Editor launcher missed to set 'sv_isDedicated' to false like the launchers (#1643)
Signed-off-by: moraaar <moraaar@amazon.com>
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@@ -18,6 +18,7 @@
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzCore/IO/IStreamer.h>
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#include <AzCore/std/parallel/binary_semaphore.h>
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#include <AzCore/Console/IConsole.h>
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// AzFramework
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#include <AzFramework/Asset/AssetSystemBus.h>
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@@ -401,6 +402,7 @@ AZ::Outcome<void, AZStd::string> CGameEngine::Init(
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sip.bEditor = true;
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sip.bDedicatedServer = false;
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AZ::Interface<AZ::IConsole>::Get()->PerformCommand("sv_isDedicated false");
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sip.bPreview = bPreviewMode;
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sip.bTestMode = bTestMode;
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sip.hInstance = nullptr;
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