Fix issues with audio localization bank switching (#2945)
* Fix issues with locating and loading loc banks The code that initially checked the g_languageAudio cvar wasn't properly detecting when the cvar wasn't set. Fixed an issue discovering localized banks wasn't properly recursing into subdirectories. Simplified handling of audio language switching for Wwise. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Address feedback on PR Change .size() == 0 to .empty() Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
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@@ -896,16 +896,14 @@ void CSystem::InitLocalization()
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if (auto console = AZ::Interface<AZ::IConsole>::Get(); console != nullptr)
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{
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AZ::CVarFixedString languageAudio;
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if (auto result = console->GetCvarValue("g_languageAudio", languageAudio); result == AZ::GetValueResult::Success)
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console->GetCvarValue("g_languageAudio", languageAudio);
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if (languageAudio.empty())
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{
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if (languageAudio.size() == 0)
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{
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console->PerformCommand(AZStd::string::format("g_languageAudio %s", language.c_str()).c_str());
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}
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else
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{
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language.assign(languageAudio.data(), languageAudio.size());
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}
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console->PerformCommand(AZStd::string::format("g_languageAudio %s", language.c_str()).c_str());
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}
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else
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{
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language.assign(languageAudio.data(), languageAudio.size());
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}
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}
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OpenLanguageAudioPak(language);
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