Merge branch 'main' into ly-as-sdk/LYN-2948
This commit is contained in:
@@ -1221,50 +1221,73 @@ void EditorViewportWidget::SetViewportId(int id)
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AzFramework::ReloadCameraKeyBindings();
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auto controller = AZStd::make_shared<AtomToolsFramework::ModularViewportCameraController>();
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controller->SetCameraListBuilderCallback([](AzFramework::Cameras& cameras)
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{
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auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraFreeLookButton);
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auto firstPersonPanCamera =
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AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraFreePanButton, AzFramework::LookPan);
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auto firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
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auto firstPersonWheelCamera = AZStd::make_shared<AzFramework::ScrollTranslationCameraInput>();
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controller->SetCameraListBuilderCallback(
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[](AzFramework::Cameras& cameras)
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{
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auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraFreeLookButton);
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auto firstPersonPanCamera =
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AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraFreePanButton, AzFramework::LookPan);
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auto firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
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auto firstPersonWheelCamera = AZStd::make_shared<AzFramework::ScrollTranslationCameraInput>();
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auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
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orbitCamera->SetLookAtFn([]() -> AZStd::optional<AZ::Vector3> {
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AZStd::optional<AZ::Transform> manipulatorTransform;
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AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
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manipulatorTransform, AzToolsFramework::GetEntityContextId(),
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&AzToolsFramework::EditorTransformComponentSelectionRequestBus::Events::GetManipulatorTransform);
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auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
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orbitCamera->SetLookAtFn(
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[](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional<AZ::Vector3>
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{
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AZStd::optional<AZ::Transform> manipulatorTransform;
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AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
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manipulatorTransform, AzToolsFramework::GetEntityContextId(),
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&AzToolsFramework::EditorTransformComponentSelectionRequestBus::Events::GetManipulatorTransform);
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if (manipulatorTransform)
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{
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return manipulatorTransform->GetTranslation();
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}
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// initially attempt to use manipulator transform if one exists (there is a selection)
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if (manipulatorTransform)
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{
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return manipulatorTransform->GetTranslation();
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}
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return {};
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const float RayDistance = 1000.0f;
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AzFramework::RenderGeometry::RayRequest ray;
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ray.m_startWorldPosition = position;
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ray.m_endWorldPosition = position + direction * RayDistance;
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ray.m_onlyVisible = true;
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AzFramework::RenderGeometry::RayResult renderGeometryIntersectionResult;
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AzFramework::RenderGeometry::IntersectorBus::EventResult(
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renderGeometryIntersectionResult, AzToolsFramework::GetEntityContextId(),
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&AzFramework::RenderGeometry::IntersectorInterface::RayIntersect, ray);
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// attempt a ray intersection with any visible mesh and return the intersection position if successful
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if (renderGeometryIntersectionResult)
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{
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return renderGeometryIntersectionResult.m_worldPosition;
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}
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// if there is no selection or no intersection, fallback to default camera orbit behavior (ground plane
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// intersection)
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return {};
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});
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auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraOrbitLookButton);
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auto orbitTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation);
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auto orbitDollyWheelCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
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auto orbitDollyMoveCamera =
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AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>(AzFramework::CameraOrbitDollyButton);
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auto orbitPanCamera =
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AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraOrbitPanButton, AzFramework::OrbitPan);
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orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitDollyWheelCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitDollyMoveCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitPanCamera);
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cameras.AddCamera(firstPersonRotateCamera);
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cameras.AddCamera(firstPersonPanCamera);
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cameras.AddCamera(firstPersonTranslateCamera);
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cameras.AddCamera(firstPersonWheelCamera);
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cameras.AddCamera(orbitCamera);
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});
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auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraOrbitLookButton);
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auto orbitTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation);
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auto orbitDollyWheelCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
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auto orbitDollyMoveCamera =
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AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>(AzFramework::CameraOrbitDollyButton);
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auto orbitPanCamera =
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AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraOrbitPanButton, AzFramework::OrbitPan);
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orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitDollyWheelCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitDollyMoveCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitPanCamera);
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cameras.AddCamera(firstPersonRotateCamera);
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cameras.AddCamera(firstPersonPanCamera);
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cameras.AddCamera(firstPersonTranslateCamera);
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cameras.AddCamera(firstPersonWheelCamera);
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cameras.AddCamera(orbitCamera);
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});
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m_renderViewport->GetControllerList()->Add(controller);
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}
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else
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