Updates to fix BoxSelect when using Orbit with the new Camera (#825)
* update camera controller to block box select during orbit * simplify update for modern viewport camera controller * wip working lmb box select with orbit * add test for changes to click detector * add unit test for camera system to validate events * remove debugging code, tidy-up changes for PR * small updates before posting PR * fix for linux build failure
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
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#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
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#include <AzFramework/Viewport/CameraInput.h>
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#include <AzFramework/Windowing/WindowBus.h>
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namespace UnitTest
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{
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class CameraInputFixture : public AllocatorsTestFixture
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{
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public:
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AzFramework::Camera m_camera;
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AzFramework::Camera m_targetCamera;
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AZStd::shared_ptr<AzFramework::CameraSystem> m_cameraSystem;
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bool HandleEventAndUpdate(const AzFramework::InputEvent& event)
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{
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constexpr float deltaTime = 0.01666f; // 60fps
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const bool consumed = m_cameraSystem->HandleEvents(event);
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m_camera = m_cameraSystem->StepCamera(m_targetCamera, deltaTime);
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return consumed;
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}
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void SetUp() override
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{
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AllocatorsTestFixture::SetUp();
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AzFramework::ReloadCameraKeyBindings();
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m_cameraSystem = AZStd::make_shared<AzFramework::CameraSystem>();
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auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Right);
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auto firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
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auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
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auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
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auto orbitTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation);
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orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
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m_cameraSystem->m_cameras.AddCamera(firstPersonRotateCamera);
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m_cameraSystem->m_cameras.AddCamera(firstPersonTranslateCamera);
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m_cameraSystem->m_cameras.AddCamera(orbitCamera);
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}
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void TearDown() override
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{
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m_cameraSystem->m_cameras.Clear();
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m_cameraSystem.reset();
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AllocatorsTestFixture::TearDown();
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}
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};
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TEST_F(CameraInputFixture, BeginEndOrbitCameraConsumesCorrectEvents)
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{
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// set initial mouse position
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const bool consumed1 = HandleEventAndUpdate(AzFramework::CursorEvent{AzFramework::ScreenPoint(5, 5)});
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// begin orbit camera
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const bool consumed2 = HandleEventAndUpdate(
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AzFramework::DiscreteInputEvent{AzFramework::InputDeviceKeyboard::Key::ModifierAltL, AzFramework::InputChannel::State::Began});
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// begin listening for orbit rotate (click detector) - event is not consumed
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const bool consumed3 = HandleEventAndUpdate(
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AzFramework::DiscreteInputEvent{AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began});
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// begin orbit rotate (mouse has moved sufficient distance to initiate)
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const bool consumed4 = HandleEventAndUpdate(AzFramework::CursorEvent{AzFramework::ScreenPoint(10, 10)});
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// end orbit (mouse up) - event is not consumed
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const bool consumed5 = HandleEventAndUpdate(
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AzFramework::DiscreteInputEvent{AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Ended});
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const auto allConsumed = AZStd::vector<bool>{consumed1, consumed2, consumed3, consumed4, consumed5};
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using ::testing::ElementsAre;
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EXPECT_THAT(allConsumed, ElementsAre(false, true, false, true, false));
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}
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} // namespace UnitTest
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