Merge branch 'main' into Atom/dmcdiar/ATOM-15517

This commit is contained in:
Doug McDiarmid
2021-06-03 13:31:18 -07:00
107 changed files with 1980 additions and 3539 deletions
@@ -244,16 +244,26 @@ namespace AZ
void CullingScene::RegisterOrUpdateCullable(Cullable& cullable)
{
m_cullDataConcurrencyCheck.soft_lock();
// Multiple threads can call RegisterOrUpdateCullable at the same time
// since the underlying visScene is thread safe, but if you're inserting or
// updating between BeginCulling and EndCulling, you'll get non-deterministic
// results depending on a race condition if you happen to update before or after
// the culling system starts Enumerating, so use soft_lock_shared here
m_cullDataConcurrencyCheck.soft_lock_shared();
m_visScene->InsertOrUpdateEntry(cullable.m_cullData.m_visibilityEntry);
m_cullDataConcurrencyCheck.soft_unlock();
m_cullDataConcurrencyCheck.soft_unlock_shared();
}
void CullingScene::UnregisterCullable(Cullable& cullable)
{
m_cullDataConcurrencyCheck.soft_lock();
// Multiple threads can call RegisterOrUpdateCullable at the same time
// since the underlying visScene is thread safe, but if you're inserting or
// updating between BeginCulling and EndCulling, you'll get non-deterministic
// results depending on a race condition if you happen to update before or after
// the culling system starts Enumerating, so use soft_lock_shared here
m_cullDataConcurrencyCheck.soft_lock_shared();
m_visScene->RemoveEntry(cullable.m_cullData.m_visibilityEntry);
m_cullDataConcurrencyCheck.soft_unlock();
m_cullDataConcurrencyCheck.soft_unlock_shared();
}
uint32_t CullingScene::GetNumCullables() const
@@ -10,6 +10,7 @@
*
*/
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
#include <Atom/RPI.Reflect/Shader/ShaderCommonTypes.h>
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Serialization/SerializeContext.h>
@@ -34,10 +35,6 @@ namespace AZ
uint32_t ShaderAsset::MakeAssetProductSubId(uint32_t rhiApiUniqueIndex, uint32_t subProductType)
{
static constexpr uint32_t RhiIndexBitPosition = 30;
static constexpr uint32_t RhiIndexNumBits = 32 - RhiIndexBitPosition;
static constexpr uint32_t RhiIndexMaxValue = (1 << RhiIndexNumBits) - 1;
static constexpr uint32_t SubProductTypeBitPosition = 0;
static constexpr uint32_t SubProductTypeNumBits = RhiIndexBitPosition - SubProductTypeBitPosition;
static constexpr uint32_t SubProductTypeMaxValue = (1 << SubProductTypeNumBits) - 1;
@@ -10,6 +10,7 @@
*
*/
#include <Atom/RPI.Reflect/Shader/ShaderVariantAsset.h>
#include <Atom/RPI.Reflect/Shader/ShaderCommonTypes.h>
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Serialization/SerializeContext.h>
@@ -24,10 +25,6 @@ namespace AZ
uint32_t ShaderVariantAsset::MakeAssetProductSubId(
uint32_t rhiApiUniqueIndex, ShaderVariantStableId variantStableId, uint32_t subProductType)
{
static constexpr uint32_t RhiIndexBitPosition = 30;
static constexpr uint32_t RhiIndexNumBits = 32 - RhiIndexBitPosition;
static constexpr uint32_t RhiIndexMaxValue = (1 << RhiIndexNumBits) - 1;
static constexpr uint32_t SubProductTypeBitPosition = 17;
static constexpr uint32_t SubProductTypeNumBits = RhiIndexBitPosition - SubProductTypeBitPosition;
static constexpr uint32_t SubProductTypeMaxValue = (1 << SubProductTypeNumBits) - 1;