more fixes for Gems
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -32,12 +32,10 @@ namespace EMotionFX
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this->m_animGraphInstance->SetAutoReleaseRefDatas(false);
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this->m_animGraphInstance->SetAutoReleasePoses(false);
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},
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/*postCallback*/[this](AnimGraphInstance*){},
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/*preUpdateCallback*/[this](AnimGraphInstance*, float, float, int){},
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/*postCallback*/[](AnimGraphInstance*){},
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/*preUpdateCallback*/[](AnimGraphInstance*, float, float, int){},
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/*postUpdateCallback*/[this](AnimGraphInstance*, float, float, int)
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{
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const uint32 threadIndex = this->m_actorInstance->GetThreadIndex();
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// Check if data and pose ref counts are back to 0 for all nodes.
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const size_t numNodes = this->m_animGraph->GetNumNodes();
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for (size_t i = 0; i < numNodes; ++i)
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