Local prediction player controller is now functional

This commit is contained in:
karlberg
2021-05-06 17:23:03 -07:00
parent 751d13dd7b
commit e7f0bc9ee2
12 changed files with 176 additions and 133 deletions
@@ -235,7 +235,7 @@ namespace Multiplayer
if (m_displayMultiplayerStats)
{
if (ImGui::Begin("Multiplayer Stats", &m_displayMultiplayerStats, ImGuiWindowFlags_HorizontalScrollbar))
if (ImGui::Begin("Multiplayer Stats", &m_displayMultiplayerStats, ImGuiWindowFlags_None))
{
IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
@@ -254,7 +254,7 @@ namespace Multiplayer
if (ImGui::BeginTable("", 5, flags))
{
// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide, TEXT_BASE_WIDTH * 36.0f);
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Total Calls", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableSetupColumn("Total Bytes", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableSetupColumn("Calls/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);