Local prediction player controller is now functional
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@@ -235,7 +235,7 @@ namespace Multiplayer
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if (m_displayMultiplayerStats)
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{
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if (ImGui::Begin("Multiplayer Stats", &m_displayMultiplayerStats, ImGuiWindowFlags_HorizontalScrollbar))
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if (ImGui::Begin("Multiplayer Stats", &m_displayMultiplayerStats, ImGuiWindowFlags_None))
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{
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IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
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const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
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@@ -254,7 +254,7 @@ namespace Multiplayer
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if (ImGui::BeginTable("", 5, flags))
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{
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// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide, TEXT_BASE_WIDTH * 36.0f);
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("Total Calls", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
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ImGui::TableSetupColumn("Total Bytes", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
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ImGui::TableSetupColumn("Calls/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
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