Add server side accounting for blend factor
Signed-off-by: puvvadar <puvvadar@amazon.com>
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@@ -112,6 +112,7 @@ namespace Multiplayer
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void Terminate(AzNetworking::DisconnectReason reason) override;
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void SendReadyForEntityUpdates(bool readyForEntityUpdates) override;
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AZ::TimeMs GetCurrentHostTimeMs() const override;
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float GetCurrentBlendFactor() const override;
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INetworkTime* GetNetworkTime() override;
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INetworkEntityManager* GetNetworkEntityManager() override;
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void SetFilterEntityManager(IFilterEntityManager* entityFilter) override;
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