Changes to SDK wrappers and functions to allow more flexible scene file processing (#3112)
These changes allow for usage of different asset import SDKs to process scene files.
Move AssImp specific code out of node, scene & material wrapper parent classes and into child wrapper classes (AssImpNodeWrapper, etc.), allowing child classes to expose import SDK code. Allows for more convenient implementation of other import SDK's elsewhere (such as in a gem).
Add a loadingComponentUuid parameter to LoadSceneFromVerifiedPath to allow for usage of different loading components. Changed tests and all calls to this function accordingly.
* Move AssImp specific code out of wrapper parent classes and into child classes for gem usage
Signed-off-by: Victor Huang <huavicto@amazon.com>
* Add loadingComponentUuid parameter to LoadSceneFromVerifiedPath function
Signed-off-by: Victor Huang <huavicto@amazon.com>
* Make wrapper members protected, change pointer cast
Signed-off-by: Victor Huang <huavicto@amazon.com>
* Adding spaces to fix style
Signed-off-by: Victor Huang <huavicto@amazon.com>
* Fix for pointer cast causing test failures
Signed-off-by: Victor Huang <huavicto@amazon.com>
This commit is contained in:
@@ -21,11 +21,16 @@ namespace AZ
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{
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AssImpMaterialWrapper::AssImpMaterialWrapper(aiMaterial* aiMaterial)
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:SDKMaterial::MaterialWrapper(aiMaterial)
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:m_assImpMaterial(aiMaterial)
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{
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AZ_Assert(aiMaterial, "Asset Importer Material cannot be null");
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}
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aiMaterial* AssImpMaterialWrapper::GetAssImpMaterial() const
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{
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return m_assImpMaterial;
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}
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AZStd::string AssImpMaterialWrapper::GetName() const
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{
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return m_assImpMaterial->GetName().C_Str();
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@@ -20,6 +20,7 @@ namespace AZ
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AZ_RTTI(AssImpMaterialWrapper, "{66992628-CFCE-441B-8849-9344A49AFAC9}", SDKMaterial::MaterialWrapper);
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AssImpMaterialWrapper(aiMaterial* aiMaterial);
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~AssImpMaterialWrapper() override = default;
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aiMaterial* GetAssImpMaterial() const;
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AZStd::string GetName() const override;
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AZ::u64 GetUniqueId() const override;
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AZ::Vector3 GetDiffuseColor() const override;
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@@ -38,6 +39,9 @@ namespace AZ
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AZStd::optional<bool> GetUseEmissiveMap() const;
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AZStd::optional<float> GetEmissiveIntensity() const;
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AZStd::optional<bool> GetUseAOMap() const;
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protected:
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aiMaterial* m_assImpMaterial = nullptr;
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};
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} // namespace AssImpSDKWrapper
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}// namespace AZ
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@@ -17,14 +17,16 @@ namespace AZ
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namespace AssImpSDKWrapper
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{
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AssImpNodeWrapper::AssImpNodeWrapper(aiNode* sourceNode)
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:SDKNode::NodeWrapper(sourceNode)
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: m_assImpNode(sourceNode)
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{
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AZ_Assert(m_assImpNode, "Asset Importer Node cannot be null");
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}
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AssImpNodeWrapper::~AssImpNodeWrapper()
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aiNode* AssImpNodeWrapper::GetAssImpNode() const
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{
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return m_assImpNode;
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}
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const char* AssImpNodeWrapper::GetName() const
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{
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return m_assImpNode->mName.C_Str();
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@@ -20,7 +20,8 @@ namespace AZ
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public:
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AZ_RTTI(AssImpNodeWrapper, "{1043260B-9076-49B7-AD38-EF62E85F7C1D}", SDKNode::NodeWrapper);
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AssImpNodeWrapper(aiNode* sourceNode);
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~AssImpNodeWrapper() override;
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~AssImpNodeWrapper() override = default;
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aiNode* GetAssImpNode() const;
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const char* GetName() const override;
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AZ::u64 GetUniqueId() const override;
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int GetChildCount() const override;
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@@ -28,6 +29,9 @@ namespace AZ
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const bool ContainsMesh();
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bool ContainsBones(const aiScene& scene) const;
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int GetMaterialCount() const override;
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protected:
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aiNode* m_assImpNode = nullptr;
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};
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} // namespace AssImpSDKWrapper
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}// namespace AZ
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@@ -25,15 +25,10 @@ namespace AZ
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namespace AssImpSDKWrapper
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{
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AssImpSceneWrapper::AssImpSceneWrapper()
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: SDKScene::SceneWrapperBase()
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{
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}
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AssImpSceneWrapper::AssImpSceneWrapper(aiScene* aiScene)
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: SDKScene::SceneWrapperBase(aiScene)
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{
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}
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AssImpSceneWrapper::~AssImpSceneWrapper()
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: m_assImpScene(aiScene)
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{
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}
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@@ -114,6 +109,11 @@ namespace AZ
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m_importer.FreeScene();
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}
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const aiScene* AssImpSceneWrapper::GetAssImpScene() const
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{
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return m_assImpScene;
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}
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AZStd::pair<AssImpSceneWrapper::AxisVector, int32_t> AssImpSceneWrapper::GetUpVectorAndSign() const
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{
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AZStd::pair<AssImpSceneWrapper::AxisVector, int32_t> result(AxisVector::Z, 1);
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@@ -21,13 +21,14 @@ namespace AZ
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AZ_RTTI(AssImpSceneWrapper, "{43A61F62-DCD4-4132-B80B-F2FBC80740BC}", SDKScene::SceneWrapperBase);
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AssImpSceneWrapper();
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AssImpSceneWrapper(aiScene* aiScene);
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~AssImpSceneWrapper();
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~AssImpSceneWrapper() override = default;
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bool LoadSceneFromFile(const char* fileName) override;
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bool LoadSceneFromFile(const AZStd::string& fileName) override;
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const std::shared_ptr<SDKNode::NodeWrapper> GetRootNode() const override;
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std::shared_ptr<SDKNode::NodeWrapper> GetRootNode() override;
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virtual const aiScene* GetAssImpScene() const;
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void Clear() override;
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enum class AxisVector
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@@ -43,7 +44,7 @@ namespace AZ
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AZStd::string GetSceneFileName() const { return m_sceneFileName; }
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protected:
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const aiScene* m_assImpScene = nullptr;
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Assimp::Importer m_importer;
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// FBX SDK automatically resolved relative paths to textures based on the current file location.
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@@ -12,21 +12,6 @@ namespace AZ
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{
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namespace SDKMaterial
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{
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MaterialWrapper::MaterialWrapper(aiMaterial* assImpMaterial)
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: m_assImpMaterial(assImpMaterial)
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{
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}
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MaterialWrapper::~MaterialWrapper()
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{
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m_assImpMaterial = nullptr;
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}
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aiMaterial* MaterialWrapper::GetAssImpMaterial()
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{
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return m_assImpMaterial;
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}
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AZStd::string MaterialWrapper::GetName() const
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{
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return AZStd::string();
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@@ -34,10 +34,7 @@ namespace AZ
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BaseColor
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};
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MaterialWrapper(aiMaterial* assImpmaterial);
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virtual ~MaterialWrapper();
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aiMaterial* GetAssImpMaterial();
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virtual ~MaterialWrapper() = default;
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virtual AZStd::string GetName() const;
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virtual AZ::u64 GetUniqueId() const;
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@@ -47,9 +44,6 @@ namespace AZ
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virtual AZ::Vector3 GetEmissiveColor() const;
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virtual float GetOpacity() const;
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virtual float GetShininess() const;
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protected:
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aiMaterial* m_assImpMaterial = nullptr;
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};
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} // namespace SDKMaterial
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} // namespace AZ
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@@ -12,21 +12,6 @@ namespace AZ
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{
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namespace SDKNode
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{
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NodeWrapper::NodeWrapper(aiNode* aiNode)
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: m_assImpNode(aiNode)
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{
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}
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NodeWrapper::~NodeWrapper()
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{
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m_assImpNode = nullptr;
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}
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aiNode* NodeWrapper::GetAssImpNode()
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{
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return m_assImpNode;
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}
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const char* NodeWrapper::GetName() const
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{
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return "";
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@@ -20,9 +20,7 @@ namespace AZ
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public:
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AZ_RTTI(NodeWrapper, "{5EB0897B-9728-44B7-B056-BA34AAF14715}");
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NodeWrapper() = default;
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NodeWrapper(aiNode* aiNode);
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virtual ~NodeWrapper();
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virtual ~NodeWrapper() = default;
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enum CurveNodeComponent
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{
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@@ -31,16 +29,12 @@ namespace AZ
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Component_Z
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};
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aiNode* GetAssImpNode();
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virtual const char* GetName() const;
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virtual AZ::u64 GetUniqueId() const;
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virtual int GetMaterialCount() const;
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virtual int GetChildCount()const;
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virtual const std::shared_ptr<NodeWrapper> GetChild(int childIndex) const;
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aiNode* m_assImpNode = nullptr;
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};
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} //namespace Node
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} //namespace AZ
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@@ -13,12 +13,6 @@ namespace AZ
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{
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const char* SceneWrapperBase::s_defaultSceneName = "myScene";
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SceneWrapperBase::SceneWrapperBase(aiScene* aiScene)
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: m_assImpScene(aiScene)
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{
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}
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bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const char* fileName)
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{
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return false;
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@@ -40,12 +34,5 @@ namespace AZ
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void SceneWrapperBase::Clear()
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{
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}
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const aiScene* SceneWrapperBase::GetAssImpScene() const
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{
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return m_assImpScene;
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}
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} //namespace Scene
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}// namespace AZ
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@@ -20,9 +20,7 @@ namespace AZ
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{
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public:
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AZ_RTTI(SceneWrapperBase, "{703CD344-2C75-4F30-8CE2-6BDEF2511AFD}");
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SceneWrapperBase() = default;
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virtual ~SceneWrapperBase() = default;
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SceneWrapperBase(aiScene* aiScene);
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virtual bool LoadSceneFromFile(const char* fileName);
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virtual bool LoadSceneFromFile(const AZStd::string& fileName);
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@@ -31,10 +29,6 @@ namespace AZ
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virtual std::shared_ptr<SDKNode::NodeWrapper> GetRootNode();
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virtual void Clear();
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virtual const aiScene* GetAssImpScene() const;
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const aiScene* m_assImpScene = nullptr;
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static const char* s_defaultSceneName;
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};
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@@ -56,9 +56,9 @@ namespace AZ
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Events::ProcessingResultCombiner combinedMaterialImportResults;
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AZStd::unordered_map<int, AZStd::shared_ptr<SceneData::GraphData::MaterialData>> materialMap;
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for (unsigned int idx = 0; idx < context.m_sourceNode.m_assImpNode->mNumMeshes; ++idx)
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for (unsigned int idx = 0; idx < context.m_sourceNode.GetAssImpNode()->mNumMeshes; ++idx)
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{
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int meshIndex = context.m_sourceNode.m_assImpNode->mMeshes[idx];
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int meshIndex = context.m_sourceNode.GetAssImpNode()->mMeshes[idx];
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const aiMesh* assImpMesh = context.m_sourceScene.GetAssImpScene()->mMeshes[meshIndex];
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AZ_Assert(assImpMesh, "Asset Importer Mesh should not be null.");
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int materialIndex = assImpMesh->mMaterialIndex;
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@@ -222,7 +222,12 @@ namespace AZ
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int childCount = node.m_node->GetChildCount();
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for (int i = 0; i < childCount; ++i)
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{
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std::shared_ptr<AssImpSDKWrapper::AssImpNodeWrapper> child = std::make_shared<AssImpSDKWrapper::AssImpNodeWrapper>(node.m_node->GetChild(i)->GetAssImpNode());
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const std::shared_ptr<SDKNode::NodeWrapper> nodeWrapper = node.m_node->GetChild(i);
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auto assImpNodeWrapper = azrtti_cast<AssImpSDKWrapper::AssImpNodeWrapper*>(nodeWrapper.get());
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AZ_Assert(assImpNodeWrapper, "Child node is not the expected AssImpNodeWrapper type");
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std::shared_ptr<AssImpSDKWrapper::AssImpNodeWrapper> child = std::make_shared<AssImpSDKWrapper::AssImpNodeWrapper>(assImpNodeWrapper->GetAssImpNode());
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if (child)
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{
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nodes.emplace(AZStd::move(child), newNode);
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@@ -104,7 +104,7 @@ namespace AZ
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}
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AZStd::shared_ptr<Containers::Scene> AssetImportRequest::LoadSceneFromVerifiedPath(const AZStd::string& assetFilePath, const Uuid& sourceGuid,
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RequestingApplication requester)
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RequestingApplication requester, const Uuid& loadingComponentUuid)
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{
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AZStd::string sceneName;
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AzFramework::StringFunc::Path::GetFileName(assetFilePath.c_str(), sceneName);
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@@ -113,7 +113,7 @@ namespace AZ
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// Unique pointer, will deactivate and clean up once going out of scope.
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SceneCore::EntityConstructor::EntityPointer loaders =
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SceneCore::EntityConstructor::BuildEntity("Scene Loading", SceneCore::LoadingComponent::TYPEINFO_Uuid());
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SceneCore::EntityConstructor::BuildEntity("Scene Loading", loadingComponentUuid);
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ProcessingResultCombiner areAllPrepared;
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AssetImportRequestBus::BroadcastResult(areAllPrepared, &AssetImportRequestBus::Events::PrepareForAssetLoading, *scene, requester);
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@@ -102,8 +102,9 @@ namespace AZ
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//! @param sourceGuid The guid assigned to the source file (not the manifest).
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//! @param requester The application making the request to load the file. This can be used to optimize the type and amount of data
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//! to load.
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//! @param loadingComponentUuid The UUID assigned to the loading component.
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static AZStd::shared_ptr<Containers::Scene> LoadSceneFromVerifiedPath(const AZStd::string& assetFilePath,
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const Uuid&sourceGuid, RequestingApplication requester);
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const Uuid& sourceGuid, RequestingApplication requester, const Uuid& loadingComponentUuid);
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//! Utility function to determine if a given file path points to a scene manifest file (.assetinfo).
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//! @param filePath A relative or absolute path to the file to check.
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@@ -11,6 +11,7 @@
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#include <AzCore/Math/Guid.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
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#include <SceneAPI/SceneCore/Mocks/Events/MockAssetImportRequest.h>
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namespace AZ
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@@ -184,7 +185,7 @@ namespace AZ
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EXPECT_CALL(handler, UpdateManifest(_, _, _)).Times(0);
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AZStd::shared_ptr<Containers::Scene> result =
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AssetImportRequest::LoadSceneFromVerifiedPath("test.asset", m_testId, Events::AssetImportRequest::RequestingApplication::Generic);
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AssetImportRequest::LoadSceneFromVerifiedPath("test.asset", m_testId, Events::AssetImportRequest::RequestingApplication::Generic, SceneCore::LoadingComponent::TYPEINFO_Uuid());
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EXPECT_EQ(nullptr, result);
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}
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@@ -207,7 +208,7 @@ namespace AZ
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EXPECT_CALL(handler, UpdateManifest(_, _, _)).Times(0);
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AZStd::shared_ptr<Containers::Scene> result =
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AssetImportRequest::LoadSceneFromVerifiedPath("test.asset", m_testId, Events::AssetImportRequest::RequestingApplication::Generic);
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AssetImportRequest::LoadSceneFromVerifiedPath("test.asset", m_testId, Events::AssetImportRequest::RequestingApplication::Generic, SceneCore::LoadingComponent::TYPEINFO_Uuid());
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EXPECT_EQ(nullptr, result);
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}
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@@ -230,7 +231,7 @@ namespace AZ
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EXPECT_CALL(handler, UpdateManifest(_, _, _)).Times(0);
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AZStd::shared_ptr<Containers::Scene> result =
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AssetImportRequest::LoadSceneFromVerifiedPath("test.asset", m_testId, Events::AssetImportRequest::RequestingApplication::Generic);
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AssetImportRequest::LoadSceneFromVerifiedPath("test.asset", m_testId, Events::AssetImportRequest::RequestingApplication::Generic, SceneCore::LoadingComponent::TYPEINFO_Uuid());
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EXPECT_EQ(nullptr, result);
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}
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@@ -253,7 +254,7 @@ namespace AZ
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EXPECT_CALL(handler, UpdateManifest(_, _, _)).Times(0);
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AZStd::shared_ptr<Containers::Scene> result =
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AssetImportRequest::LoadSceneFromVerifiedPath("test.asset", m_testId, Events::AssetImportRequest::RequestingApplication::Generic);
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AssetImportRequest::LoadSceneFromVerifiedPath("test.asset", m_testId, Events::AssetImportRequest::RequestingApplication::Generic, SceneCore::LoadingComponent::TYPEINFO_Uuid());
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EXPECT_EQ(nullptr, result);
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}
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@@ -285,7 +286,7 @@ namespace AZ
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EXPECT_CALL(manifestHandler, UpdateManifest(_, _, _)).Times(1);
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AZStd::shared_ptr<Containers::Scene> result =
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AssetImportRequest::LoadSceneFromVerifiedPath("test.asset", m_testId, Events::AssetImportRequest::RequestingApplication::Generic);
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AssetImportRequest::LoadSceneFromVerifiedPath("test.asset", m_testId, Events::AssetImportRequest::RequestingApplication::Generic, SceneCore::LoadingComponent::TYPEINFO_Uuid());
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EXPECT_EQ(nullptr, result);
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}
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@@ -313,7 +314,7 @@ namespace AZ
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EXPECT_CALL(manifestHandler, UpdateManifest(_, _, _)).Times(1);
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AZStd::shared_ptr<Containers::Scene> result =
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AssetImportRequest::LoadSceneFromVerifiedPath("test.asset", m_testId, Events::AssetImportRequest::RequestingApplication::Generic);
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AssetImportRequest::LoadSceneFromVerifiedPath("test.asset", m_testId, Events::AssetImportRequest::RequestingApplication::Generic, SceneCore::LoadingComponent::TYPEINFO_Uuid());
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EXPECT_NE(nullptr, result);
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}
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