Added two complex prefab tests (#5089)
* Added two complex prefab tests * Fix compile error * Added extra methods, fixed test failure * Addressed PR commments * More PR comments * Fix space * Fix ar error
This commit is contained in:
@@ -168,6 +168,11 @@ namespace AZ
|
||||
|
||||
//! Rotation modifiers
|
||||
//! @{
|
||||
//! Set the world rotation matrix using the composition of rotations around
|
||||
//! the principle axes in the order of z-axis first and y-axis and then x-axis.
|
||||
//! @param eulerRadianAngles A Vector3 denoting radian angles of the rotations around each principle axis.
|
||||
virtual void SetWorldRotation([[maybe_unused]] const AZ::Vector3& eulerAnglesRadian) {}
|
||||
|
||||
//! Sets the entity's rotation in the world in quaternion notation.
|
||||
//! The origin of the axes is the entity's position in world space.
|
||||
//! @param quaternion A quaternion that represents the rotation to use for the entity.
|
||||
|
||||
Reference in New Issue
Block a user