Add serialized output version (xml) of debug scene graph (#3437)
* Add serialized output version (xml) of debug scene graph Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Fix line endings Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Fix line endings Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Update fbx unit tests to check for dbgsg.xml file Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add dbgsg.xml comparison Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Move dbgsg files to SceneDebug sub folder Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add shaderball.dbgsg.xml and multiple_mesh_multiple_material_override.dbgsg.xml Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add shaderball dbgsg.xml product. Update code to look in SceneDebug for dbgsg files Fix extension concatenation Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Remove unnecessary dbgsg.xml file Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
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@@ -15,6 +15,7 @@
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/optional.h>
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#include <cinttypes>
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#include <AzCore/std/any.h>
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namespace AZ
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{
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@@ -34,15 +35,63 @@ namespace AZ
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namespace AZ::SceneAPI::Utilities
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{
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constexpr int SceneGraphVersion = 1;
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struct DebugNode
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{
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AZ_TYPE_INFO(DebugNode, "{490B9D4C-1847-46EB-BEBC-49812E104626}");
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AZStd::string m_name;
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AZStd::string m_path;
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AZStd::string m_type;
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DebugNode() = default;
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DebugNode(AZStd::string name, AZStd::string path, AZStd::string type)
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: m_name(AZStd::move(name)),
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m_path(AZStd::move(path)),
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m_type(AZStd::move(type))
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{
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}
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static void Reflect(AZ::ReflectContext* context);
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using DataItem = AZStd::pair<AZStd::string, AZStd::any>;
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AZStd::vector<DataItem> m_data;
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};
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struct DebugSceneGraph
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{
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AZ_TYPE_INFO(DebugSceneGraph, "{375F6558-5709-409F-881E-8ED575D56C92}");
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int m_version = SceneGraphVersion;
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AZStd::string m_productName;
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AZStd::string m_sceneName;
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AZStd::vector<DebugNode> m_nodes;
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static void Reflect(AZ::ReflectContext* context);
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};
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class DebugOutput
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{
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public:
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DebugOutput(DebugNode node) : m_currentNode(AZStd::move(node)){}
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template<typename T>
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void Write(const char* name, const AZStd::vector<T>& data);
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template<typename T>
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void Write(const char* name, const AZStd::vector<AZStd::vector<T>>& data);
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template<typename T>
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void AddToNode(const char* name, const T& data)
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{
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if (!m_pauseNodeData)
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{
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m_currentNode.m_data.emplace_back(name, AZStd::make_any<AZStd::decay_t<T>>(data));
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}
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}
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SCENE_CORE_API void Write(const char* name, const char* data);
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SCENE_CORE_API void WriteArray(const char* name, const unsigned int* data, int size);
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SCENE_CORE_API void Write(const char* name, const AZStd::string& data);
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@@ -57,11 +106,15 @@ namespace AZ::SceneAPI::Utilities
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SCENE_CORE_API void Write(const char* name, AZStd::optional<AZ::Vector3> data);
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SCENE_CORE_API const AZStd::string& GetOutput() const;
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SCENE_CORE_API DebugNode GetDebugNode() const;
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SCENE_CORE_API static void BuildDebugSceneGraph(const char* outputFolder, AZ::SceneAPI::Events::ExportProductList& productList, const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& scene, AZStd::string productName);
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protected:
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AZStd::string m_output;
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DebugSceneGraph m_graph;
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DebugNode m_currentNode;
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bool m_pauseNodeData = false; // If true, don't append any data to the DebugNode. Useful when a Write function calls other Write functions
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};
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}
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