Add server side accounting for blend factor

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2021-07-20 14:12:06 -07:00
parent 7950c2b549
commit ebe326f6e9
6 changed files with 30 additions and 2 deletions
@@ -44,6 +44,9 @@ namespace Multiplayer
AZ::TimeMs GetHostTimeMs() const;
AZ::TimeMs& ModifyHostTimeMs();
void SetHostBlendFactor(float hostBlendFactor);
float GetHostBlendFactor() const;
void AttachNetBindComponent(NetBindComponent* netBindComponent);
bool Serialize(AzNetworking::ISerializer& serializer);
@@ -72,6 +75,7 @@ namespace Multiplayer
ClientInputId m_inputId = ClientInputId{ 0 };
HostFrameId m_hostFrameId = InvalidHostFrameId;
AZ::TimeMs m_hostTimeMs = AZ::TimeMs{ 0 };
float m_hostBlendFactor = 0.f;
ConstNetworkEntityHandle m_owner;
bool m_wasAttached = false;
};