Add serialized output version (xml) of debug scene graph (#3437)
* Add serialized output version (xml) of debug scene graph Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Fix line endings Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Fix line endings Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Update fbx unit tests to check for dbgsg.xml file Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add dbgsg.xml comparison Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Move dbgsg files to SceneDebug sub folder Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add shaderball.dbgsg.xml and multiple_mesh_multiple_material_override.dbgsg.xml Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add shaderball dbgsg.xml product. Update code to look in SceneDebug for dbgsg files Fix extension concatenation Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Remove unnecessary dbgsg.xml file Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
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@@ -187,6 +187,7 @@ namespace AZ
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// Register utilities
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AZ::SceneAPI::SceneCore::PatternMatcher::Reflect(context);
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AZ::SceneAPI::Utilities::DebugSceneGraph::Reflect(context);
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}
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}
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