LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946)
* Fix a race condition where the editor tries to connect to the editor-server before the editor-server is ready (originally discovered on lower-spec Jenkin machines). Change editor-server so that editor waits to receive a EditorServerReadyForInit before trying to send all the level data. * The editor might not be the connector so make sure to connect to the actual MP simulation even if the editor isn't the editor-server connect (if editorsv_launch=true then the editor-server will connect to the editor) * Adding warnings if MPEditorConnection cannot find certain cvars Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -13,6 +13,7 @@ set(FILES
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Include/Multiplayer/MultiplayerConstants.h
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Include/Multiplayer/MultiplayerStats.h
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Include/Multiplayer/MultiplayerTypes.h
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Include/Multiplayer/MultiplayerEditorServerBus.h
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Include/Multiplayer/Components/LocalPredictionPlayerInputComponent.h
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Include/Multiplayer/Components/MultiplayerComponent.h
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Include/Multiplayer/Components/MultiplayerComponentRegistry.h
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