Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
This commit is contained in:
@@ -307,6 +307,8 @@ namespace AZ
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Asset(AssetLoadBehavior loadBehavior = AssetLoadBehavior::Default);
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/// Create an asset from a valid asset data (created asset), might not be loaded or currently loading.
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Asset(AssetData* assetData, AssetLoadBehavior loadBehavior);
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/// Create an asset from a valid asset data (created asset) and set the asset id for both, might not be loaded or currently loading.
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Asset(const AZ::Data::AssetId& id, AssetData* assetData, AssetLoadBehavior loadBehavior);
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/// Initialize asset pointer with id, type, and hint. No data construction will occur until QueueLoad is called.
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Asset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type, const AZStd::string& hint = AZStd::string());
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@@ -787,6 +789,18 @@ namespace AZ
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SetData(assetData);
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}
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//=========================================================================
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template<class T>
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Asset<T>::Asset(const AssetId& id, AssetData* assetData, AssetLoadBehavior loadBehavior)
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: m_assetId(id)
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, m_assetType(azrtti_typeid<T>())
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, m_loadBehavior(loadBehavior)
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{
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AZ_Assert(!assetData->m_assetId.IsValid(), "Asset data already has an ID set.");
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assetData->m_assetId = id;
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SetData(assetData);
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}
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//=========================================================================
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template<class T>
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Asset<T>::Asset(const AssetId& id, const AZ::Data::AssetType& type, const AZStd::string& hint)
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+1
-1
@@ -21,7 +21,7 @@ namespace AzPhysics
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namespace
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{
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const float TimestepMin = 0.001f; //1000fps
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const float TimestepMax = 0.05f; //20fps
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const float TimestepMax = 0.1f; //10fps
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}
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AZ_CLASS_ALLOCATOR_IMPL(SystemConfiguration, AZ::SystemAllocator, 0);
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@@ -34,7 +34,7 @@ namespace AzPhysics
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static constexpr float DefaultFixedTimestep = 0.0166667f; //! Value represents 1/60th or 60 FPS.
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float m_maxTimestep = 1.f / 20.f; //!< Maximum fixed timestep in seconds to run the physics update.
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float m_maxTimestep = 0.1f; //!< Maximum fixed timestep in seconds to run the physics update (10FPS).
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float m_fixedTimestep = DefaultFixedTimestep; //!< Timestep in seconds to run the physics update. See DefaultFixedTimestep.
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AZ::u64 m_raycastBufferSize = 32; //!< Maximum number of hits that will be returned from a raycast.
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@@ -0,0 +1,78 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
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* its licensors.
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*
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||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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namespace AzFramework
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{
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//! SessionConnectionConfig
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//! The properties for handling join session request.
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struct SessionConnectionConfig
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{
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// A unique identifier for registered player in session.
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AZStd::string m_playerSessionId;
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// The DNS identifier assigned to the instance that is running the session.
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AZStd::string m_dnsName;
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// The IP address of the session.
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AZStd::string m_ipAddress;
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// The port number for the session.
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uint16_t m_port;
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};
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//! SessionConnectionConfig
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//! The properties for handling player connect/disconnect
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struct PlayerConnectionConfig
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{
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// A unique identifier for player connection.
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uint32_t m_playerConnectionId;
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// A unique identifier for registered player in session.
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AZStd::string m_playerSessionId;
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};
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//! ISessionHandlingClientRequests
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//! The session handling events to invoke multiplayer component handle the work on client side
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class ISessionHandlingClientRequests
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{
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public:
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// Handle the player join session process
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// @param sessionConnectionConfig The required properties to handle the player join session process
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// @return The result of player join session process
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virtual bool HandlePlayerJoinSession(const SessionConnectionConfig& sessionConnectionConfig) = 0;
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// Handle the player leave session process
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virtual void HandlePlayerLeaveSession() = 0;
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};
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||||
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||||
//! ISessionHandlingServerRequests
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||||
//! The session handling events to invoke server provider handle the work on server side
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class ISessionHandlingServerRequests
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{
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public:
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// Handle the destroy session process
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||||
virtual void HandleDestroySession() = 0;
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||||
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||||
// Validate the player join session process
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// @param playerConnectionConfig The required properties to validate the player join session process
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// @return The result of player join session validation
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virtual bool ValidatePlayerJoinSession(const PlayerConnectionConfig& playerConnectionConfig) = 0;
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// Handle the player leave session process
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// @param playerConnectionConfig The required properties to handle the player leave session process
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virtual void HandlePlayerLeaveSession(const PlayerConnectionConfig& playerConnectionConfig) = 0;
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};
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} // namespace AzFramework
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@@ -0,0 +1,130 @@
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/*
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||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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||||
* its licensors.
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*
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||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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||||
*
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*/
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/Session/ISessionRequests.h>
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#include <AzFramework/Session/SessionConfig.h>
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namespace AzFramework
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{
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void CreateSessionRequest::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<CreateSessionRequest>()
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->Version(0)
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->Field("creatorId", &CreateSessionRequest::m_creatorId)
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->Field("sessionProperties", &CreateSessionRequest::m_sessionProperties)
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->Field("sessionName", &CreateSessionRequest::m_sessionName)
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->Field("maxPlayer", &CreateSessionRequest::m_maxPlayer)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<CreateSessionRequest>("CreateSessionRequest", "The container for CreateSession request parameters")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(AZ::Edit::UIHandlers::Default, &CreateSessionRequest::m_creatorId,
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"CreatorId", "A unique identifier for a player or entity creating the session")
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->DataElement(AZ::Edit::UIHandlers::Default, &CreateSessionRequest::m_sessionProperties,
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"SessionProperties", "A collection of custom properties for a session")
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->DataElement(AZ::Edit::UIHandlers::Default, &CreateSessionRequest::m_sessionName,
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"SessionName", "A descriptive label that is associated with a session")
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->DataElement(AZ::Edit::UIHandlers::Default, &CreateSessionRequest::m_maxPlayer,
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"MaxPlayer", "The maximum number of players that can be connected simultaneously to the session")
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;
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}
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}
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}
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void SearchSessionsRequest::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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||||
serializeContext->Class<SearchSessionsRequest>()
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->Version(0)
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->Field("filterExpression", &SearchSessionsRequest::m_filterExpression)
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->Field("sortExpression", &SearchSessionsRequest::m_sortExpression)
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->Field("maxResult", &SearchSessionsRequest::m_maxResult)
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->Field("nextToken", &SearchSessionsRequest::m_nextToken)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<SearchSessionsRequest>("SearchSessionsRequest", "The container for SearchSessions request parameters")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsRequest::m_filterExpression,
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"FilterExpression", "String containing the search criteria for the session search")
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->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsRequest::m_sortExpression,
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"SortExpression", "Instructions on how to sort the search results")
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->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsRequest::m_maxResult,
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"MaxResult", "The maximum number of results to return")
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->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsRequest::m_nextToken,
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"NextToken", "A token that indicates the start of the next sequential page of results")
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;
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}
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}
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}
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void SearchSessionsResponse::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
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||||
serializeContext->Class<SearchSessionsResponse>()
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->Version(0)
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->Field("sessionConfigs", &SearchSessionsResponse::m_sessionConfigs)
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->Field("nextToken", &SearchSessionsResponse::m_nextToken)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<SearchSessionsResponse>("SearchSessionsResponse", "The container for SearchSession request results")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsResponse::m_sessionConfigs,
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"SessionConfigs", "A collection of sessions that match the search criteria and sorted in specific order")
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->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsResponse::m_nextToken,
|
||||
"NextToken", "A token that indicates the start of the next sequential page of results")
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JoinSessionRequest::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<JoinSessionRequest>()
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||||
->Version(0)
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||||
->Field("sessionId", &JoinSessionRequest::m_sessionId)
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->Field("playerId", &JoinSessionRequest::m_playerId)
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||||
->Field("playerData", &JoinSessionRequest::m_playerData)
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||||
;
|
||||
|
||||
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
|
||||
{
|
||||
editContext->Class<JoinSessionRequest>("JoinSessionRequest", "The container for JoinSession request parameters")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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||||
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &JoinSessionRequest::m_sessionId,
|
||||
"SessionId", "A unique identifier for the session")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &JoinSessionRequest::m_playerId,
|
||||
"PlayerId", "A unique identifier for a player. Player IDs are developer-defined")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &JoinSessionRequest::m_playerData,
|
||||
"PlayerData", "Developer-defined information related to a player")
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace AzFramework
|
||||
@@ -0,0 +1,192 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/EBus/EBus.h>
|
||||
#include <AzCore/RTTI/ReflectContext.h>
|
||||
#include <AzCore/std/containers/unordered_map.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <AzCore/Outcome/Outcome.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
struct SessionConfig;
|
||||
|
||||
//! CreateSessionRequest
|
||||
//! The container for CreateSession request parameters.
|
||||
struct CreateSessionRequest
|
||||
{
|
||||
AZ_RTTI(CreateSessionRequest, "{E39C2A45-89C9-4CFB-B337-9734DC798930}");
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
CreateSessionRequest() = default;
|
||||
virtual ~CreateSessionRequest() = default;
|
||||
|
||||
// A unique identifier for a player or entity creating the session.
|
||||
AZStd::string m_creatorId;
|
||||
|
||||
// A collection of custom properties for a session.
|
||||
AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
|
||||
|
||||
// A descriptive label that is associated with a session.
|
||||
AZStd::string m_sessionName;
|
||||
|
||||
// The maximum number of players that can be connected simultaneously to the session.
|
||||
uint64_t m_maxPlayer;
|
||||
};
|
||||
|
||||
//! SearchSessionsRequest
|
||||
//! The container for SearchSessions request parameters.
|
||||
struct SearchSessionsRequest
|
||||
{
|
||||
AZ_RTTI(SearchSessionsRequest, "{B49207A8-8549-4ADB-B7D9-D7A4932F9B4B}");
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
SearchSessionsRequest() = default;
|
||||
virtual ~SearchSessionsRequest() = default;
|
||||
|
||||
// String containing the search criteria for the session search. If no filter expression is included, the request returns results
|
||||
// for all active sessions.
|
||||
AZStd::string m_filterExpression;
|
||||
|
||||
// Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order.
|
||||
AZStd::string m_sortExpression;
|
||||
|
||||
// The maximum number of results to return.
|
||||
uint8_t m_maxResult;
|
||||
|
||||
// A token that indicates the start of the next sequential page of results.
|
||||
AZStd::string m_nextToken;
|
||||
};
|
||||
|
||||
//! SearchSessionsResponse
|
||||
//! The container for SearchSession request results.
|
||||
struct SearchSessionsResponse
|
||||
{
|
||||
AZ_RTTI(SearchSessionsResponse, "{F93DE7DC-D381-4E08-8A3B-0B08F7C38714}");
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
SearchSessionsResponse() = default;
|
||||
virtual ~SearchSessionsResponse() = default;
|
||||
|
||||
// A collection of sessions that match the search criteria and sorted in specific order.
|
||||
AZStd::vector<SessionConfig> m_sessionConfigs;
|
||||
|
||||
// A token that indicates the start of the next sequential page of results.
|
||||
AZStd::string m_nextToken;
|
||||
};
|
||||
|
||||
//! JoinSessionRequest
|
||||
//! The container for JoinSession request parameters.
|
||||
struct JoinSessionRequest
|
||||
{
|
||||
AZ_RTTI(JoinSessionRequest, "{519769E8-3CDE-4385-A0D7-24DBB3685657}");
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
JoinSessionRequest() = default;
|
||||
virtual ~JoinSessionRequest() = default;
|
||||
|
||||
// A unique identifier for the session.
|
||||
AZStd::string m_sessionId;
|
||||
|
||||
// A unique identifier for a player. Player IDs are developer-defined.
|
||||
AZStd::string m_playerId;
|
||||
|
||||
// Developer-defined information related to a player.
|
||||
AZStd::string m_playerData;
|
||||
};
|
||||
|
||||
//! ISessionRequests
|
||||
//! Pure virtual session interface class to abstract the details of session handling from application code.
|
||||
class ISessionRequests
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(ISessionRequests, "{D6C41A71-DD8D-47FE-8515-FAF90670AE2F}");
|
||||
|
||||
ISessionRequests() = default;
|
||||
virtual ~ISessionRequests() = default;
|
||||
|
||||
// Create a session for players to find and join.
|
||||
// @param createSessionRequest The request of CreateSession operation
|
||||
// @return The request id if session creation request succeeds; empty if it fails
|
||||
virtual AZStd::string CreateSession(const CreateSessionRequest& createSessionRequest) = 0;
|
||||
|
||||
// Retrieve all active sessions that match the given search criteria and sorted in specific order.
|
||||
// @param searchSessionsRequest The request of SearchSessions operation
|
||||
// @return The response of SearchSessions operation
|
||||
virtual SearchSessionsResponse SearchSessions(const SearchSessionsRequest& searchSessionsRequest) const = 0;
|
||||
|
||||
// Reserve an open player slot in a session, and perform connection from client to server.
|
||||
// @param joinSessionRequest The request of JoinSession operation
|
||||
// @return True if joining session succeeds; False otherwise
|
||||
virtual bool JoinSession(const JoinSessionRequest& joinSessionRequest) = 0;
|
||||
|
||||
// Disconnect player from session.
|
||||
virtual void LeaveSession() = 0;
|
||||
};
|
||||
|
||||
//! ISessionAsyncRequests
|
||||
//! Async version of ISessionRequests
|
||||
class ISessionAsyncRequests
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(ISessionAsyncRequests, "{471542AF-96B9-4930-82FE-242A4E68432D}");
|
||||
|
||||
ISessionAsyncRequests() = default;
|
||||
virtual ~ISessionAsyncRequests() = default;
|
||||
|
||||
// CreateSession Async
|
||||
// @param createSessionRequest The request of CreateSession operation
|
||||
virtual void CreateSessionAsync(const CreateSessionRequest& createSessionRequest) = 0;
|
||||
|
||||
// SearchSessions Async
|
||||
// @param searchSessionsRequest The request of SearchSessions operation
|
||||
virtual void SearchSessionsAsync(const SearchSessionsRequest& searchSessionsRequest) const = 0;
|
||||
|
||||
// JoinSession Async
|
||||
// @param joinSessionRequest The request of JoinSession operation
|
||||
virtual void JoinSessionAsync(const JoinSessionRequest& joinSessionRequest) = 0;
|
||||
|
||||
// LeaveSession Async
|
||||
virtual void LeaveSessionAsync() = 0;
|
||||
};
|
||||
|
||||
//! SessionAsyncRequestNotifications
|
||||
//! The notifications correspond to session async requests
|
||||
class SessionAsyncRequestNotifications
|
||||
: public AZ::EBusTraits
|
||||
{
|
||||
public:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// EBusTraits overrides
|
||||
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
|
||||
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// OnCreateSessionAsyncComplete is fired once CreateSessionAsync completes
|
||||
// @param createSessionResponse The request id if session creation request succeeds; empty if it fails
|
||||
virtual void OnCreateSessionAsyncComplete(const AZStd::string& createSessionReponse) = 0;
|
||||
|
||||
// OnSearchSessionsAsyncComplete is fired once SearchSessionsAsync completes
|
||||
// @param searchSessionsResponse The response of SearchSessions call
|
||||
virtual void OnSearchSessionsAsyncComplete(const SearchSessionsResponse& searchSessionsResponse) = 0;
|
||||
|
||||
// OnJoinSessionAsyncComplete is fired once JoinSessionAsync completes
|
||||
// @param joinSessionsResponse True if joining session succeeds; False otherwise
|
||||
virtual void OnJoinSessionAsyncComplete(bool joinSessionsResponse) = 0;
|
||||
|
||||
// OnLeaveSessionAsyncComplete is fired once LeaveSessionAsync completes
|
||||
virtual void OnLeaveSessionAsyncComplete() = 0;
|
||||
};
|
||||
using SessionAsyncRequestNotificationBus = AZ::EBus<SessionAsyncRequestNotifications>;
|
||||
} // namespace AzFramework
|
||||
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzFramework/Session/SessionConfig.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
void SessionConfig::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<SessionConfig>()
|
||||
->Version(0)
|
||||
->Field("creationTime", &SessionConfig::m_creationTime)
|
||||
->Field("terminationTime", &SessionConfig::m_terminationTime)
|
||||
->Field("creatorId", &SessionConfig::m_creatorId)
|
||||
->Field("sessionProperties", &SessionConfig::m_sessionProperties)
|
||||
->Field("sessionId", &SessionConfig::m_sessionId)
|
||||
->Field("sessionName", &SessionConfig::m_sessionName)
|
||||
->Field("dnsName", &SessionConfig::m_dnsName)
|
||||
->Field("ipAddress", &SessionConfig::m_ipAddress)
|
||||
->Field("port", &SessionConfig::m_port)
|
||||
->Field("maxPlayer", &SessionConfig::m_maxPlayer)
|
||||
->Field("currentPlayer", &SessionConfig::m_currentPlayer)
|
||||
->Field("status", &SessionConfig::m_status)
|
||||
->Field("statusReason", &SessionConfig::m_statusReason)
|
||||
;
|
||||
|
||||
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
|
||||
{
|
||||
editContext->Class<SessionConfig>("SessionConfig", "Properties describing a session")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_creationTime,
|
||||
"CreationTime", "A time stamp indicating when this session was created. Format is a number expressed in Unix time as milliseconds.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_terminationTime,
|
||||
"TerminationTime", "A time stamp indicating when this data object was terminated. Same format as creation time.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_creatorId,
|
||||
"CreatorId", "A unique identifier for a player or entity creating the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_sessionProperties,
|
||||
"SessionProperties", "A collection of custom properties for a session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_sessionId,
|
||||
"SessionId", "A unique identifier for the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_sessionName,
|
||||
"SessionName", "A descriptive label that is associated with a session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_dnsName,
|
||||
"DnsName", "The DNS identifier assigned to the instance that is running the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_ipAddress,
|
||||
"IpAddress", "The IP address of the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_port,
|
||||
"Port", "The port number for the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_maxPlayer,
|
||||
"MaxPlayer", "The maximum number of players that can be connected simultaneously to the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_currentPlayer,
|
||||
"CurrentPlayer", "Number of players currently in the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_status,
|
||||
"Status", "Current status of the session.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_statusReason,
|
||||
"StatusReason", "Provides additional information about session status.");
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace AzFramework
|
||||
@@ -0,0 +1,70 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/RTTI/ReflectContext.h>
|
||||
#include <AzCore/std/containers/unordered_map.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
//! SessionConfig
|
||||
//! Properties describing a session.
|
||||
struct SessionConfig
|
||||
{
|
||||
AZ_RTTI(SessionConfig, "{992DD4BE-8BA5-4071-8818-B99FD2952086}");
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
SessionConfig() = default;
|
||||
virtual ~SessionConfig() = default;
|
||||
|
||||
// A time stamp indicating when this session was created. Format is a number expressed in Unix time as milliseconds.
|
||||
uint64_t m_creationTime;
|
||||
|
||||
// A time stamp indicating when this data object was terminated. Same format as creation time.
|
||||
uint64_t m_terminationTime;
|
||||
|
||||
// A unique identifier for a player or entity creating the session.
|
||||
AZStd::string m_creatorId;
|
||||
|
||||
// A collection of custom properties for a session.
|
||||
AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
|
||||
|
||||
// A unique identifier for the session.
|
||||
AZStd::string m_sessionId;
|
||||
|
||||
// A descriptive label that is associated with a session.
|
||||
AZStd::string m_sessionName;
|
||||
|
||||
// The DNS identifier assigned to the instance that is running the session.
|
||||
AZStd::string m_dnsName;
|
||||
|
||||
// The IP address of the session.
|
||||
AZStd::string m_ipAddress;
|
||||
|
||||
// The port number for the session.
|
||||
uint16_t m_port;
|
||||
|
||||
// The maximum number of players that can be connected simultaneously to the session.
|
||||
uint64_t m_maxPlayer;
|
||||
|
||||
// Number of players currently in the session.
|
||||
uint64_t m_currentPlayer;
|
||||
|
||||
// Current status of the session.
|
||||
AZStd::string m_status;
|
||||
|
||||
// Provides additional information about session status.
|
||||
AZStd::string m_statusReason;
|
||||
};
|
||||
} // namespace AzFramework
|
||||
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/EBus/EBus.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
struct SessionConfig;
|
||||
|
||||
//! SessionNotifications
|
||||
//! The session notifications to listen for performing required operations
|
||||
class SessionNotifications
|
||||
: public AZ::EBusTraits
|
||||
{
|
||||
public:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// EBusTraits overrides
|
||||
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
|
||||
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// OnSessionHealthCheck is fired in health check process
|
||||
// @return The result of all OnSessionHealthCheck
|
||||
virtual bool OnSessionHealthCheck() = 0;
|
||||
|
||||
// OnCreateSessionBegin is fired at the beginning of session creation
|
||||
// @param sessionConfig The properties to describe a session
|
||||
// @return The result of all OnCreateSessionBegin notifications
|
||||
virtual bool OnCreateSessionBegin(const SessionConfig& sessionConfig) = 0;
|
||||
|
||||
// OnDestroySessionBegin is fired at the beginning of session termination
|
||||
// @return The result of all OnDestroySessionBegin notifications
|
||||
virtual bool OnDestroySessionBegin() = 0;
|
||||
};
|
||||
using SessionNotificationBus = AZ::EBus<SessionNotifications>;
|
||||
} // namespace AzFramework
|
||||
@@ -11,6 +11,7 @@
|
||||
*/
|
||||
|
||||
#include <AzCore/Component/ComponentApplicationBus.h>
|
||||
#include <AzCore/Serialization/IdUtils.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/std/parallel/scoped_lock.h>
|
||||
#include <AzCore/std/smart_ptr/make_shared.h>
|
||||
@@ -215,6 +216,13 @@ namespace AzFramework
|
||||
return clone;
|
||||
}
|
||||
|
||||
AZ::Entity* SpawnableEntitiesManager::CloneSingleEntity(const AZ::Entity& entityTemplate,
|
||||
EntityIdMap& templateToCloneEntityIdMap, AZ::SerializeContext& serializeContext)
|
||||
{
|
||||
return AZ::IdUtils::Remapper<AZ::EntityId>::CloneObjectAndGenerateNewIdsAndFixRefs(
|
||||
&entityTemplate, templateToCloneEntityIdMap, &serializeContext);
|
||||
}
|
||||
|
||||
bool SpawnableEntitiesManager::ProcessRequest(SpawnAllEntitiesCommand& request, AZ::SerializeContext& serializeContext)
|
||||
{
|
||||
Ticket& ticket = GetTicketPayload<Ticket>(*request.m_ticket);
|
||||
@@ -230,48 +238,37 @@ namespace AzFramework
|
||||
const Spawnable::EntityList& entitiesToSpawn = ticket.m_spawnable->GetEntities();
|
||||
size_t entitiesToSpawnSize = entitiesToSpawn.size();
|
||||
|
||||
// Map keeps track of ids from template (spawnable) to clone (instance)
|
||||
// Allowing patch ups of fields referring to entityIds outside of a given entity
|
||||
EntityIdMap templateToCloneEntityIdMap;
|
||||
|
||||
// Reserve buffers
|
||||
spawnedEntities.reserve(spawnedEntities.size() + entitiesToSpawnSize);
|
||||
ticket.m_spawnedEntityIndices.reserve(ticket.m_spawnedEntityIndices.size() + entitiesToSpawnSize);
|
||||
spawnedEntityIndices.reserve(spawnedEntityIndices.size() + entitiesToSpawnSize);
|
||||
templateToCloneEntityIdMap.reserve(entitiesToSpawnSize);
|
||||
|
||||
// TEMP: To be replaced by IdUtils::Remapper
|
||||
using EntityIdMap = AZStd::unordered_map<AZ::EntityId, AZ::EntityId>;
|
||||
EntityIdMap templateToCloneIdMap;
|
||||
// \TEMP
|
||||
|
||||
// Clone the entities from Spawnable
|
||||
// Mark all indices as spawned
|
||||
for (size_t i = 0; i < entitiesToSpawnSize; ++i)
|
||||
{
|
||||
const AZ::Entity& entityTemplate = *entitiesToSpawn[i];
|
||||
|
||||
AZ::Entity* clone = serializeContext.CloneObject(&entityTemplate);
|
||||
AZ::Entity* clone = CloneSingleEntity(entityTemplate, templateToCloneEntityIdMap, serializeContext);
|
||||
|
||||
AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
|
||||
clone->SetId(AZ::Entity::MakeId());
|
||||
|
||||
spawnedEntities.push_back(clone);
|
||||
spawnedEntities.emplace_back(clone);
|
||||
spawnedEntityIndices.push_back(i);
|
||||
}
|
||||
|
||||
// TEMP: To be replaced by IdUtils::Remapper
|
||||
templateToCloneIdMap[entityTemplate.GetId()] = clone->GetId();
|
||||
|
||||
// Update TransformComponent parent Id. It is guaranteed for the entities array to be sorted from parent->child here.
|
||||
auto* transformComponent = clone->FindComponent<AzFramework::TransformComponent>();
|
||||
AZ::EntityId parentId = transformComponent->GetParentId();
|
||||
if (parentId.IsValid())
|
||||
{
|
||||
auto it = templateToCloneIdMap.find(parentId);
|
||||
if (it != templateToCloneIdMap.end())
|
||||
{
|
||||
transformComponent->SetParentRelative(it->second);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Warning(
|
||||
"SpawnableEntitiesManager", false, "Entity %s doesn't have the parent entity %s present in the spawnable",
|
||||
clone->GetName().c_str(), parentId.ToString().data());
|
||||
}
|
||||
}
|
||||
// \TEMP
|
||||
// loadAll is true if every entity has been spawned only once
|
||||
if (spawnedEntities.size() == entitiesToSpawnSize)
|
||||
{
|
||||
ticket.m_loadAll = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Case where there were already spawns from a previous request
|
||||
ticket.m_loadAll = false;
|
||||
}
|
||||
|
||||
// Let other systems know about newly spawned entities for any pre-processing before adding to the scene/game context.
|
||||
@@ -437,10 +434,23 @@ namespace AzFramework
|
||||
// to load every, simply start over.
|
||||
ticket.m_spawnedEntityIndices.clear();
|
||||
|
||||
size_t entitiesSize = entities.size();
|
||||
for (size_t i = 0; i < entitiesSize; ++i)
|
||||
size_t entitiesToSpawnSize = entities.size();
|
||||
|
||||
// Map keeps track of ids from template (spawnable) to clone (instance)
|
||||
// Allowing patch ups of fields referring to entityIds outside of a given entity
|
||||
EntityIdMap templateToCloneEntityIdMap;
|
||||
templateToCloneEntityIdMap.reserve(entitiesToSpawnSize);
|
||||
|
||||
// Mark all indices as spawned
|
||||
for (size_t i = 0; i < entitiesToSpawnSize; ++i)
|
||||
{
|
||||
ticket.m_spawnedEntities.push_back(SpawnSingleEntity(*entities[i], serializeContext));
|
||||
const AZ::Entity& entityTemplate = *entities[i];
|
||||
|
||||
AZ::Entity* clone = CloneSingleEntity(entityTemplate, templateToCloneEntityIdMap, serializeContext);
|
||||
|
||||
AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
|
||||
|
||||
ticket.m_spawnedEntities.emplace_back(clone);
|
||||
ticket.m_spawnedEntityIndices.push_back(i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,6 +29,8 @@ namespace AZ
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
using EntityIdMap = AZStd::unordered_map<AZ::EntityId, AZ::EntityId>;
|
||||
|
||||
class SpawnableEntitiesManager
|
||||
: public SpawnableEntitiesInterface::Registrar
|
||||
{
|
||||
@@ -142,7 +144,11 @@ namespace AzFramework
|
||||
using Requests = AZStd::variant<SpawnAllEntitiesCommand, SpawnEntitiesCommand, DespawnAllEntitiesCommand, ReloadSpawnableCommand,
|
||||
ListEntitiesCommand, ClaimEntitiesCommand, BarrierCommand, DestroyTicketCommand>;
|
||||
|
||||
AZ::Entity* SpawnSingleEntity(const AZ::Entity& entityTemplate, AZ::SerializeContext& serializeContext);
|
||||
AZ::Entity* SpawnSingleEntity(const AZ::Entity& entityTemplate,
|
||||
AZ::SerializeContext& serializeContext);
|
||||
|
||||
AZ::Entity* CloneSingleEntity(const AZ::Entity& entityTemplate,
|
||||
EntityIdMap& templateToCloneEntityIdMap, AZ::SerializeContext& serializeContext);
|
||||
|
||||
bool ProcessRequest(SpawnAllEntitiesCommand& request, AZ::SerializeContext& serializeContext);
|
||||
bool ProcessRequest(SpawnEntitiesCommand& request, AZ::SerializeContext& serializeContext);
|
||||
|
||||
@@ -188,6 +188,12 @@ set(FILES
|
||||
Script/ScriptDebugMsgReflection.h
|
||||
Script/ScriptRemoteDebugging.cpp
|
||||
Script/ScriptRemoteDebugging.h
|
||||
Session/ISessionHandlingRequests.h
|
||||
Session/ISessionRequests.cpp
|
||||
Session/ISessionRequests.h
|
||||
Session/SessionConfig.cpp
|
||||
Session/SessionConfig.h
|
||||
Session/SessionNotifications.h
|
||||
StreamingInstall/StreamingInstall.h
|
||||
StreamingInstall/StreamingInstall.cpp
|
||||
StreamingInstall/StreamingInstallRequests.h
|
||||
|
||||
@@ -116,8 +116,8 @@ namespace AzNetworking
|
||||
|
||||
int32_t TcpSocket::Receive(uint8_t* outData, uint32_t size) const
|
||||
{
|
||||
AZ_Assert(size > 0, "Invalid data size for send");
|
||||
AZ_Assert(outData != nullptr, "NULL data pointer passed to send");
|
||||
AZ_Assert(size > 0, "Invalid data size for receive");
|
||||
AZ_Assert(outData != nullptr, "NULL data pointer passed to receive");
|
||||
if (!IsOpen())
|
||||
{
|
||||
return SocketOpResultErrorNotOpen;
|
||||
@@ -176,7 +176,7 @@ namespace AzNetworking
|
||||
if (::bind(aznumeric_cast<int32_t>(m_socketFd), (const sockaddr*)&hints, sizeof(hints)) != 0)
|
||||
{
|
||||
const int32_t error = GetLastNetworkError();
|
||||
AZLOG_ERROR("Failed to bind socket (%d:%s)", error, GetNetworkErrorDesc(error));
|
||||
AZLOG_ERROR("Failed to bind TCP socket to port %u (%d:%s)", uint32_t(port), error, GetNetworkErrorDesc(error));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -162,7 +162,7 @@ namespace AzNetworking
|
||||
const UdpReaderThread::ReceivedPackets* packets = m_readerThread.GetReceivedPackets(m_socket.get());
|
||||
if (packets == nullptr)
|
||||
{
|
||||
AZ_Assert(false, "nullptr was retrieved for the received packet buffer, check that the socket has been registered with the reader thread");
|
||||
// Socket is not yet registered with the reader thread and is likely still pending, try again later
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace AzNetworking
|
||||
if (::bind(static_cast<int32_t>(m_socketFd), (const sockaddr *)&hints, sizeof(hints)) != 0)
|
||||
{
|
||||
const int32_t error = GetLastNetworkError();
|
||||
AZLOG_ERROR("Failed to bind socket to port %u (%d:%s)", uint32_t(port), error, GetNetworkErrorDesc(error));
|
||||
AZLOG_ERROR("Failed to bind UDP socket to port %u (%d:%s)", uint32_t(port), error, GetNetworkErrorDesc(error));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
+5
@@ -12,6 +12,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Asset/AssetCommon.h>
|
||||
#include <AzCore/Component/Entity.h>
|
||||
#include <AzCore/IO/GenericStreams.h>
|
||||
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
||||
@@ -46,6 +47,10 @@ namespace AzToolsFramework
|
||||
|
||||
virtual Prefab::InstanceOptionalReference GetRootPrefabInstance() = 0;
|
||||
|
||||
//! Get all Assets generated by Prefab processing when entering Play-In Editor mode (Ctrl+G)
|
||||
//! /return The vector of Assets generated by Prefab processing
|
||||
virtual const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetPlayInEditorAssetData() = 0;
|
||||
|
||||
virtual bool LoadFromStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;
|
||||
virtual bool SaveToStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;
|
||||
|
||||
|
||||
+5
@@ -314,6 +314,11 @@ namespace AzToolsFramework
|
||||
return *m_rootInstance;
|
||||
}
|
||||
|
||||
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& PrefabEditorEntityOwnershipService::GetPlayInEditorAssetData()
|
||||
{
|
||||
return m_playInEditorData.m_assets;
|
||||
}
|
||||
|
||||
void PrefabEditorEntityOwnershipService::OnEntityRemoved(AZ::EntityId entityId)
|
||||
{
|
||||
AzFramework::SliceEntityRequestBus::MultiHandler::BusDisconnect(entityId);
|
||||
|
||||
+2
@@ -195,6 +195,8 @@ namespace AzToolsFramework
|
||||
AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder) override;
|
||||
|
||||
Prefab::InstanceOptionalReference GetRootPrefabInstance() override;
|
||||
|
||||
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetPlayInEditorAssetData() override;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void OnEntityRemoved(AZ::EntityId entityId);
|
||||
|
||||
+28
@@ -27,6 +27,7 @@ AZ_PUSH_DISABLE_WARNING(4244 4251 4800, "-Wunknown-warning-option") // 4244: con
|
||||
#include <QtGui/QTextLayout>
|
||||
#include <QtGui/QPainter>
|
||||
#include <QMessageBox>
|
||||
#include <QStylePainter>
|
||||
AZ_POP_DISABLE_WARNING
|
||||
|
||||
static const int LabelColumnStretch = 2;
|
||||
@@ -121,6 +122,19 @@ namespace AzToolsFramework
|
||||
setLayout(m_mainLayout);
|
||||
}
|
||||
|
||||
void PropertyRowWidget::paintEvent(QPaintEvent* event)
|
||||
{
|
||||
QStylePainter p(this);
|
||||
|
||||
if (CanBeReordered())
|
||||
{
|
||||
const QPen linePen(QColor(0x3B3E3F));
|
||||
p.setPen(linePen);
|
||||
int indent = m_treeDepth * m_treeIndentation;
|
||||
p.drawLine(event->rect().topLeft() + QPoint(indent, 0), event->rect().topRight());
|
||||
}
|
||||
}
|
||||
|
||||
bool PropertyRowWidget::HasChildWidgetAlready() const
|
||||
{
|
||||
return m_childWidget != nullptr;
|
||||
@@ -1661,6 +1675,20 @@ namespace AzToolsFramework
|
||||
m_nameLabel->setFilter(m_currentFilterString);
|
||||
}
|
||||
|
||||
bool PropertyRowWidget::CanChildrenBeReordered() const
|
||||
{
|
||||
return m_containerEditable;
|
||||
}
|
||||
|
||||
bool PropertyRowWidget::CanBeReordered() const
|
||||
{
|
||||
if (!m_parentRow)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return m_parentRow->CanChildrenBeReordered();
|
||||
}
|
||||
}
|
||||
|
||||
#include "UI/PropertyEditor/moc_PropertyRowWidget.cpp"
|
||||
|
||||
+5
@@ -44,6 +44,7 @@ namespace AzToolsFramework
|
||||
Q_PROPERTY(bool hasChildRows READ HasChildRows);
|
||||
Q_PROPERTY(bool isTopLevel READ IsTopLevel);
|
||||
Q_PROPERTY(int getLevel READ GetLevel);
|
||||
Q_PROPERTY(bool canBeReordered READ CanBeReordered);
|
||||
Q_PROPERTY(bool appendDefaultLabelToName READ GetAppendDefaultLabelToName WRITE AppendDefaultLabelToName)
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(PropertyRowWidget, AZ::SystemAllocator, 0)
|
||||
@@ -126,6 +127,7 @@ namespace AzToolsFramework
|
||||
void SetSelectionEnabled(bool selectionEnabled);
|
||||
void SetSelected(bool selected);
|
||||
bool eventFilter(QObject *watched, QEvent *event) override;
|
||||
void paintEvent(QPaintEvent*) override;
|
||||
|
||||
/// Apply tooltip to widget and some of its children.
|
||||
void SetDescription(const QString& text);
|
||||
@@ -146,6 +148,9 @@ namespace AzToolsFramework
|
||||
QLabel* GetNameLabel() { return m_nameLabel; }
|
||||
void SetIndentSize(int w);
|
||||
void SetAsCustom(bool custom) { m_custom = custom; }
|
||||
|
||||
bool CanChildrenBeReordered() const;
|
||||
bool CanBeReordered() const;
|
||||
protected:
|
||||
int CalculateLabelWidth() const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user