more fixes for Gems

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-08-20 14:51:12 -07:00
parent 9245a31196
commit ea2f74dc0f
66 changed files with 62 additions and 348 deletions
@@ -100,13 +100,11 @@ namespace EMotionFX
TEST_P(AnimGraphStateMachineSyncFixture, PlayspeedTests)
{
const AnimGraphStateMachineSyncParam param = GetParam();
bool transitioned = false;
Simulate(2.0f/*simulationTime*/, 10.0f/*expectedFps*/, 0.0f/*fpsVariance*/,
/*preCallback*/[this]([[maybe_unused]] AnimGraphInstance* animGraphInstance){},
/*postCallback*/[this]([[maybe_unused]] AnimGraphInstance* animGraphInstance){},
/*preUpdateCallback*/[this](AnimGraphInstance*, float, float, int){},
/*preCallback*/[]([[maybe_unused]] AnimGraphInstance* animGraphInstance){},
/*postCallback*/[]([[maybe_unused]] AnimGraphInstance* animGraphInstance){},
/*preUpdateCallback*/[](AnimGraphInstance*, float, float, int){},
/*postUpdateCallback*/[this, &transitioned](AnimGraphInstance* animGraphInstance, [[maybe_unused]] float time, [[maybe_unused]] float timeDelta, [[maybe_unused]] int frame)
{
if (m_rootStateMachine->IsTransitionActive(m_transition, animGraphInstance))