Cherrypicked fix for "Failed to find builder dependency" error message.
Cherrypicked b7f6b57e16 from stabilization branch because I knew it would have conflicts I needed to resolve.
See https://github.com/aws-lumberyard/o3de/pull/1462
This removes mostly benign (but noisy) messages about "Failed to find builder dependency".
ATOM-15136 Builder dependency errors reported in mainline
ATOM-15134 Replace GetPossibleDepenencyPaths Approach with Source Dependencies
SrgLayoutBuilder.cpp conflicted because it had been removed on development. The changes in this file are no longer relevant.
ShaderVariantAssetBuilder.cpp conflicted only because there were formatting changes inside the AddShaderAssetJobDependency() function.
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@@ -63,6 +63,7 @@ namespace AZ
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//! it's possible that b.json could be found in either MyGem/Assets/Foo/Bar/a.json or in MyGem/Assets/Bar/a.json.
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//! @param originatingSourceFilePath Path to a file that references referencedSourceFilePath. May be absolute or relative to asset-root.
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//! @param referencedSourceFilePath The referenced path as it appears in the originating file. May be relative to the originating file location or relative to asset-root.
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//! @return the list of possible paths, ordered from highest priority to lowest priority
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AZStd::vector<AZStd::string> GetPossibleDepenencyPaths(const AZStd::string& originatingSourceFilePath, const AZStd::string& referencedSourceFilePath);
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// Definitions...
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