Improvement for click detection when clicking quickly between mouse moves (#5786)
* improvement for click detection when clicking quickly between mouse moves Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * remove magic number and introduce constant Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add missing update from camera test Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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@@ -24,11 +24,12 @@ namespace AzFramework
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ClickDetector::ClickOutcome ClickDetector::DetectClick(const ClickEvent clickEvent, const ScreenVector& cursorDelta)
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{
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m_moveAccumulator += ScreenVectorLength(cursorDelta);
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const auto previousDetectionState = m_detectionState;
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if (previousDetectionState == DetectionState::WaitingForMove)
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{
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// only allow the action to begin if the mouse has been moved a small amount
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m_moveAccumulator += ScreenVectorLength(cursorDelta);
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if (m_moveAccumulator > m_deadZone)
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{
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m_detectionState = DetectionState::Moved;
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@@ -43,7 +44,7 @@ namespace AzFramework
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using FloatingPointSeconds = AZStd::chrono::duration<float, AZStd::chrono::seconds::period>;
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const auto diff = now - m_tryBeginTime.value();
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if (FloatingPointSeconds(diff).count() < m_doubleClickInterval)
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if (FloatingPointSeconds(diff).count() < m_doubleClickInterval && m_moveAccumulator < m_deadZone)
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{
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return ClickOutcome::Nil;
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}
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@@ -15,6 +15,10 @@
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namespace AzFramework
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{
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//! Default value to use for detecting if the mouse has moved far enough after a mouse down to no longer
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//! register a click when a mouse up occurs.
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inline constexpr float DefaultMouseMoveDeadZone = 2.0f;
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struct ScreenVector;
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//! Utility class to help detect different types of mouse click (mouse down and up with
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@@ -66,7 +70,7 @@ namespace AzFramework
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};
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float m_moveAccumulator = 0.0f; //!< How far the mouse has moved after mouse down.
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float m_deadZone = 2.0f; //!< How far to move before a click is cancelled (when Move will fire).
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float m_deadZone = DefaultMouseMoveDeadZone; //!< How far to move before a click is cancelled (when Move will fire).
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float m_doubleClickInterval = 0.4f; //!< Default double click interval, can be overridden.
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DetectionState m_detectionState; //!< Internal state of ClickDetector.
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//! Mouse down time (happens each mouse down, helps with double click handling).
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@@ -144,12 +144,45 @@ namespace UnitTest
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{
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using ::testing::Eq;
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const ClickDetector::ClickOutcome downOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome upOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(50, 50));
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const ClickDetector::ClickOutcome downOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome upOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(50, 50));
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EXPECT_THAT(downOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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EXPECT_THAT(upOutcome, Eq(ClickDetector::ClickOutcome::Release));
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}
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//! note: ClickDetector does not explicitly return double clicks but if one occurs the ClickOutcome will be Nil
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TEST_F(ClickDetectorFixture, DoubleClickIsRegisteredIfMouseDeltaHasMovedLessThanDeadzoneInClickInterval)
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{
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using ::testing::Eq;
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const ClickDetector::ClickOutcome firstDownOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome firstUpOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome secondDownOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome secondUpOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
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EXPECT_THAT(firstDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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EXPECT_THAT(firstUpOutcome, Eq(ClickDetector::ClickOutcome::Click));
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EXPECT_THAT(secondDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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EXPECT_THAT(secondUpOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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}
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TEST_F(ClickDetectorFixture, DoubleClickIsNotRegisteredIfMouseDeltaHasMovedMoreThanDeadzoneInClickInterval)
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{
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using ::testing::Eq;
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const ClickDetector::ClickOutcome firstDownOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome firstUpOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome secondDownOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(10, 10));
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const ClickDetector::ClickOutcome secondUpOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
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EXPECT_THAT(firstDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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EXPECT_THAT(firstUpOutcome, Eq(ClickDetector::ClickOutcome::Click));
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EXPECT_THAT(secondDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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EXPECT_THAT(secondUpOutcome, Eq(ClickDetector::ClickOutcome::Click));
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}
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} // namespace UnitTest
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