Move TextureAtlas builder files to the gem
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include "AtlasBuilderWorker.h"
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namespace TextureAtlasBuilder
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{
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class AtlasBuilderComponent : public AZ::Component
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{
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public:
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AZ_COMPONENT(AtlasBuilderComponent, "{F49987FB-3375-4417-AB83-97B44C78B335}");
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AtlasBuilderComponent();
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~AtlasBuilderComponent() override;
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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//! Reflect formats for input and output
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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private:
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AtlasBuilderWorker m_atlasBuilder;
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};
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} // namespace TextureAtlasBuilder
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