improve wording for all PhysX gem tooltips apart from pipeline, fixes 3898
Signed-off-by: greerdv <greerdv@amazon.com>
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@@ -164,7 +164,7 @@ namespace PhysX
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{
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// EditorForceRegionComponent
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editContext->Class<EditorForceRegionComponent>(
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"PhysX Force Region", "The force region component is used to apply a physical force on objects within the region")
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"PhysX Force Region", "The force region component is used to apply a physical force on objects within the region.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "PhysX")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/ForceVolume.svg")
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@@ -173,9 +173,10 @@ namespace PhysX
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/force-region/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::RequiredService, AZ_CRC("PhysXTriggerService", 0x3a117d7b))
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_visibleInEditor, "Visible", "Always show the component in viewport")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_debugForces, "Debug Forces", "Draws debug arrows when an entity enters a force region. This occurs in gameplay mode to show the force direction on an entity.")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_forces, "Forces", "Forces in force region")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_visibleInEditor, "Visible", "Always show the component in viewport.")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_debugForces, "Debug Forces",
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"Draws debug arrows when an entity enters a force region. This occurs in gameplay mode to show the force direction on an entity.")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_forces, "Forces", "Forces in force region.")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorForceRegionComponent::OnForcesChanged)
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;
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