more fixes for Gems
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -654,10 +654,6 @@ namespace PhysX
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const AZ::Quaternion& colliderRelativeRotation,
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const AZ::Vector3& nonUniformScale)
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{
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AZ::Transform transform = GetColliderWorldTransform(worldTransform,
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colliderRelativePosition,
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colliderRelativeRotation);
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for (AZ::Vector3& point : pointsInOut)
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{
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point = worldTransform.TransformPoint(nonUniformScale *
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