(-15, 0, 0)
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# Expected item counts under conditions to be tested.
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# By default, vegetation spawns at a density of 20 items per 16 meters,
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# so in a 20m square, there should be around 25 ^ 2 items depending on whether area edges are included.
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# In this case there are 26 ^ 2 items.
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expected_surface_tag_excluded_item_count = 338
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expected_no_exclusions_item_count = 676
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# Wait for the vegetation to spawn
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helper.wait_for_condition(lambda: vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id) == expected_no_exclusions_item_count, 5.0)
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# Check the spawn count is correct.
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item_count = vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id)
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Report.result(VegetationTests.unfiltered_vegetation_count_correct, item_count == expected_no_exclusions_item_count)
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test_aabb = math.Aabb_CreateFromMinMax(math.Vector3(-10.0, -10.0, 0.0), math.Vector3(30.0, 10.0, box_height))
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# Find the z positions of the items with the lowest and highest x values, this will avoid the overlap area where z values are blended between the surface heights.
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highest_z, lowest_z = FindHighestAndLowestZValuesInArea(test_aabb)
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# Check that the z values are as expected.
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Report.result(VegetationTests.vegetation_on_gradient_1, sys_math.isclose(lowest_z, box_height * gradient_value_1, abs_tol=0.01))
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Report.result(VegetationTests.vegetation_on_gradient_2, sys_math.isclose(highest_z, box_height * gradient_value_2, abs_tol=0.01))
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# Assign SurfaceTags to the SurfaceGradientLists
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terrain_entity_1.get_set_test(3, "Configuration|Gradient to Surface Mappings|[0]|Surface Tag", surface_data.SurfaceTag("test_tag2"))
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terrain_entity_2.get_set_test(3, "Configuration|Gradient to Surface Mappings|[0]|Surface Tag", surface_data.SurfaceTag("test_tag3"))
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# Give the VegetationSurfaceFilter an exclusion list, set it to exclude test_tag2 which should remove all the lower items which are in terrain_entity_1.
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vegetation_entity.get_set_test(3, "Configuration|Exclusion|Surface Tags", [surface_data.SurfaceTag()])
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vegetation_entity.get_set_test(3, "Configuration|Exclusion|Surface Tags|[0]", surface_data.SurfaceTag("test_tag2"))
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# Wait for the vegetation to respawn and check z values.
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helper.wait_for_condition(lambda: vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id) == expected_surface_tag_excluded_item_count, 5.0)
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item_count = vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id)
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Report.result(VegetationTests.testTag2_excluded_vegetation_count_correct, item_count == expected_surface_tag_excluded_item_count)
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highest_z, lowest_z = FindHighestAndLowestZValuesInArea(test_aabb)
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Report.result(VegetationTests.testTag2_excluded_vegetation_z_correct, lowest_z > box_height * gradient_value_1)
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# Clear the filter and ensure vegetation respawns.
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vegetation_entity.get_set_test(3, "Configuration|Exclusion|Surface Tags|[0]", surface_data.SurfaceTag("invalid"))
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helper.wait_for_condition(lambda: vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id) == expected_no_exclusions_item_count, 5.0)
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item_count = vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id)
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Report.result(VegetationTests.cleared_exclusion_vegetation_count_correct, item_count == expected_no_exclusions_item_count)
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# Exclude test_tag3 to exclude the higher items in terrain_entity_2 and recheck.
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vegetation_entity.get_set_test(3, "Configuration|Exclusion|Surface Tags|[0]", surface_data.SurfaceTag("test_tag3"))
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helper.wait_for_condition(lambda: vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id) == expected_surface_tag_excluded_item_count, 5.0)
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item_count = vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id)
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Report.result(VegetationTests.testTag3_excluded_vegetation_count_correct, item_count == expected_surface_tag_excluded_item_count)
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highest_z, lowest_z = FindHighestAndLowestZValuesInArea(test_aabb)
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Report.result(VegetationTests.testTag3_excluded_vegetation_z_correct, highest_z < box_height * gradient_value_2)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(TerrainSystem_VegetationSpawnsOnTerrainSurfaces)
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@@ -72,7 +72,7 @@ def Terrain_SupportsPhysics():
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# 2) Create 2 test entities, one parent at 512.0, 512.0, 50.0 and one child at the default position and add the required components
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entity1_components_to_add = ["Axis Aligned Box Shape", "Terrain Layer Spawner", "Terrain Height Gradient List", "Terrain Physics Heightfield Collider", "PhysX Heightfield Collider"]
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entity2_components_to_add = ["Vegetation Reference Shape", "Gradient Transform Modifier", "FastNoise Gradient"]
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entity2_components_to_add = ["Shape Reference", "Gradient Transform Modifier", "FastNoise Gradient"]
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ball_components_to_add = ["Sphere Shape", "PhysX Collider", "PhysX Rigid Body"]
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terrain_spawner_entity = hydra.Entity("TestEntity1")
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terrain_spawner_entity.create_entity(azmath.Vector3(512.0, 512.0, 50.0), entity1_components_to_add)
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Reference in New Issue
Block a user