Merge branch 'development' into cmake/SPEC-7484
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/ConfigGroup.cpp # Code/Editor/ControlMRU.cpp # Code/Editor/CryEdit.cpp # Code/Editor/CryEdit.h # Code/Editor/IEditorImpl.cpp # Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.cpp
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@@ -136,7 +136,7 @@ AssetTreeEntry* AssetTreeEntry::BuildAssetTree(const AZ::Data::AssetType& assetT
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// product name stored in db is in all lower case, but we want to preserve case here
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AzFramework::StringFunc::Path::Split(product->GetParent()->GetRelativePath().c_str(), nullptr, &path, &name);
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// find next character position after default slice path in order to generate hierarchical sub-menus matching the subfolders
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int pos = AzFramework::StringFunc::Find(path.c_str(), pathToSearch.c_str()) + pathToSearch.length();
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const size_t pos = AzFramework::StringFunc::Find(path.c_str(), pathToSearch.c_str()) + pathToSearch.length();
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assetTree->Insert(path.substr(pos), name, product->GetAssetId());
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}
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return assetTree;
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