improve wording for all PhysX gem tooltips apart from pipeline, fixes 3898

Signed-off-by: greerdv <greerdv@amazon.com>
This commit is contained in:
greerdv
2021-10-14 16:06:13 +01:00
parent 922a991443
commit ec10bb078e
21 changed files with 174 additions and 147 deletions
@@ -164,7 +164,7 @@ namespace PhysX
{
// EditorForceRegionComponent
editContext->Class<EditorForceRegionComponent>(
"PhysX Force Region", "The force region component is used to apply a physical force on objects within the region")
"PhysX Force Region", "The force region component is used to apply a physical force on objects within the region.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "PhysX")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/ForceVolume.svg")
@@ -173,9 +173,10 @@ namespace PhysX
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/force-region/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::RequiredService, AZ_CRC("PhysXTriggerService", 0x3a117d7b))
->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_visibleInEditor, "Visible", "Always show the component in viewport")
->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_debugForces, "Debug Forces", "Draws debug arrows when an entity enters a force region. This occurs in gameplay mode to show the force direction on an entity.")
->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_forces, "Forces", "Forces in force region")
->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_visibleInEditor, "Visible", "Always show the component in viewport.")
->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_debugForces, "Debug Forces",
"Draws debug arrows when an entity enters a force region. This occurs in gameplay mode to show the force direction on an entity.")
->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_forces, "Forces", "Forces in force region.")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorForceRegionComponent::OnForcesChanged)
;