Removing ITimeoutHandler to simplify timeout queue interface, removes some unneeded code
Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
-2
@@ -150,7 +150,6 @@ namespace Multiplayer
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void ClearRemovedReplicators();
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class OrphanedEntityRpcs
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: public AzNetworking::ITimeoutHandler
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{
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public:
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OrphanedEntityRpcs(EntityReplicationManager& replicationManager);
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@@ -159,7 +158,6 @@ namespace Multiplayer
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void AddOrphanedRpc(NetEntityId entityId, NetworkEntityRpcMessage& entityRpcMessage);
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AZStd::size_t Size() const { return m_entityRpcMap.size(); }
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private:
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AzNetworking::TimeoutResult HandleTimeout(AzNetworking::TimeoutQueue::TimeoutItem& item) override;
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struct OrphanedRpcs
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{
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OrphanedRpcs() = default;
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