Add server side accounting for blend factor
Signed-off-by: puvvadar <puvvadar@amazon.com>
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@@ -802,6 +802,11 @@ namespace Multiplayer
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}
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}
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float MultiplayerSystemComponent::GetCurrentBlendFactor() const
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{
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return m_renderBlendFactor;
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}
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INetworkTime* MultiplayerSystemComponent::GetNetworkTime()
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{
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return &m_networkTime;
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