more fixes for Gems
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -737,11 +737,11 @@ namespace PhysX
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auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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//setup bodies
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AzPhysics::SimulatedBodyHandle sphereHandle = TestUtils::AddSphereToScene(m_testSceneHandle,
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TestUtils::AddSphereToScene(m_testSceneHandle,
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AZ::Vector3(10.0f, 0.0f, 0.0f), 3.0f);
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AzPhysics::SimulatedBodyHandle boxHandle = TestUtils::AddBoxToScene(m_testSceneHandle,
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AZ::Vector3(7.0f, 4.0f, 0.0f), AZ::Vector3(1.0f));
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AzPhysics::SimulatedBodyHandle capsuleHandle = TestUtils::AddCapsuleToScene(m_testSceneHandle,
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TestUtils::AddCapsuleToScene(m_testSceneHandle,
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AZ::Vector3(15.0f, 0.0f, 0.0f), 3.0f, 1.0f);
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//Create request
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@@ -769,11 +769,11 @@ namespace PhysX
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auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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//setup bodies
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AzPhysics::SimulatedBodyHandle sphereHandle = TestUtils::AddSphereToScene(m_testSceneHandle,
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TestUtils::AddSphereToScene(m_testSceneHandle,
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AZ::Vector3(10.0f, 0.0f, 0.0f), 3.0f);
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AzPhysics::SimulatedBodyHandle boxHandle = TestUtils::AddBoxToScene(m_testSceneHandle,
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AZ::Vector3(7.0f, 4.0f, 0.0f), AZ::Vector3(1.0f));
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AzPhysics::SimulatedBodyHandle capsuleHandle = TestUtils::AddCapsuleToScene(m_testSceneHandle,
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TestUtils::AddCapsuleToScene(m_testSceneHandle,
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AZ::Vector3(15.0f, 0.0f, 0.0f), 3.0f, 1.0f);
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//Box Overlap Request
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@@ -824,9 +824,9 @@ namespace PhysX
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auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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//setup bodies
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AzPhysics::SimulatedBodyHandle sphereHandle = TestUtils::AddSphereToScene(m_testSceneHandle,
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TestUtils::AddSphereToScene(m_testSceneHandle,
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AZ::Vector3(10.0f, 0.0f, 0.0f), 3.0f);
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AzPhysics::SimulatedBodyHandle boxHandle = TestUtils::AddBoxToScene(m_testSceneHandle,
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TestUtils::AddBoxToScene(m_testSceneHandle,
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AZ::Vector3(7.0f, 4.0f, 0.0f), AZ::Vector3(1.0f));
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AzPhysics::SimulatedBodyHandle capsuleHandle = TestUtils::AddCapsuleToScene(m_testSceneHandle,
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AZ::Vector3(15.0f, 0.0f, 0.0f), 3.0f, 1.0f);
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@@ -863,9 +863,9 @@ namespace PhysX
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//setup bodies
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AzPhysics::SimulatedBodyHandle sphereHandle = TestUtils::AddSphereToScene(m_testSceneHandle,
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AZ::Vector3(10.0f, 0.0f, 0.0f), 3.0f, AzPhysics::CollisionLayer(0));
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AzPhysics::SimulatedBodyHandle boxHandle = TestUtils::AddBoxToScene(m_testSceneHandle,
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TestUtils::AddBoxToScene(m_testSceneHandle,
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AZ::Vector3(12.0f, 0.0f, 0.0f), AZ::Vector3(1.0f), AzPhysics::CollisionLayer(1));
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AzPhysics::SimulatedBodyHandle capsuleHandle = TestUtils::AddCapsuleToScene(m_testSceneHandle,
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TestUtils::AddCapsuleToScene(m_testSceneHandle,
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AZ::Vector3(14.0f, 0.0f, 0.0f), 3.0f, 1.0f, AzPhysics::CollisionLayer(2));
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//Create Request
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