improve wording for all PhysX gem tooltips apart from pipeline, fixes 3898
Signed-off-by: greerdv <greerdv@amazon.com>
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@@ -33,14 +33,14 @@ namespace PhysX
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if (auto* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorHingeJointComponent>(
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"PhysX Hinge Joint", "The entity constrains two actors in PhysX, keeping the origins and x-axes together, and allows free rotation around this common axis")
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"PhysX Hinge Joint", "A dynamic joint that constrains a rigid body with rotation limits around a single axis.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "PhysX")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/hinge-joint/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &EditorHingeJointComponent::m_angularLimit, "Angular Limit", "Limitations for the rotation about hinge axis")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorHingeJointComponent::m_componentModeDelegate, "Component Mode", "Hinge Joint Component Mode")
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->DataElement(0, &EditorHingeJointComponent::m_angularLimit, "Angular Limit", "The rotation angle limit around the joint's axis.")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorHingeJointComponent::m_componentModeDelegate, "Component Mode", "Hinge Joint Component Mode.")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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}
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