Merge branch 'development' into cmake/SPEC-7484
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/ConfigGroup.cpp # Code/Editor/ControlMRU.cpp # Code/Editor/CryEdit.cpp # Code/Editor/CryEdit.h # Code/Editor/IEditorImpl.cpp # Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.cpp
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@@ -159,18 +159,10 @@ void CCommentNodeAnimator::Render(CTrackViewAnimNode* pNode, [[maybe_unused]] co
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}
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}
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Vec2 CCommentNodeAnimator::GetScreenPosFromNormalizedPos(const Vec2& unitPos)
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Vec2 CCommentNodeAnimator::GetScreenPosFromNormalizedPos(const Vec2&)
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{
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const CCamera& cam = gEnv->pSystem->GetViewCamera();
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float width = (float)cam.GetViewSurfaceX();
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int height = cam.GetViewSurfaceZ();
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float fAspectRatio = gSettings.viewports.fDefaultAspectRatio;
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float camWidth = height * fAspectRatio;
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float x = 0.5f * width + 0.5f * camWidth * unitPos.x;
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float y = 0.5f * height * (1.f - unitPos.y);
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return Vec2(x, y);
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AZ_Error("CryLegacy", false, "CCommentNodeAnimator::GetScreenPosFromNormalizedPos not supported");
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return Vec2(0, 0);
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}
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void CCommentNodeAnimator::DrawText(const char* szFontName, float fSize, const Vec2& unitPos, const ColorF col, const char* szText, int align)
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