fix merge conflict

Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
This commit is contained in:
sphrose
2021-12-07 08:12:20 +00:00
1317 changed files with 25252 additions and 20106 deletions
@@ -12,6 +12,7 @@ import pytest
import ly_test_tools.environment.file_system as file_system
import editor_python_test_tools.hydra_test_utils as hydra
from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
from Atom.atom_utils.atom_constants import LIGHT_TYPES
logger = logging.getLogger(__name__)
@@ -159,3 +160,17 @@ class TestMaterialEditorBasicTests(object):
enable_prefab_system=False,
)
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAutomation(EditorTestSuite):
enable_prefab_system = False
@pytest.mark.test_case_id("C36529666")
class AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded as test_module
@pytest.mark.test_case_id("C36525660")
class AtomEditorComponentsLevel_DisplayMapperAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponentsLevel_DisplayMapperAdded as test_module
@@ -18,6 +18,13 @@ LIGHT_TYPES = {
'simple_spot': 7,
}
# Qualiity Level settings for Diffuse Global Illumination level component
GLOBAL_ILLUMINATION_QUALITY = {
'Low': 0,
'Medium': 1,
'High': 2,
}
class AtomComponentProperties:
"""
@@ -116,6 +123,21 @@ class AtomComponentProperties:
}
return properties[property]
@staticmethod
def diffuse_global_illumination(property: str = 'name') -> str:
"""
Diffuse Global Illumination level component properties.
Controls global settings for Diffuse Probe Grid components.
- 'Quality Level' from atom_constants.py GLOBAL_ILLUMINATION_QUALITY
:param property: From the last element of the property tree path. Default 'name' for component name string.
:return: Full property path OR component name if no property specified.
"""
properties = {
'name': 'Diffuse Global Illumination',
'Quality Level': 'Controller|Configuration|Quality Level'
}
return properties[property]
@staticmethod
def diffuse_probe_grid(property: str = 'name') -> str:
"""
@@ -148,12 +170,17 @@ class AtomComponentProperties:
@staticmethod
def display_mapper(property: str = 'name') -> str:
"""
Display Mapper component properties.
Display Mapper level component properties.
- 'Enable LDR color grading LUT' toggles the use of LDR color grading LUT
- 'LDR color Grading LUT' is the Low Definition Range (LDR) color grading for Look-up Textures (LUT) which is
an Asset.id value corresponding to a lighting asset file.
:param property: From the last element of the property tree path. Default 'name' for component name string.
:return: Full property path OR component name if no property specified.
"""
properties = {
'name': 'Display Mapper',
'Enable LDR color grading LUT': 'Controller|Configuration|Enable LDR color grading LUT',
'LDR color Grading LUT': 'Controller|Configuration|LDR color Grading LUT',
}
return properties[property]
@@ -390,7 +417,7 @@ class AtomComponentProperties:
'name': 'PostFX Shape Weight Modifier',
'requires': [AtomComponentProperties.postfx_layer()],
'shapes': ['Axis Aligned Box Shape', 'Box Shape', 'Capsule Shape', 'Compound Shape', 'Cylinder Shape',
'Disk Shape', 'Polygon Prism Shape', 'Quad Shape', 'Sphere Shape', 'Vegetation Reference Shape'],
'Disk Shape', 'Polygon Prism Shape', 'Quad Shape', 'Sphere Shape', 'Shape Reference'],
}
return properties[property]
@@ -0,0 +1,109 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO Level component addition success",
"UNDO Level component addition failed")
creation_redo = (
"REDO Level component addition success",
"REDO Level component addition failed")
diffuse_global_illumination_component = (
"Level has a Diffuse Global Illumination component",
"Level failed to find Diffuse Global Illumination component")
diffuse_global_illumination_quality = (
"Quality Level set",
"Quality Level could not be set")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
def AtomEditorComponentsLevel_DiffuseGlobalIllumination_AddedToEntity():
"""
Summary:
Tests the Diffuse Global Illumination level component can be added to the level entity and is stable.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Add Diffuse Global Illumination level component to the level entity.
2) UNDO the level component addition.
3) REDO the level component addition.
4) Set Quality Level property to Low
5) Enter/Exit game mode.
6) Look for errors and asserts.
:return: None
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.editor_entity_utils import EditorLevelEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
from Atom.atom_utils.atom_constants import AtomComponentProperties, GLOBAL_ILLUMINATION_QUALITY
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
# Test steps begin.
# 1. Add Diffuse Global Illumination level component to the level entity.
diffuse_global_illumination_component = EditorLevelEntity.add_component(
AtomComponentProperties.diffuse_global_illumination())
Report.critical_result(
Tests.diffuse_global_illumination_component,
EditorLevelEntity.has_component(AtomComponentProperties.diffuse_global_illumination()))
# 2. UNDO the level component addition.
# -> UNDO component addition.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo,
not EditorLevelEntity.has_component(AtomComponentProperties.diffuse_global_illumination()))
# 3. REDO the level component addition.
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo,
EditorLevelEntity.has_component(AtomComponentProperties.diffuse_global_illumination()))
# 4. Set Quality Level property to Low
diffuse_global_illumination_component.set_component_property_value(
AtomComponentProperties.diffuse_global_illumination('Quality Level', GLOBAL_ILLUMINATION_QUALITY['Low']))
quality = diffuse_global_illumination_component.get_component_property_value(
AtomComponentProperties.diffuse_global_illumination('Quality Level'))
Report.result(diffuse_global_illumination_quality, quality == GLOBAL_ILLUMINATION_QUALITY['Low'])
# 5. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 6. Look for errors and asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponentsLevel_DiffuseGlobalIllumination_AddedToEntity)
@@ -0,0 +1,124 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO level component addition success",
"UNDO level component addition failed")
creation_redo = (
"REDO Level component addition success",
"REDO Level component addition failed")
display_mapper_component = (
"Level has a Display Mapper component",
"Level failed to find Display Mapper component")
ldr_color_grading_lut = (
"LDR color Grading LUT asset set",
"LDR color Grading LUT asset could not be set")
enable_ldr_color_grading_lut = (
"Enable LDR color grading LUT set",
"Enable LDR color grading LUT could not be set")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
def AtomEditorComponentsLevel_DisplayMapper_AddedToEntity():
"""
Summary:
Tests the Display Mapper level component can be added to the level entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Add Display Mapper level component to the level entity.
2) UNDO the level component addition.
3) REDO the level component addition.
4) Set LDR color Grading LUT asset.
5) Set Enable LDR color grading LUT property True
6) Enter/Exit game mode.
7) Look for errors and asserts.
:return: None
"""
import os
import azlmbr.legacy.general as general
from editor_python_test_tools.asset_utils import Asset
from editor_python_test_tools.editor_entity_utils import EditorLevelEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
from Atom.atom_utils.atom_constants import AtomComponentProperties
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
# Test steps begin.
# 1. Add Display Mapper level component to the level entity.
display_mapper_component = EditorLevelEntity.add_component(AtomComponentProperties.display_mapper())
Report.critical_result(
Tests.display_mapper_component,
EditorLevelEntity.has_component(AtomComponentProperties.display_mapper()))
# 2. UNDO the level component addition.
# -> UNDO component addition.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not EditorLevelEntity.has_component(AtomComponentProperties.display_mapper()))
# 3. REDO the level component addition.
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, EditorLevelEntity.has_component(AtomComponentProperties.display_mapper()))
# 4. Set LDR color Grading LUT asset.
display_mapper_asset_path = os.path.join("TestData", "test.lightingpreset.azasset")
display_mapper_asset = Asset.find_asset_by_path(display_mapper_asset_path, False)
display_mapper_component.set_component_property_value(
AtomComponentProperties.display_mapper('LDR color Grading LUT'), display_mapper_asset.id)
Report.result(
Tests.ldr_color_grading_lut,
display_mapper_component.get_component_property_value(
AtomComponentProperties.display_mapper('LDR color Grading LUT')) == display_mapper_asset.id)
# 5. Set Enable LDR color grading LUT property True
display_mapper_component.set_component_property_value(
AtomComponentProperties.display_mapper('Enable LDR color grading LUT'), True)
Report.result(
Test.enable_ldr_color_grading_lut,
display_mapper_component.get_component_property_value(
AtomComponentProperties.display_mapper('Enable LDR color grading LUT')) is True)
# 6. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 7. Look for errors and asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponentsLevel_DisplayMapper_AddedToEntity)
@@ -5,16 +5,8 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
camera_creation = (
"Camera Entity successfully created",
"Camera Entity failed to be created")
camera_component_added = (
"Camera component was added to entity",
"Camera component failed to be added to entity")
camera_component_check = (
"Entity has a Camera component",
"Entity failed to find Camera component")
creation_undo = (
"UNDO Entity creation success",
"UNDO Entity creation failed")
@@ -39,6 +31,12 @@ class Tests:
is_hidden = (
"Entity is hidden",
"Entity was not hidden")
ldr_color_grading_lut = (
"LDR color Grading LUT asset set",
"LDR color Grading LUT asset could not be set")
enable_ldr_color_grading_lut = (
"Enable LDR color grading LUT set",
"Enable LDR color grading LUT could not be set")
entity_deleted = (
"Entity deleted",
"Entity was not deleted")
@@ -68,19 +66,23 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
2) Add Display Mapper component to Display Mapper entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Delete Display Mapper entity.
9) UNDO deletion.
10) REDO deletion.
11) Look for errors and asserts.
5) Set LDR color Grading LUT asset.
6) Set Enable LDR color grading LUT property True
7) Enter/Exit game mode.
8) Test IsHidden.
9) Test IsVisible.
10) Delete Display Mapper entity.
11) UNDO deletion.
12) REDO deletion.
13) Look for errors and asserts.
:return: None
"""
import os
import azlmbr.legacy.general as general
from editor_python_test_tools.asset_utils import Asset
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
from Atom.atom_utils.atom_constants import AtomComponentProperties
@@ -97,7 +99,7 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
Report.critical_result(Tests.display_mapper_creation, display_mapper_entity.exists())
# 2. Add Display Mapper component to Display Mapper entity.
display_mapper_entity.add_component(AtomComponentProperties.display_mapper())
display_mapper_component = display_mapper_entity.add_component(AtomComponentProperties.display_mapper())
Report.critical_result(
Tests.display_mapper_component,
display_mapper_entity.has_component(AtomComponentProperties.display_mapper()))
@@ -126,33 +128,51 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, display_mapper_entity.exists())
# 5. Enter/Exit game mode.
# 5. Set LDR color Grading LUT asset.
display_mapper_asset_path = os.path.join("TestData", "test.lightingpreset.azasset")
display_mapper_asset = Asset.find_asset_by_path(display_mapper_asset_path, False)
display_mapper_component.set_component_property_value(
AtomComponentProperties.display_mapper("LDR color Grading LUT"), display_mapper_asset.id)
Report.result(
Tests.ldr_color_grading_lut,
display_mapper_component.get_component_property_value(
AtomComponentProperties.display_mapper("LDR color Grading LUT")) == display_mapper_asset.id)
# 6. Set Enable LDR color grading LUT property True
display_mapper_component.set_component_property_value(
AtomComponentProperties.display_mapper('Enable LDR color grading LUT'), True)
Report.result(
Tests.enable_ldr_color_grading_lut,
display_mapper_component.get_component_property_value(
AtomComponentProperties.display_mapper('Enable LDR color grading LUT')) is True)
# 7. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
# 8. Test IsHidden.
display_mapper_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, display_mapper_entity.is_hidden() is True)
# 7. Test IsVisible.
# 9. Test IsVisible.
display_mapper_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, display_mapper_entity.is_visible() is True)
# 8. Delete Display Mapper entity.
# 10. Delete Display Mapper entity.
display_mapper_entity.delete()
Report.result(Tests.entity_deleted, not display_mapper_entity.exists())
# 9. UNDO deletion.
# 11. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, display_mapper_entity.exists())
# 10. REDO deletion.
# 12. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not display_mapper_entity.exists())
# 11. Look for errors and asserts.
# 13. Look for errors and asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
@@ -67,30 +67,6 @@ if (editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'GetCurrentLevelName'
if(general.get_num_selected() == 0):
print("clear_selection works")
general.hide_all_objects()
if(general.is_object_hidden(objs_list[1])):
print("hide_all_objects works")
general.unhide_object(objs_list[1])
if not(general.is_object_hidden(objs_list[1])):
print("unhide_object works")
general.hide_object(objs_list[1])
if(general.is_object_hidden(objs_list[1])):
print("hide_object works")
general.unhide_all_objects()
general.freeze_object(objs_list[1])
if(general.is_object_frozen(objs_list[1])):
print("freeze_object works")
general.unfreeze_object(objs_list[1])
position = general.get_position(objs_list[1])
px1, py1, pz1 = fetch_vector3_parts(position)
general.set_position(objs_list[1], px1 + 10, py1 - 4, pz1 + 3)
@@ -26,8 +26,8 @@ INSTALL
It is recommended to set up these these tools with O3DE's CMake build commands.
Assuming CMake is already setup on your operating system, below are some sample build commands:
cd /path/to/od3e/
mkdir windows_vs2019
cd windows_vs2019
mkdir windows
cd windows
cmake .. -G "Visual Studio 16 2019" -DLY_PROJECTS=AutomatedTesting
To manually install the project in development mode using your own installed Python interpreter:
@@ -107,7 +107,6 @@ class EditorComponent:
return type_ids
def convert_to_azvector3(xyz) -> azlmbr.math.Vector3:
"""
Converts a vector3-like element into a azlmbr.math.Vector3
@@ -120,6 +119,7 @@ def convert_to_azvector3(xyz) -> azlmbr.math.Vector3:
else:
raise ValueError("vector must be a 3 element list/tuple or azlmbr.math.Vector3")
class EditorEntity:
"""
Entity class is used to create and interact with Editor Entities.
@@ -459,3 +459,110 @@ class EditorEntity:
"""
new_translation = convert_to_azvector3(new_translation)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalTranslation", self.id, new_translation)
# Use this only when prefab system is enabled as it will fail otherwise.
def focus_on_owning_prefab(self) -> None:
"""
Focuses on the owning prefab instance of the given entity.
:param entity: The entity used to fetch the owning prefab to focus on.
"""
assert self.id.isValid(), "A valid entity id is required to focus on its owning prefab."
focus_prefab_result = azlmbr.prefab.PrefabFocusPublicRequestBus(bus.Broadcast, "FocusOnOwningPrefab", self.id)
assert focus_prefab_result.IsSuccess(), f"Prefab operation 'FocusOnOwningPrefab' failed. Error: {focus_prefab_result.GetError()}"
class EditorLevelEntity:
"""
EditorLevel class used to add and fetch level components.
Level entity is a special entity that you do not create/destroy independently of larger systems of level creation.
This collects a number of staticmethods that do not rely on entityId since Level entity is found internally by
EditorLevelComponentAPIBus requests.
"""
@staticmethod
def get_type_ids(component_names: list) -> list:
"""
Used to get type ids of given components list for EntityType Level
:param: component_names: List of components to get type ids
:return: List of type ids of given components.
"""
type_ids = editor.EditorComponentAPIBus(
bus.Broadcast, "FindComponentTypeIdsByEntityType", component_names, azlmbr.entity.EntityType().Level
)
return type_ids
@staticmethod
def add_component(component_name: str) -> EditorComponent:
"""
Used to add new component to Level.
:param component_name: String of component name to add.
:return: Component object of newly added component.
"""
component = EditorLevelEntity.add_components([component_name])[0]
return component
@staticmethod
def add_components(component_names: list) -> List[EditorComponent]:
"""
Used to add multiple components
:param: component_names: List of components to add to level
:return: List of newly added components to the level
"""
components = []
type_ids = EditorLevelEntity.get_type_ids(component_names)
for type_id in type_ids:
new_comp = EditorComponent()
new_comp.type_id = type_id
add_component_outcome = editor.EditorLevelComponentAPIBus(
bus.Broadcast, "AddComponentsOfType", [type_id]
)
assert (
add_component_outcome.IsSuccess()
), f"Failure: Could not add component: '{new_comp.get_component_name()}' to level"
new_comp.id = add_component_outcome.GetValue()[0]
components.append(new_comp)
return components
@staticmethod
def get_components_of_type(component_names: list) -> List[EditorComponent]:
"""
Used to get components of type component_name that already exists on the level
:param component_names: List of names of components to check
:return: List of Level Component objects of given component name
"""
component_list = []
type_ids = EditorLevelEntity.get_type_ids(component_names)
for type_id in type_ids:
component = EditorComponent()
component.type_id = type_id
get_component_of_type_outcome = editor.EditorLevelComponentAPIBus(
bus.Broadcast, "GetComponentOfType", type_id
)
assert (
get_component_of_type_outcome.IsSuccess()
), f"Failure: Level does not have component:'{component.get_component_name()}'"
component.id = get_component_of_type_outcome.GetValue()
component_list.append(component)
return component_list
@staticmethod
def has_component(component_name: str) -> bool:
"""
Used to verify if the level has the specified component
:param component_name: Name of component to check for
:return: True, if level has specified component. Else, False
"""
type_ids = EditorLevelEntity.get_type_ids([component_name])
return editor.EditorLevelComponentAPIBus(bus.Broadcast, "HasComponentOfType", type_ids[0])
@staticmethod
def count_components_of_type(component_name: str) -> int:
"""
Used to get a count of the specified level component attached to the level
:param component_name: Name of component to check for
:return: integer count of occurences of level component attached to level or zero if none are present
"""
type_ids = EditorLevelEntity.get_type_ids([component_name])
return editor.EditorLevelComponentAPIBus(bus.Broadcast, "CountComponentsOfType", type_ids[0])
@@ -34,6 +34,38 @@ class TestHelper:
# JIRA: SPEC-2880
# general.idle_wait_frames(1)
@staticmethod
def create_level(level_name: str) -> bool:
"""
:param level_name: The name of the level to be created
:return: True if ECreateLevelResult returns 0, False otherwise with logging to report reason
"""
Report.info(f"Creating level {level_name}")
# Use these hardcoded values to pass expected values for old terrain system until new create_level API is
# available
heightmap_resolution = 1024
heightmap_meters_per_pixel = 1
terrain_texture_resolution = 4096
use_terrain = False
result = general.create_level_no_prompt(level_name, heightmap_resolution, heightmap_meters_per_pixel,
terrain_texture_resolution, use_terrain)
# Result codes are ECreateLevelResult defined in CryEdit.h
if result == 1:
Report.info(f"{level_name} level already exists")
elif result == 2:
Report.info("Failed to create directory")
elif result == 3:
Report.info("Directory length is too long")
elif result != 0:
Report.info("Unknown error, failed to create level")
else:
Report.info(f"{level_name} level created successfully")
return result == 0
@staticmethod
def open_level(directory : str, level : str):
# type: (str, str) -> None
@@ -98,38 +98,32 @@ class FileManagement:
"""
file_map = FileManagement._load_file_map()
backup_path = FileManagement.backup_folder_path
backup_file_name = "{}.bak".format(file_name)
backup_file = os.path.join(backup_path, backup_file_name)
# If backup directory DNE, make one
if not os.path.exists(backup_path):
os.mkdir(backup_path)
# If "traditional" backup file exists, delete it (myFile.txt.bak)
if os.path.exists(backup_file):
fs.delete([backup_file], True, False)
# Find my next storage name (myFile_1.txt.bak)
backup_storage_file_name = FileManagement._next_available_name(backup_file_name, file_map)
if backup_storage_file_name is None:
# Find my next storage name (myFile_1.txt)
backup_file_name = FileManagement._next_available_name(file_name, file_map)
if backup_file_name is None:
# If _next_available_name returns None, we have backed up MAX_BACKUPS of files name [file_name]
raise Exception(
"FileManagement class ran out of backups per name. Max: {}".format(FileManagement.MAX_BACKUPS)
)
backup_storage_file = os.path.join(backup_path, backup_storage_file_name)
# If this backup file already exists, delete it.
backup_storage_file = "{}.bak".format(os.path.normpath(os.path.join(backup_path, backup_file_name)))
if os.path.exists(backup_storage_file):
# This file should not exists, but if it does it's about to get clobbered!
fs.unlock_file(backup_storage_file)
# Create "traditional" backup file (myFile.txt.bak)
fs.create_backup(os.path.join(file_path, file_name), backup_path)
# Copy "traditional" backup file into storage backup (myFile_1.txt.bak)
FileManagement._copy_file(backup_file_name, backup_path, backup_storage_file_name, backup_path)
fs.lock_file(backup_storage_file)
# Delete "traditional" back up file
fs.unlock_file(backup_file)
fs.delete([backup_file], True, False)
fs.delete([backup_storage_file], True, False)
# Create backup file (myFile_1.txt.bak)
original_file = os.path.normpath(os.path.join(file_path, file_name))
fs.create_backup(original_file, backup_path, backup_file_name)
# Update file map with new file
file_map[os.path.join(file_path, file_name)] = backup_storage_file_name
file_map[original_file] = backup_file_name
FileManagement._save_file_map(file_map)
# Unlock original file to get it ready to be edited by the test
fs.unlock_file(os.path.join(file_path, file_name))
fs.unlock_file(original_file)
@staticmethod
def _restore_file(file_name, file_path):
@@ -143,20 +137,15 @@ class FileManagement:
"""
file_map = FileManagement._load_file_map()
backup_path = FileManagement.backup_folder_path
src_file = os.path.join(file_path, file_name)
src_file = os.path.normpath(os.path.join(file_path, file_name))
if src_file in file_map:
backup_file = os.path.join(backup_path, file_map[src_file])
if os.path.exists(backup_file):
fs.unlock_file(backup_file)
fs.unlock_file(src_file)
# Make temporary copy of backed up file to restore from
temp_file = "{}.bak".format(file_name)
FileManagement._copy_file(file_map[src_file], backup_path, temp_file, backup_path)
fs.restore_backup(src_file, backup_path)
fs.lock_file(src_file)
# Delete backup file
fs.delete([os.path.join(backup_path, temp_file)], True, False)
backup_file_name = file_map[src_file]
backup_file = "{}.bak".format(os.path.join(backup_path, backup_file_name))
fs.unlock_file(src_file)
if fs.restore_backup(src_file, backup_path, backup_file_name):
fs.delete([backup_file], True, False)
# Remove from file map
del file_map[src_file]
FileManagement._save_file_map(file_map)
@@ -12,7 +12,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
NAME AutomatedTesting::PrefabTests
TEST_SUITE main
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_Optimized.py
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
@@ -61,3 +61,11 @@ class TestAutomation(TestAutomationBase):
def test_CreatePrefab_UnderAnotherPrefab(self, request, workspace, editor, launcher_platform):
from Prefab.tests.create_prefab import CreatePrefab_UnderAnotherPrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
def test_DeleteEntity_UnderAnotherPrefab(self, request, workspace, editor, launcher_platform):
from Prefab.tests.delete_entity import DeleteEntity_UnderAnotherPrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
def test_DeleteEntity_UnderLevelPrefab(self, request, workspace, editor, launcher_platform):
from Prefab.tests.delete_entity import DeleteEntity_UnderLevelPrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
@@ -0,0 +1,52 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import pytest
from ly_test_tools.o3de.editor_test import EditorSingleTest, EditorSharedTest, EditorParallelTest, EditorTestSuite
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomationNoAutoTestMode(EditorTestSuite):
# Enable only -BatchMode for these tests. Some tests cannot run in -autotest_mode due to UI interactions
global_extra_cmdline_args = ["-BatchMode"]
class test_CreatePrefab_UnderAnEntity(EditorSharedTest):
from .tests.create_prefab import CreatePrefab_UnderAnEntity as test_module
class test_CreatePrefab_UnderAnotherPrefab(EditorSharedTest):
from .tests.create_prefab import CreatePrefab_UnderAnotherPrefab as test_module
class test_DeleteEntity_UnderAnotherPrefab(EditorSharedTest):
from .tests.delete_entity import DeleteEntity_UnderAnotherPrefab as test_module
class test_DeleteEntity_UnderLevelPrefab(EditorSharedTest):
from .tests.delete_entity import DeleteEntity_UnderLevelPrefab as test_module
class test_ReparentPrefab_UnderAnotherPrefab(EditorSharedTest):
from .tests.reparent_prefab import ReparentPrefab_UnderAnotherPrefab as test_module
class test_DetachPrefab_UnderAnotherPrefab(EditorSharedTest):
from .tests.detach_prefab import DetachPrefab_UnderAnotherPrefab as test_module
class test_OpenLevel_ContainingTwoEntities(EditorSharedTest):
from .tests.open_level import OpenLevel_ContainingTwoEntities as test_module
class test_CreatePrefab_WithSingleEntity(EditorSharedTest):
from .tests.create_prefab import CreatePrefab_WithSingleEntity as test_module
class test_InstantiatePrefab_ContainingASingleEntity(EditorSharedTest):
from .tests.instantiate_prefab import InstantiatePrefab_ContainingASingleEntity as test_module
class test_DeletePrefab_ContainingASingleEntity(EditorSharedTest):
from .tests.delete_prefab import DeletePrefab_ContainingASingleEntity as test_module
class test_DuplicatePrefab_ContainingASingleEntity(EditorSharedTest):
from .tests.duplicate_prefab import DuplicatePrefab_ContainingASingleEntity as test_module
@@ -24,6 +24,7 @@ def CreatePrefab_WithSingleEntity():
# Creates a prefab from the new entity
Prefab.create_prefab(car_prefab_entities, CAR_PREFAB_FILE_NAME)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(CreatePrefab_WithSingleEntity)
@@ -0,0 +1,52 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def DeleteEntity_UnderAnotherPrefab():
"""
Test description:
- Creates an entity.
- Creates a prefab out of the above entity.
- Focuses on the created prefab and destroys the entity within.
Checks that the entity is correctly destroyed.
"""
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.prefab_utils import Prefab
import Prefab.tests.PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
PREFAB_FILE_NAME = 'some_prefab'
# Creates a new entity at the root level
entity = EditorEntity.create_editor_entity()
assert entity.id.IsValid(), "Couldn't create entity."
# Asserts if prefab creation doesn't succeed
child_prefab, child_instance = Prefab.create_prefab([entity], PREFAB_FILE_NAME)
child_entity_ids_inside_prefab = child_instance.get_direct_child_entities()
assert len(
child_entity_ids_inside_prefab) == 1, f"{len(child_entity_ids_inside_prefab)} entities found inside prefab" \
f" when there should have been just 1 entity"
child_entity_inside_prefab = child_entity_ids_inside_prefab[0]
child_entity_inside_prefab.focus_on_owning_prefab()
child_entity_inside_prefab.delete()
# Wait till prefab propagation finishes before validating entity deletion.
azlmbr.legacy.general.idle_wait_frames(1)
child_entity_ids_inside_prefab = child_instance.get_direct_child_entities()
assert len(
child_entity_ids_inside_prefab) == 0, f"{len(child_entity_ids_inside_prefab)} entities found inside prefab" \
f" when there should have been 0 entities"
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(DeleteEntity_UnderAnotherPrefab)
@@ -0,0 +1,37 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def DeleteEntity_UnderLevelPrefab():
"""
Test description:
- Creates an entity.
- Destroys the created entity.
Checks that the entity is correctly destroyed.
"""
from editor_python_test_tools.editor_entity_utils import EditorEntity
import Prefab.tests.PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Creates a new Entity at the root level
# Asserts if creation didn't succeed
entity = EditorEntity.create_editor_entity_at((100.0, 100.0, 100.0), name = "TestEntity")
assert entity.id.IsValid(), "Couldn't create entity"
level_container_entity = EditorEntity(entity.get_parent_id())
entity.delete()
# Wait till prefab propagation finishes before validating entity deletion.
azlmbr.legacy.general.idle_wait_frames(1)
level_container_child_entities_count = len(level_container_entity.get_children_ids())
assert level_container_child_entities_count == 0, f"The level still has {level_container_child_entities_count}" \
f" children when it should have 0."
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(DeleteEntity_UnderLevelPrefab)
@@ -7,8 +7,8 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
def DetachPrefab_UnderAnotherPrefab():
CAR_PREFAB_FILE_NAME = 'car_prefab'
WHEEL_PREFAB_FILE_NAME = 'wheel_prefab'
CAR_PREFAB_FILE_NAME = 'car_prefab2'
WHEEL_PREFAB_FILE_NAME = 'wheel_prefab2'
import editor_python_test_tools.pyside_utils as pyside_utils
@@ -0,0 +1,144 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class HeightTests:
single_gradient_height_correct = (
"Successfully retrieved height for gradient1.",
"Failed to retrieve height for gradient1."
)
double_gradient_height_correct = (
"Successfully retrieved height when two gradients exist.",
"Failed to retrieve height when two gradients exist."
)
triple_gradient_height_correct = (
"Successfully retrieved height when three gradients exist.",
"Failed to retrieve height when three gradients exist."
)
terrain_data_changed_call_count_correct = (
"OnTerrainDataChanged called expected number of times.",
"OnTerrainDataChanged call count incorrect."
)
def TerrainHeightGradientList_AddRemoveGradientWorks():
"""
Summary:
Test aspects of the TerrainHeightGradientList through the BehaviorContext and the Property Tree.
:return: None
"""
import os
import math as sys_math
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.terrain as terrain
import azlmbr.editor as editor
import azlmbr.vegetation as vegetation
import azlmbr.entity as EntityId
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import editor_python_test_tools.pyside_utils as pyside_utils
from editor_python_test_tools.editor_entity_utils import EditorEntity
terrain_changed_call_count = 0
expected_terrain_changed_calls = 0
aabb_component_name = "Axis Aligned Box Shape"
gradientlist_component_name = "Terrain Height Gradient List"
layerspawner_component_name = "Terrain Layer Spawner"
gradient_value_path = "Configuration|Value"
def create_entity_at(entity_name, components_to_add, x, y, z):
entity = hydra.Entity(entity_name)
entity.create_entity(math.Vector3(x, y, z), components_to_add)
return entity
def on_terrain_changed(args):
nonlocal terrain_changed_call_count
terrain_changed_call_count += 1
def set_component_path_val(entity, component, path, value):
entity.get_set_test(component, path, value)
def set_gradients_check_height(main_entity, gradient_list, expected_height, test_results):
nonlocal expected_terrain_changed_calls
test_tolerance = 0.01
gradient_list_path = "Configuration|Gradient Entities"
set_component_path_val(main_entity, 1, gradient_list_path, gradient_list)
expected_terrain_changed_calls += 1
# Wait until the terrain data has been updated.
helper.wait_for_condition(lambda: terrain_changed_call_count == expected_terrain_changed_calls, 2.0)
# Get the height at the origin.
height = terrain.TerrainDataRequestBus(bus.Broadcast, "GetHeightFromFloats", 0.0, 0.0, 0)
Report.result(test_results, sys_math.isclose(height, expected_height, abs_tol=test_tolerance))
helper.init_idle()
# Open a level.
helper.open_level("Physics", "Base")
helper.wait_for_condition(lambda: general.get_current_level_name() == "Base", 2.0)
general.idle_wait_frames(1)
# Add a terrain world component
world_component = hydra.add_level_component("Terrain World")
aabb_height = 1024.0
box_dimensions = math.Vector3(1.0, 1.0, aabb_height);
# Create a main entity with a LayerSpawner, AAbb and HeightGradientList.
main_entity = create_entity_at("entity2", [layerspawner_component_name, gradientlist_component_name, aabb_component_name], 0.0, 0.0, aabb_height/2.0)
# Create three gradient entities.
gradient_entity1 = create_entity_at("Constant Gradient1", ["Constant Gradient"], 0.0, 0.0, 0.0);
gradient_entity2 = create_entity_at("Constant Gradient2", ["Constant Gradient"], 0.0, 0.0, 0.0);
gradient_entity3 = create_entity_at("Constant Gradient3", ["Constant Gradient"], 0.0, 0.0, 0.0);
# Give everything a chance to finish initializing.
general.idle_wait_frames(1)
# Set the gradients to different values.
gradient_values = [0.5, 0.8, 0.3]
set_component_path_val(gradient_entity1, 0, gradient_value_path, gradient_values[0])
set_component_path_val(gradient_entity2, 0, gradient_value_path, gradient_values[1])
set_component_path_val(gradient_entity3, 0, gradient_value_path, gradient_values[2])
# Give the TerrainSystem time to tick.
general.idle_wait_frames(1)
# Set the dimensions of the Aabb.
set_component_path_val(main_entity, 2, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
# Set up a handler to wait for notifications from the TerrainSystem.
handler = azlmbr.terrain.TerrainDataNotificationBusHandler()
handler.connect()
handler.add_callback("OnTerrainDataChanged", on_terrain_changed)
# Add a gradient to GradientList, then check the height returned from the TerrainSystem is correct.
set_gradients_check_height(main_entity, [gradient_entity1.id], aabb_height * gradient_values[0], HeightTests.single_gradient_height_correct)
# Add gradient2 and check height at the origin, this should have changed to match the second gradient value.
set_gradients_check_height(main_entity, [gradient_entity1.id, gradient_entity2.id], aabb_height * gradient_values[1], HeightTests.double_gradient_height_correct)
# Add gradient3, the height should still be the second value, as that was the highest.
set_gradients_check_height(main_entity, [gradient_entity1.id, gradient_entity2.id, gradient_entity3.id], aabb_height * gradient_values[1], HeightTests.triple_gradient_height_correct)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(TerrainHeightGradientList_AddRemoveGradientWorks)
@@ -0,0 +1,214 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class VegetationTests:
vegetation_on_gradient_1 = (
"Vegetation detected at correct position on Gradient1",
"Vegetation not detected at correct position on Gradient1"
)
vegetation_on_gradient_2 = (
"Vegetation detected at correct position on Gradient2",
"Vegetation not detected at correct position on Gradient2"
)
unfiltered_vegetation_count_correct = (
"Unfiltered vegetation spawn count correct",
"Unfiltered vegetation spawn count incorrect"
)
testTag2_excluded_vegetation_count_correct = (
"TestTag2 filtered vegetation count correct",
"TestTag2 filtered vegetation count incorrect"
)
testTag2_excluded_vegetation_z_correct = (
"TestTag2 filtered vegetation spawned in correct position",
"TestTag2 filtered vegetation failed to spawn in correct position"
)
testTag3_excluded_vegetation_count_correct = (
"TestTag3 filtered vegetation count correct",
"TestTag3 filtered vegetation count incorrect"
)
testTag3_excluded_vegetation_z_correct = (
"TestTag3 filtered vegetation spawned in correct position",
"TestTag3 filtered vegetation failed to spawn in correct position"
)
cleared_exclusion_vegetation_count_correct = (
"Cleared filter vegetation count correct",
"Cleared filter vegetation count incorrect"
)
def TerrainSystem_VegetationSpawnsOnTerrainSurfaces():
"""
Summary:
Load an empty level,
Create two entities with constant gradient components with different values.
Create two entities with TerrainLayerSpawners
Create an entity to spawn vegetation
Ensure that vegetation spawns at the correct heights
Add a VegetationSurfaceMaskFilter and ensure it responds correctly to surface changes.
:return: None
"""
import os
import sys
import math as sys_math
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.areasystem as areasystem
import azlmbr.editor as editor
import azlmbr.vegetation as vegetation
import azlmbr.terrain as terrain
import azlmbr.entity as EntityId
import azlmbr.surface_data as surface_data
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
def create_entity_at(entity_name, components_to_add, x, y, z):
entity = hydra.Entity(entity_name)
entity.create_entity(math.Vector3(x, y, z), components_to_add)
return entity
def FindHighestAndLowestZValuesInArea(aabb):
vegetation_items = areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstancesInAabb', aabb)
lowest_z = min([item.position.z for item in vegetation_items])
highest_z = max([item.position.z for item in vegetation_items])
return highest_z, lowest_z
helper.init_idle()
# Open an empty level.
helper.open_level("Physics", "Base")
helper.wait_for_condition(lambda: general.get_current_level_name() == "Base", 2.0)
general.idle_wait_frames(1)
box_height = 20.0
box_y_position = 10.0
box_dimensions = math.Vector3(20.0, 20.0, box_height)
# Add Terrain Rendering
hydra.add_level_component("Terrain World")
hydra.add_level_component("Terrain World Renderer")
# Create two terrain entities at adjoining positions
terrain_entity_1 = create_entity_at("Terrain1", ["Terrain Layer Spawner", "Axis Aligned Box Shape", "Terrain Height Gradient List", "Terrain Surface Gradient List"], 0.0, box_y_position, box_height/2.0)
terrain_entity_1.get_set_test(1, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
terrain_entity_2 = create_entity_at("Terrain2", ["Terrain Layer Spawner", "Axis Aligned Box Shape", "Terrain Height Gradient List", "Terrain Surface Gradient List"], 20.0, box_y_position, box_height/2.0)
terrain_entity_2.get_set_test(1, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
# Create two gradient entities.
gradient_value_1 = 0.25
gradient_value_2 = 0.5
gradient_entity_1 = create_entity_at("Gradient1", ["Constant Gradient"], 0.0, 0.0, 0.0)
gradient_entity_1.get_set_test(0, "Configuration|Value", gradient_value_1)
gradient_entity_2 = create_entity_at("Gradient2", ["Constant Gradient"], 0.0, 0.0, 0.0)
gradient_entity_2.get_set_test(0, "Configuration|Value", gradient_value_2)
mapping = terrain.TerrainSurfaceGradientMapping()
mapping.gradientEntityId = gradient_entity_1.id
pte = hydra.get_property_tree(terrain_entity_1.components[3])
pte.add_container_item("Configuration|Gradient to Surface Mappings", 0, mapping)
mapping = terrain.TerrainSurfaceGradientMapping()
mapping.gradientEntityId = gradient_entity_2.id
pte = hydra.get_property_tree(terrain_entity_2.components[3])
pte.add_container_item("Configuration|Gradient to Surface Mappings", 0, mapping)
# create a vegetation entity that overlaps both terrain entities.
vegetation_entity = create_entity_at("Vegetation", ["Vegetation Layer Spawner", "Axis Aligned Box Shape", "Vegetation Asset List", "Vegetation Surface Mask Filter"], 10.0, box_y_position, box_height/2.0)
vegetation_entity.get_set_test(1, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
# Set the vegetation area to a PrefabInstanceSpawner with a specific prefab asset selected.
prefab_spawner = vegetation.PrefabInstanceSpawner()
prefab_spawner.SetPrefabAssetPath(os.path.join("Prefabs", "PinkFlower.spawnable"))
descriptor = hydra.get_component_property_value(vegetation_entity.components[2], 'Configuration|Embedded Assets|[0]')
descriptor.spawner = prefab_spawner
vegetation_entity.get_set_test(2, "Configuration|Embedded Assets|[0]", descriptor)
# Assign gradients to layer spawners.
terrain_entity_1.get_set_test(2, "Configuration|Gradient Entities", [gradient_entity_1.id])
terrain_entity_2.get_set_test(2, "Configuration|Gradient Entities", [gradient_entity_2.id])
# Move view so that the entities are visible.
general.set_current_view_position(17.0, -66.0, 41.0)
general.set_current_view_rotation(-15, 0, 0)
# Expected item counts under conditions to be tested.
# By default, vegetation spawns at a density of 20 items per 16 meters,
# so in a 20m square, there should be around 25 ^ 2 items depending on whether area edges are included.
# In this case there are 26 ^ 2 items.
expected_surface_tag_excluded_item_count = 338
expected_no_exclusions_item_count = 676
# Wait for the vegetation to spawn
helper.wait_for_condition(lambda: vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id) == expected_no_exclusions_item_count, 5.0)
# Check the spawn count is correct.
item_count = vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id)
Report.result(VegetationTests.unfiltered_vegetation_count_correct, item_count == expected_no_exclusions_item_count)
test_aabb = math.Aabb_CreateFromMinMax(math.Vector3(-10.0, -10.0, 0.0), math.Vector3(30.0, 10.0, box_height))
# Find the z positions of the items with the lowest and highest x values, this will avoid the overlap area where z values are blended between the surface heights.
highest_z, lowest_z = FindHighestAndLowestZValuesInArea(test_aabb)
# Check that the z values are as expected.
Report.result(VegetationTests.vegetation_on_gradient_1, sys_math.isclose(lowest_z, box_height * gradient_value_1, abs_tol=0.01))
Report.result(VegetationTests.vegetation_on_gradient_2, sys_math.isclose(highest_z, box_height * gradient_value_2, abs_tol=0.01))
# Assign SurfaceTags to the SurfaceGradientLists
terrain_entity_1.get_set_test(3, "Configuration|Gradient to Surface Mappings|[0]|Surface Tag", surface_data.SurfaceTag("test_tag2"))
terrain_entity_2.get_set_test(3, "Configuration|Gradient to Surface Mappings|[0]|Surface Tag", surface_data.SurfaceTag("test_tag3"))
# Give the VegetationSurfaceFilter an exclusion list, set it to exclude test_tag2 which should remove all the lower items which are in terrain_entity_1.
vegetation_entity.get_set_test(3, "Configuration|Exclusion|Surface Tags", [surface_data.SurfaceTag()])
vegetation_entity.get_set_test(3, "Configuration|Exclusion|Surface Tags|[0]", surface_data.SurfaceTag("test_tag2"))
# Wait for the vegetation to respawn and check z values.
helper.wait_for_condition(lambda: vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id) == expected_surface_tag_excluded_item_count, 5.0)
item_count = vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id)
Report.result(VegetationTests.testTag2_excluded_vegetation_count_correct, item_count == expected_surface_tag_excluded_item_count)
highest_z, lowest_z = FindHighestAndLowestZValuesInArea(test_aabb)
Report.result(VegetationTests.testTag2_excluded_vegetation_z_correct, lowest_z > box_height * gradient_value_1)
# Clear the filter and ensure vegetation respawns.
vegetation_entity.get_set_test(3, "Configuration|Exclusion|Surface Tags|[0]", surface_data.SurfaceTag("invalid"))
helper.wait_for_condition(lambda: vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id) == expected_no_exclusions_item_count, 5.0)
item_count = vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id)
Report.result(VegetationTests.cleared_exclusion_vegetation_count_correct, item_count == expected_no_exclusions_item_count)
# Exclude test_tag3 to exclude the higher items in terrain_entity_2 and recheck.
vegetation_entity.get_set_test(3, "Configuration|Exclusion|Surface Tags|[0]", surface_data.SurfaceTag("test_tag3"))
helper.wait_for_condition(lambda: vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id) == expected_surface_tag_excluded_item_count, 5.0)
item_count = vegetation.VegetationSpawnerRequestBus(bus.Event, "GetAreaProductCount", vegetation_entity.id)
Report.result(VegetationTests.testTag3_excluded_vegetation_count_correct, item_count == expected_surface_tag_excluded_item_count)
highest_z, lowest_z = FindHighestAndLowestZValuesInArea(test_aabb)
Report.result(VegetationTests.testTag3_excluded_vegetation_z_correct, highest_z < box_height * gradient_value_2)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(TerrainSystem_VegetationSpawnsOnTerrainSurfaces)
@@ -72,7 +72,7 @@ def Terrain_SupportsPhysics():
# 2) Create 2 test entities, one parent at 512.0, 512.0, 50.0 and one child at the default position and add the required components
entity1_components_to_add = ["Axis Aligned Box Shape", "Terrain Layer Spawner", "Terrain Height Gradient List", "Terrain Physics Heightfield Collider", "PhysX Heightfield Collider"]
entity2_components_to_add = ["Vegetation Reference Shape", "Gradient Transform Modifier", "FastNoise Gradient"]
entity2_components_to_add = ["Shape Reference", "Gradient Transform Modifier", "FastNoise Gradient"]
ball_components_to_add = ["Sphere Shape", "PhysX Collider", "PhysX Rigid Body"]
terrain_spawner_entity = hydra.Entity("TestEntity1")
terrain_spawner_entity.create_entity(azmath.Vector3(512.0, 512.0, 50.0), entity1_components_to_add)
@@ -28,5 +28,11 @@ class TestAutomation(EditorTestSuite):
class test_Terrain_SupportsPhysics(EditorSharedTest):
from .EditorScripts import Terrain_SupportsPhysics as test_module
class test_TerrainHeightGradientList_AddRemoveGradientWorks(EditorSharedTest):
from .EditorScripts import TerrainHeightGradientList_AddRemoveGradientWorks as test_module
class test_TerrainSystem_VegetationSpawnsOnTerrainSurfaces(EditorSharedTest):
from .EditorScripts import TerrainSystem_VegetationSpawnsOnTerrainSurfaces as test_module
class test_TerrainMacroMaterialComponent_MacroMaterialActivates(EditorSharedTest):
from .EditorScripts import TerrainMacroMaterialComponent_MacroMaterialActivates as test_module
from .EditorScripts import TerrainMacroMaterialComponent_MacroMaterialActivates as test_module
@@ -183,23 +183,26 @@ def ap_missing_dependency_fixture(request, workspace, ap_setup_fixture) -> Any:
:return: None
"""
logger.info(f"Searching output for expected dependencies for product {product}")
sorted_expected = sorted(expected_dependencies)
# Check dependencies found either in the log or console output
for product_name, missing_deps in self.extract_missing_dependencies_from_output(log_output).items():
if product in product_name:
sorted_missing = sorted(missing_deps)
# fmt:off
assert sorted(missing_deps) == sorted(expected_dependencies), \
assert sorted_expected == sorted_missing, \
f"Missing dependencies for '{product_name}' did not match expected. Expected: " \
f"{expected_dependencies}, Actual: {missing_deps}"
f"{sorted_expected}, Actual: {sorted_missing}"
# fmt:on
# Check dependencies found in Database
for product_name, missing_deps in self.extract_missing_dependencies_from_database(product,
platforms).items():
if product.replace("\\", "/") in product_name:
sorted_missing = sorted(missing_deps)
# fmt:off
assert sorted(expected_dependencies) == sorted(missing_deps), \
f"Product '{product_name}' expected missing dependencies: {expected_dependencies}; " \
f"actual missing dependencies {missing_deps}"
assert sorted_expected == sorted_missing, \
f"Product '{product_name}' expected missing dependencies: {sorted_expected}; " \
f"actual missing dependencies {sorted_missing}"
# fmt:on
def __getitem__(self, item: str) -> object:
@@ -4,7 +4,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
A fixture for Setting Up Asset Processor Batch workspace for tests in lmbr_test
A fixture for Setting Up Asset Processor Batch workspace for tests
"""
# Import builtin libraries
@@ -4,7 +4,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
A fixture for using the Asset Processor in lmbr_test, this will stop the asset processor after every test via
A fixture for using the Asset Processor, this will stop the asset processor after every test via
the teardown. Using the fixture at class level will stop the asset processor after the suite completes.
Using the fixture at test level will stop asset processor after the test completes. Calling this fixture as a test argument will still run the teardown to stop the Asset Processor.
"""
@@ -15,6 +15,7 @@ import logging
# Import LyTestTools
import ly_test_tools.o3de.asset_processor as asset_processor_commands
import ly_test_tools.o3de.asset_processor_utils
logger = logging.getLogger(__name__)
@@ -36,5 +37,8 @@ def asset_processor(request: pytest.fixture, workspace: pytest.fixture) -> asset
ap.stop()
request.addfinalizer(teardown)
for n in ly_test_tools.o3de.asset_processor_utils.processList:
assert not ly_test_tools.o3de.asset_processor_utils.check_ap_running(n), f"{n} process did not shutdown correctly."
return ap
@@ -103,6 +103,19 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
AZ::AssetBundlerBatch
)
ly_add_pytest(
NAME AssetPipelineTests.BundleMode
PATH ${CMAKE_CURRENT_LIST_DIR}/bundle_mode_tests.py
EXCLUDE_TEST_RUN_TARGET_FROM_IDE
TEST_SERIAL
TEST_SUITE periodic
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
AZ::AssetBundlerBatch
Legacy::Editor
AutomatedTesting.Assets
)
ly_add_pytest(
NAME AssetPipelineTests.AssetBuilder
PATH ${CMAKE_CURRENT_LIST_DIR}/asset_builder_tests.py
@@ -8,6 +8,8 @@ General Asset Processor Batch Tests
"""
# Import builtin libraries
from os import listdir
import pytest
import logging
import os
@@ -724,3 +726,11 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
assert error_line_found, "The error could not be found in the newest run of the AP Batch log."
@pytest.mark.assetpipeline
def test_AssetProcessor_Log_On_Failure(self, asset_processor, ap_setup_fixture, workspace):
asset_processor.prepare_test_environment(ap_setup_fixture["tests_dir"], "test_AP_Logs")
result, output = asset_processor.batch_process(expect_failure=True, capture_output=True)
assert result == False, f'AssetProcessorBatch should have failed because there is a bad asset, output was {output}'
jobLogs = listdir(workspace.paths.ap_job_logs() + "/test_AP_Logs")
assert not len(jobLogs) == 0, 'No job logs where output during failure.'
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7c6b33c6137d6bd8c696f180c30a23089c95c1af398a630b4b13e080bec3254d
size 18220
@@ -0,0 +1,20 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import azlmbr.bus
import azlmbr.editor
import azlmbr.legacy.general
import sys
# Print out the passed in bundle_path, so the outer test can verify this was sent in correctly
bundle_path = sys.argv[1]
print('Bundle mode test running with path {}'.format(sys.argv[1]))
# Turn on bundle mode. This will trigger some printouts that the outer test logic will validate.
azlmbr.legacy.general.set_cvar_integer("sys_report_files_not_found_in_paks", 1)
azlmbr.legacy.general.run_console(f"loadbundles {bundle_path}")
azlmbr.editor.EditorToolsApplicationRequestBus(azlmbr.bus.Broadcast, 'ExitNoPrompt')
@@ -0,0 +1,93 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import pytest
import logging
import sys
import time
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as fs
import ly_test_tools.environment.waiter as waiter
import ly_test_tools.log.log_monitor
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
from ..ap_fixtures.bundler_batch_setup_fixture import bundler_batch_setup_fixture as bundler_batch_helper
from ..ap_fixtures.timeout_option_fixture import timeout_option_fixture as timeout
@pytest.mark.SUITE_periodic
@pytest.mark.parametrize('launcher_platform', ['windows_editor'])
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['auto_test'])
class TestBundleMode(object):
def test_bundle_mode_with_levels_mounts_bundles_correctly(self, request, editor, level, launcher_platform,
asset_processor, workspace, bundler_batch_helper):
level_pak = os.path.join("levels", level, "level.pak")
bundles_folder = os.path.join(workspace.paths.project(), "Bundles")
bundle_request_path = os.path.join(bundles_folder, "bundle.pak")
bundle_result_path = os.path.join(bundles_folder,
bundler_batch_helper.platform_file_name(
"bundle.pak", workspace.asset_processor_platform))
# Create target 'Bundles' folder if it doesn't exist
if not os.path.exists(bundles_folder):
os.mkdir(bundles_folder)
# Delete target bundle file if it already exists
if os.path.exists(bundle_result_path):
fs.delete([bundle_result_path], True, False)
# Make asset list file to use in the bundle
bundler_batch_helper.call_assetLists(
addSeed=level_pak,
assetListFile=bundler_batch_helper["asset_info_file_request"],
)
# Make bundle in <project_folder>/Bundles
bundler_batch_helper.call_bundles(
assetListFile=bundler_batch_helper["asset_info_file_result"],
outputBundlePath=bundle_request_path,
maxSize="2048",
)
# Ensure the bundle was created
assert os.path.exists(bundle_result_path), f"Bundle was not created at location: {bundle_result_path}"
# The editor flips the slash direction in some of the printouts
bundle_result_path_editor_separator = bundle_result_path.replace('\\', '/')
expected_lines = [
# A beginning of test printout can help debug where failures occur, if this line is missing
# then the Editor didn't launch, didn't run the Python test, or didn't pass in the right parameter
f'Bundle mode test running with path {bundles_folder}',
# These printouts happen in response to the loadbundles call, and verify this bundle is actually loaded
f"[CONSOLE] Executing console command 'loadbundles {bundles_folder}'",
f'(BundlingSystem) - Loading bundles from {bundles_folder} of type .pak',
f'(Archive) - Opening archive file {bundle_result_path_editor_separator}',
]
unexpected_lines = []
timeout = 180
halt_on_unexpected = False
test_directory = os.path.join(os.path.dirname(__file__))
test_file = os.path.join(test_directory, 'bundle_mode_in_editor_tests.py')
editor.args.extend(['-NullRenderer', '-rhi=Null', "--skipWelcomeScreenDialog",
"--autotest_mode", "--runpythontest", test_file, "--runpythonargs", bundles_folder])
with editor.start(launch_ap=True):
editor_log_file = os.path.join(editor.workspace.paths.project_log(), 'Editor.log')
log_monitor = ly_test_tools.log.log_monitor.LogMonitor(editor, editor_log_file)
waiter.wait_for(
lambda: editor.is_alive(),
timeout,
exc=("Log file '{}' was never opened by another process.".format(editor_log_file)),
interval=1)
log_monitor.monitor_log_for_lines(expected_lines, unexpected_lines, halt_on_unexpected, timeout)
# Delete the bundle created and used in this test
fs.delete([bundle_result_path], True, False)
@@ -120,31 +120,29 @@ class TestsMissingDependencies_WindowsAndMac(object):
# Relative path to the txt file with missing dependencies
expected_product = f"testassets\\validuuidsnotdependency.txt"
self._asset_processor.add_source_folder_assets(f"{self._workspace.project}\\Objects\\LumberTank")
self._asset_processor.add_source_folder_assets(f"{self._workspace.project}\\Objects\\Characters\\Jack")
# Expected missing dependencies
expected_dependencies = [
# String Asset #
('1CB10C43F3245B93A294C602ADEF95F9:[0', '{1CB10C43-F324-5B93-A294-C602ADEF95F9}:0'),
# InvalidAssetIdNoReport.txt
('E68A85B0-131D-5A82-B2D5-BC58EE4062AE', '{E68A85B0-131D-5A82-B2D5-BC58EE4062AE}:0'),
# InvalidRelativePathsNoReport.txt
('B3EF12DD306C520EB0A8A6B0D031A195', '{B3EF12DD-306C-520E-B0A8-A6B0D031A195}:0'),
# SelfReferenceUUID.txt
('33bcee02F3225688ABEE534F6058593F', '{33BCEE02-F322-5688-ABEE-534F6058593F}:0'),
('345E5C660D6254FF8D0F7C8EE66A2249', '{345E5C66-0D62-54FF-8D0F-7C8EE66A2249}:3e8'),
('345E5C660D6254FF8D0F7C8EE66A2249', '{345E5C66-0D62-54FF-8D0F-7C8EE66A2249}:3ea'),
('345E5C660D6254FF8D0F7C8EE66A2249', '{345E5C66-0D62-54FF-8D0F-7C8EE66A2249}:3eb'),
('37108522F50459499CD6C8D47A960CF1', '{37108522-F504-5949-9CD6-C8D47A960CF1}:3e8'),
('37108522F50459499CD6C8D47A960CF1', '{37108522-F504-5949-9CD6-C8D47A960CF1}:3ea'),
('37108522F50459499CD6C8D47A960CF1', '{37108522-F504-5949-9CD6-C8D47A960CF1}:3eb'),
('6BDE282B49C957F7B0714B26579BCA9A', '{6BDE282B-49C9-57F7-B071-4B26579BCA9A}:0'),
('747D31D71E62553592226173C49CF97E', '{747D31D7-1E62-5535-9222-6173C49CF97E}:1'),
('747D31D71E62553592226173C49CF97E', '{747D31D7-1E62-5535-9222-6173C49CF97E}:2'),
('A26C73D1837E5AE59E68F916FA7C3699', '{A26C73D1-837E-5AE5-9E68-F916FA7C3699}:3e8'),
('A26C73D1837E5AE59E68F916FA7C3699', '{A26C73D1-837E-5AE5-9E68-F916FA7C3699}:3ea'),
('A26C73D1837E5AE59E68F916FA7C3699', '{A26C73D1-837E-5AE5-9E68-F916FA7C3699}:3eb'),
('B076CDDC-14DF-50F4-A5E9-7518ABB3E851', '{B076CDDC-14DF-50F4-A5E9-7518ABB3E851}:0'),
('C67BEA9F-09FF-59AA-A7F0-A52B8F987508', '{C67BEA9F-09FF-59AA-A7F0-A52B8F987508}:3e8'),
('C67BEA9F-09FF-59AA-A7F0-A52B8F987508', '{C67BEA9F-09FF-59AA-A7F0-A52B8F987508}:3ea'),
('C67BEA9F-09FF-59AA-A7F0-A52B8F987508', '{C67BEA9F-09FF-59AA-A7F0-A52B8F987508}:3eb'),
('C67BEA9F-09FF-59AA-A7F0-A52B8F987508', '{C67BEA9F-09FF-59AA-A7F0-A52B8F987508}:3ec'),
('D92C4661C8985E19BD3597CB2318CFA6:[0', '{D92C4661-C898-5E19-BD35-97CB2318CFA6}:0'),
# SelfReferencePath.txt
('DD587FBE-16C8-5B98-AE3C-A9F8750B2692', '{DD587FBE-16C8-5B98-AE3C-A9F8750B2692}:0'),
# InvalidUUIDNoReport.txt
('837412DF-D05F-576D-81AA-ACF360463749', '{837412DF-D05F-576D-81AA-ACF360463749}:0'),
# MaxIteration31Deep.txt
('3F642A0FDC825696A70A1DA5709744DF', '{3F642A0F-DC82-5696-A70A-1DA5709744DF}:0'),
# OnlyMatchesCorrectLengthUUIDs.txt
('2545AD8B-1B9B-5F93-859D-D8DC1DC2B480', '{2545AD8B-1B9B-5F93-859D-D8DC1DC2B480}:0'),
# WildcardScanTest1.txt
('1CB10C43F3245B93A294C602ADEF95F9:[0', '{1CB10C43-F324-5B93-A294-C602ADEF95F9}:0'),
# RelativeProductPathsNotDependencies.txt
('B772953CA08A5D209491530E87D11504:[0', '{B772953C-A08A-5D20-9491-530E87D11504}:0'),
# WildcardScanTest2.txt
('D92C4661C8985E19BD3597CB2318CFA6', '{D92C4661-C898-5E19-BD35-97CB2318CFA6}:0'),
]
self.do_missing_dependency_test(expected_product, expected_dependencies,
"%ValidUUIDsNotDependency.txt")
@@ -187,8 +185,11 @@ class TestsMissingDependencies_WindowsAndMac(object):
# Expected missing dependencies
expected_dependencies = [
# String Asset #
('2ef92b8D044E5C278E2BB1AC0374A4E7:1003', '{2EF92B8D-044E-5C27-8E2B-B1AC0374A4E7}:3eb'),
# _dev_Red.tif
('2ef92b8D044E5C278E2BB1AC0374A4E7:1000', '{2EF92B8D-044E-5C27-8E2B-B1AC0374A4E7}:3e8'),
# _dev_Purple.tif
('A2482826-053D-5634-A27B-084B1326AAE5}:[1002', '{A2482826-053D-5634-A27B-084B1326AAE5}:3ea'),
# _dev_White.tif
('D83B36F1-61A6-5001-B191-4D0CE282E236}-1002', '{D83B36F1-61A6-5001-B191-4D0CE282E236}:3ea'),
]
@@ -237,11 +238,10 @@ class TestsMissingDependencies_WindowsAndMac(object):
expected_dependencies = [
# String Asset #
('TestAssets\\WildcardScanTest1.txt', '{1CB10C43-F324-5B93-A294-C602ADEF95F9}:0'),
('libs/particles/milestone2PARTICLES.XML', '{6BDE282B-49C9-57F7-B071-4B26579BCA9A}:0'),
('TESTASSETS/ReportONEmISSINGdEPENDENCY.tXT', '{BE5E2373-245E-59E4-B4C6-7370EEAA2EFD}:0'),
('textures/_dev_Purple.tif', '{A2482826-053D-5634-A27B-084B1326AAE5}:3e8'),
('textures/_dev_Purple.tif', '{A2482826-053D-5634-A27B-084B1326AAE5}:3ea'),
('textures/_dev_Purple.tif', '{A2482826-053D-5634-A27B-084B1326AAE5}:3eb'),
('project.json', '{B076CDDC-14DF-50F4-A5E9-7518ABB3E851}:0'),
('TestAssets/InvalidAssetIdNoReport.txt', '{E68A85B0-131D-5A82-B2D5-BC58EE4062AE}:0'),
('TestAssets/RelativeProductPathsNotDependencies.txt', '{B772953C-A08A-5D20-9491-530E87D11504}:0'),
]
@@ -282,29 +282,31 @@ class TestsMissingDependencies_WindowsAndMac(object):
2. Set the expected missing dependencies
3. Execute test
"""
self._asset_processor.add_source_folder_assets(f"Gems\\LyShineExamples\\Assets\\UI\\Fonts\\LyShineExamples")
self._asset_processor.add_scan_folder(f"Gems\\LyShineExamples\\Assets")
# Relative path to the txt file with missing dependencies as product paths
expected_product = f"testassets\\relativeproductpathsnotdependencies.txt"
expected_dependencies = [
# String Asset #
('materials/floor_tile.mtl', '{0EFF5E4A-F544-5D87-8696-6DDFA62D6063}:0'),
('materials/am_grass1.mtl', '{1151F14D-38A6-5579-888A-BE3139882E68}:0'),
('2ef92b8D044E5C278E2BB1AC0374A4E7:1002', '{2EF92B8D-044E-5C27-8E2B-B1AC0374A4E7}:3ea'),
('textures/milestone2/ama_grey_02.tif.streamingimage', '{3EE80AAD-EB9C-56BD-9E9C-65410578998C}:3e8'),
('ui/milestone2menu.uicanvas', '{445D9AF3-6CA5-5281-82A9-5C570BCD1DB8}:0'),
('libs/particles/milestone2particles.xml', '{6BDE282B-49C9-57F7-B071-4B26579BCA9A}:0'),
('textures/_dev_yellow_light.tif.1002.imagemipchain', '{6C40868F-3FC1-5115-96EA-DD0A9E33DEE4}:3ea'),
('textures\\\\_dev_tan.tif.streamingimage', '{8F2BCEF5-C8CE-5B80-8103-8C1D694D012C}:3e8'),
('materials/am_rockground.mtl', '{A1DA3D05-A020-5BB5-A608-C4812B7BD733}:0'),
('textures/_dev_purple.tif.streamingimage', '{A2482826-053D-5634-A27B-084B1326AAE5}:3e8'),
('A2482826-053D-5634-A27B-084B1326AAE5}:[1002', '{A2482826-053D-5634-A27B-084B1326AAE5}:3ea'),
('project.json', '{B076CDDC-14DF-50F4-A5E9-7518ABB3E851}:0'),
('CEAA362B4E505BCEB827CB92EF40A50E', '{CEAA362B-4E50-5BCE-B827-CB92EF40A50E}:1'),
('CEAA362B4E505BCEB827CB92EF40A50E', '{CEAA362B-4E50-5BCE-B827-CB92EF40A50E}:2'),
('textures\\_dev_stucco.tif.streamingimage', '{70114D85-D712-5AEB-A816-8FE3A37087AF}:3e8'),
('textures\\\\_dev_tan.tif.streamingimage', '{8F2BCEF5-C8CE-5B80-8103-8C1D694D012C}:3e8'),
('TEXTURES/_DEV_WHITE.tif.streamingimage', '{D83B36F1-61A6-5001-B191-4D0CE282E236}:3e8'),
('textures/_dev_yellow_light.tif.1002.imagemipchain', '{6C40868F-3FC1-5115-96EA-DD0A9E33DEE4}:3ea'),
('textures/_dev_woodland.tif.1002.imagemipchain', '{F3DD193C-5845-569C-A974-AA338B30CF86}:3ea'),
('textures/_dev_woodland.tif.streamingimage', '{F3DD193C-5845-569C-A974-AA338B30CF86}:3e8'),
('textures/_dev_yellow_light.tif.streamingimage', '{6C40868F-3FC1-5115-96EA-DD0A9E33DEE4}:3e8'),
('textures/_dev_yellow_med.tif.1002.imagemipchain', '{BB4DFF57-52BD-525B-9628-68232E31802C}:3ea'),
('textures/lights/flare01.tif.streamingimage', '{D8E49CC4-C743-5F31-A1EC-4AA89163B8F5}:3e8'),
# SelfReferenceUUID.txt
('33BCEE02-F322-5688-ABEE-534F6058593F', '{33BCEE02-F322-5688-ABEE-534F6058593F}:0'),
('textures/test_texture_sequence/test_texture_sequence000.png.streamingimage', '{6CC90BEE-0A9F-57A8-9013-7C1D643C0E8E}:3e8'),
# _dev_red.tif.streamingimage
('2ef92b8D044E5C278E2BB1AC0374A4E7:1002', '{2EF92B8D-044E-5C27-8E2B-B1AC0374A4E7}:3ea'),
# SelfReferenceAssetID.txt
('785A05D2-483E-5B43-A2B9-92ACDAE6E938', '{785A05D2-483E-5B43-A2B9-92ACDAE6E938}:0'),
('textures/test_texture_sequence/test_texture_sequence001.png.streamingimage', '{8A8A37DD-01B9-5D70-92E4-925E2C0FE826}:3e8'),
# _dev_purple.tif.1002.imagemipchain
('A2482826-053D-5634-A27B-084B1326AAE5}:[1002', '{A2482826-053D-5634-A27B-084B1326AAE5}:3ea'),
('textures/_dev_purple_glass.tif.1002.imagemipchain', '{2FCDD831-77D1-5BE1-A4C8-CA47E4F89F19}:3ea'),
]
self.do_missing_dependency_test(expected_product, expected_dependencies,
@@ -8,7 +8,7 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
import os
import logging
import subprocess
import sys
import pytest
import time
@@ -128,7 +128,8 @@ class TestAutomationBase:
errors.append(TestRunError("FAILED TEST", error_str))
if return_code and return_code != TestAutomationBase.TEST_FAIL_RETCODE: # Crashed
crash_info = "-- No crash log available --"
crash_log = os.path.join(workspace.paths.project_log(), 'error.log')
crash_log = workspace.paths.crash_log()
try:
waiter.wait_for(lambda: os.path.exists(crash_log), timeout=TestAutomationBase.WAIT_FOR_CRASH_LOG)
except AssertionError:
@@ -7,60 +7,6 @@
#
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_FOUNDATION_TEST_SUPPORTED)
ly_add_pytest(
NAME AutomatedTesting::EditorTests_Main
TEST_SUITE main
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
PYTEST_MARKS "not REQUIRES_gpu"
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
Editor
)
ly_add_pytest(
NAME AutomatedTesting::EditorTests_Main_GPU
TEST_SUITE main
TEST_SERIAL
TEST_REQUIRES gpu
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
PYTEST_MARKS "REQUIRES_gpu"
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
Editor
)
ly_add_pytest(
NAME AutomatedTesting::EditorTests_Periodic
TEST_SUITE periodic
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Periodic.py
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
Editor
)
ly_add_pytest(
NAME AutomatedTesting::EditorTests_Sandbox
TEST_SUITE sandbox
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Sandbox.py
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
Editor
)
ly_add_pytest(
NAME AutomatedTesting::EditorTests_Main_Optimized
@@ -49,7 +49,6 @@ class TestAutomationNoAutoTestMode(EditorTestSuite):
from .EditorScripts import AssetPicker_UI_UX as test_module
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@@ -11,24 +11,10 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
## DynVeg ##
ly_add_pytest(
NAME AutomatedTesting::DynamicVegetationTests_Main
NAME AutomatedTesting::DynamicVegetationTests_Main_Optimized
TEST_SERIAL
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Main.py
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
AutomatedTesting.GameLauncher
AutomatedTesting.Assets
COMPONENT
LargeWorlds
)
ly_add_pytest(
NAME AutomatedTesting::DynamicVegetationTests_Periodic
TEST_SERIAL
TEST_SUITE periodic
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Periodic.py
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Main_Optimized.py
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
@@ -37,7 +23,6 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
COMPONENT
LargeWorlds
)
ly_add_pytest(
NAME AutomatedTesting::DynamicVegetationTests_Periodic_Optimized
TEST_SERIAL
@@ -52,20 +37,6 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
LargeWorlds
)
ly_add_pytest(
NAME AutomatedTesting::DynamicVegetationTests_Main_Optimized
TEST_SERIAL
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Main_Optimized.py
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
AutomatedTesting.Assets
AutomatedTesting.GameLauncher
COMPONENT
LargeWorlds
)
## LandscapeCanvas ##
ly_add_pytest(
@@ -72,9 +72,9 @@ def DynamicSliceInstanceSpawner_Embedded_E2E():
# 1) Create a new, temporary level
lvl_name = "tmp_level"
helper.init_idle()
level_created = general.create_level_no_prompt(lvl_name, 1024, 1, 4096, False)
level_created = helper.create_level(lvl_name)
general.idle_wait(1.0)
Report.critical_result(Tests.level_created, level_created == 0)
Report.critical_result(Tests.level_created, level_created)
general.set_current_view_position(512.0, 480.0, 38.0)
# 2) Create a new entity with required vegetation area components and Script Canvas component for launcher test
@@ -73,9 +73,9 @@ def DynamicSliceInstanceSpawner_External_E2E():
# 1) Create a new, temporary level
lvl_name = "tmp_level"
helper.init_idle()
level_created = general.create_level_no_prompt(lvl_name, 1024, 1, 4096, False)
level_created = helper.create_level(lvl_name)
general.idle_wait(1.0)
Report.critical_result(Tests.level_created, level_created == 0)
Report.critical_result(Tests.level_created, level_created)
general.set_current_view_position(512.0, 480.0, 38.0)
# 2) Create a new entity with required vegetation area components and switch the Vegetation Asset List Source
@@ -76,9 +76,9 @@ def LayerBlender_E2E_Editor():
# 1) Create a new, temporary level
lvl_name = "tmp_level"
helper.init_idle()
level_created = general.create_level_no_prompt(lvl_name, 1024, 1, 4096, False)
level_created = helper.create_level(lvl_name)
general.idle_wait(1.0)
Report.critical_result(Tests.level_created, level_created == 0)
Report.critical_result(Tests.level_created, level_created)
general.set_current_view_position(500.49, 498.69, 46.66)
general.set_current_view_rotation(-42.05, 0.00, -36.33)
@@ -78,7 +78,7 @@ def LayerSpawner_InheritBehaviorFlag():
# Create Vegetation area and assign a valid asset
veg_1 = hydra.Entity("veg_1")
veg_1.create_entity(
position, ["Vegetation Layer Spawner", "Vegetation Reference Shape", "Vegetation Asset List"]
position, ["Vegetation Layer Spawner", "Shape Reference", "Vegetation Asset List"]
)
set_dynamic_slice_asset(veg_1, 2, os.path.join("Slices", "PinkFlower.dynamicslice"))
veg_1.get_set_test(1, "Configuration|Shape Entity Id", blender_entity.id)
@@ -86,7 +86,7 @@ def LayerSpawner_InheritBehaviorFlag():
# Create second vegetation area and assign a valid asset
veg_2 = hydra.Entity("veg_2")
veg_2.create_entity(
position, ["Vegetation Layer Spawner", "Vegetation Reference Shape", "Vegetation Asset List"]
position, ["Vegetation Layer Spawner", "Shape Reference", "Vegetation Asset List"]
)
set_dynamic_slice_asset(veg_2, 2, os.path.join("Slices", "PurpleFlower.dynamicslice"))
veg_2.get_set_test(1, "Configuration|Shape Entity Id", blender_entity.id)
@@ -9,7 +9,7 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
def LayerSpawner_InstancesPlantInAllSupportedShapes():
"""
Summary:
The level is loaded and vegetation area is created. Then the Vegetation Reference Shape
The level is loaded and vegetation area is created. Then the Shape Reference
component of vegetation area is pinned with entities of different shape components to check
if the vegetation plants in different shaped areas.
@@ -67,7 +67,7 @@ def LayerSpawner_InstancesPlantInAllSupportedShapes():
10.0, 10.0, 10.0,
asset_path)
vegetation.remove_component("Box Shape")
vegetation.add_component("Vegetation Reference Shape")
vegetation.add_component("Shape Reference")
# Create surface for planting on
dynveg.create_surface_entity("Surface Entity", entity_position, 60.0, 60.0, 1.0)
@@ -12,13 +12,23 @@ import ly_test_tools.environment.file_system as file_system
from ly_test_tools.o3de.editor_test import EditorSingleTest, EditorSharedTest, EditorParallelTest, EditorTestSuite
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomation(EditorTestSuite):
enable_prefab_system = False
# Helpers for test asset cleanup
def cleanup_test_level(self, workspace):
file_system.delete([os.path.join(workspace.paths.engine_root(), "AutomatedTesting", "Levels", "tmp_level")],
True, True)
def cleanup_test_slices(self, workspace):
file_system.delete([os.path.join(workspace.paths.engine_root(), "AutomatedTesting", "slices",
"TestSlice_1.slice")], True, True)
file_system.delete([os.path.join(workspace.paths.engine_root(), "AutomatedTesting", "slices",
"TestSlice_2.slice")], True, True)
class test_DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks(EditorParallelTest):
from .EditorScripts import DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks as test_module
@@ -38,10 +48,7 @@ class TestAutomation(EditorTestSuite):
class test_SpawnerSlices_SliceCreationAndVisibilityToggleWorks(EditorSingleTest):
# Custom teardown to remove slice asset created during test
def teardown(self, request, workspace, editor, editor_test_results, launcher_platform):
file_system.delete([os.path.join(workspace.paths.engine_root(), "AutomatedTesting", "slices",
"TestSlice_1.slice")], True, True)
file_system.delete([os.path.join(workspace.paths.engine_root(), "AutomatedTesting", "slices",
"TestSlice_2.slice")], True, True)
TestAutomation.cleanup_test_slices(self, workspace)
from .EditorScripts import SpawnerSlices_SliceCreationAndVisibilityToggleWorks as test_module
class test_AssetListCombiner_CombinedDescriptorsExpressInConfiguredArea(EditorParallelTest):
@@ -152,23 +159,29 @@ class TestAutomation(EditorTestSuite):
class test_DynamicSliceInstanceSpawner_Embedded_E2E_Editor(EditorSingleTest):
from .EditorScripts import DynamicSliceInstanceSpawner_Embedded_E2E as test_module
# Custom teardown to remove test level created during test
# Custom setup/teardown to remove test level created during test
def setup(self, request, workspace, editor, editor_test_results, launcher_platform):
TestAutomation.cleanup_test_level(self, workspace)
def teardown(self, request, workspace, editor, editor_test_results, launcher_platform):
file_system.delete([os.path.join(workspace.paths.engine_root(), "AutomatedTesting", "Levels", "tmp_level")],
True, True)
TestAutomation.cleanup_test_level(self, workspace)
class test_DynamicSliceInstanceSpawner_External_E2E_Editor(EditorSingleTest):
from .EditorScripts import DynamicSliceInstanceSpawner_External_E2E as test_module
# Custom teardown to remove test level created during test
# Custom setup/teardown to remove test level created during test
def setup(self, request, workspace, editor, editor_test_results, launcher_platform):
TestAutomation.cleanup_test_level(self, workspace)
def teardown(self, request, workspace, editor, editor_test_results, launcher_platform):
file_system.delete([os.path.join(workspace.paths.engine_root(), "AutomatedTesting", "Levels", "tmp_level")],
True, True)
TestAutomation.cleanup_test_level(self, workspace)
class test_LayerBlender_E2E_Editor(EditorSingleTest):
from .EditorScripts import LayerBlender_E2E_Editor as test_module
# Custom teardown to remove test level created during test
# Custom setup/teardown to remove test level created during test
def setup(self, request, workspace, editor, editor_test_results, launcher_platform):
TestAutomation.cleanup_test_level(self, workspace)
def teardown(self, request, workspace, editor, editor_test_results, launcher_platform):
file_system.delete([os.path.join(workspace.paths.engine_root(), "AutomatedTesting", "Levels", "tmp_level")],
True, True)
TestAutomation.cleanup_test_level(self, workspace)
@@ -96,7 +96,7 @@ def AreaNodes_DependentComponentsAdded():
'SpawnerAreaNode': [
'Vegetation Layer Spawner',
'Vegetation Asset List',
'Vegetation Reference Shape'
'Shape Reference'
],
'MeshBlockerAreaNode': [
'Vegetation Layer Blocker (Mesh)',
@@ -104,7 +104,7 @@ def AreaNodes_DependentComponentsAdded():
],
'BlockerAreaNode': [
'Vegetation Layer Blocker',
'Vegetation Reference Shape'
'Shape Reference'
]
}
@@ -82,7 +82,7 @@ def Edit_DisabledNodeDuplication():
nodes = {
'SpawnerAreaNode': 'Vegetation Asset List',
'MeshBlockerAreaNode': 'Mesh',
'BlockerAreaNode': 'Vegetation Reference Shape',
'BlockerAreaNode': 'Shape Reference',
'FastNoiseGradientNode': 'Gradient Transform Modifier',
'ImageGradientNode': 'Gradient Transform Modifier',
'PerlinNoiseGradientNode': 'Gradient Transform Modifier',
@@ -104,7 +104,7 @@ def GradientNodes_DependentComponentsAdded():
# we will be checking for
commonComponents = [
'Gradient Transform Modifier',
'Vegetation Reference Shape'
'Shape Reference'
]
componentNames = []
for name in gradients:
@@ -114,7 +114,7 @@ def GradientNodes_DependentComponentsAdded():
# Create nodes for the gradients that have additional required dependencies and check if
# the Entity created by adding the node has the appropriate Component and required
# Gradient Transform Modifier and Vegetation Reference Shape components added automatically to it
# Gradient Transform Modifier and Shape Reference components added automatically to it
newGraph = graph.GraphManagerRequestBus(bus.Broadcast, 'GetGraph', newGraphId)
x = 10.0
y = 10.0