Atom Tools: moving custom asset browser code to common location
Consolidated duplicate asset browser code from multiple tools into single class in atom tools framework Moved creation of asset browser and Python terminal windows into base main window class Fixed docked window orientations Added checks to asset browser to prevent crashes if tree state saver was null Signed-off-by: Guthrie Adams <guthadam@amazon.com>
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@@ -9,10 +9,20 @@
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#include <Atom/Window/ShaderManagementConsoleWindowModule.h>
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#include <Window/ShaderManagementConsoleWindowComponent.h>
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void InitShaderManagementConsoleResources()
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{
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// Must register qt resources from other modules
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Q_INIT_RESOURCE(ShaderManagementConsole);
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Q_INIT_RESOURCE(InspectorWidget);
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Q_INIT_RESOURCE(AtomToolsAssetBrowser);
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}
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namespace ShaderManagementConsole
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{
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ShaderManagementConsoleWindowModule::ShaderManagementConsoleWindowModule()
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{
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InitShaderManagementConsoleResources();
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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ShaderManagementConsoleWindowComponent::CreateDescriptor(),
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@@ -25,4 +35,4 @@ namespace ShaderManagementConsole
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azrtti_typeid<ShaderManagementConsoleWindowComponent>(),
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};
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}
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}
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} // namespace ShaderManagementConsole
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