diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material/MaterialTypeAsset.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material/MaterialTypeAsset.cpp index 76634201eb..48654d7769 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material/MaterialTypeAsset.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material/MaterialTypeAsset.cpp @@ -188,6 +188,10 @@ namespace AZ void MaterialTypeAsset::SetReady() { m_status = AssetStatus::Ready; + + // If this was created dynamically using MaterialTypeAssetCreator (which is what calls SetReady()), + // we need to connect to the AssetBus for reloads. + PostLoadInit(); } bool MaterialTypeAsset::PostLoadInit() diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material/MaterialTypeAssetCreator.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material/MaterialTypeAssetCreator.cpp index c81cf31d09..46086dfecc 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material/MaterialTypeAssetCreator.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material/MaterialTypeAssetCreator.cpp @@ -43,7 +43,6 @@ namespace AZ return false; } - m_asset->PostLoadInit(); m_asset->SetReady(); m_materialShaderResourceGroupLayout = nullptr;