Editor launcher missed to set 'sv_isDedicated' to false like the launchers (#1643)

Signed-off-by: moraaar <moraaar@amazon.com>
This commit is contained in:
Aaron Ruiz Mora
2021-06-29 16:10:26 +01:00
committed by GitHub
parent 61d0ed0b5c
commit f01587c159
+2
View File
@@ -18,6 +18,7 @@
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/IO/IStreamer.h>
#include <AzCore/std/parallel/binary_semaphore.h>
#include <AzCore/Console/IConsole.h>
// AzFramework
#include <AzFramework/Asset/AssetSystemBus.h>
@@ -401,6 +402,7 @@ AZ::Outcome<void, AZStd::string> CGameEngine::Init(
sip.bEditor = true;
sip.bDedicatedServer = false;
AZ::Interface<AZ::IConsole>::Get()->PerformCommand("sv_isDedicated false");
sip.bPreview = bPreviewMode;
sip.bTestMode = bTestMode;
sip.hInstance = nullptr;