Removing unused helper for now and utilizing helper function for opening base level

Signed-off-by: jckand-amzn <jckand@amazon.com>
monroegm-disable-blank-issue-2
jckand-amzn 4 years ago
parent 05caf1b29d
commit e5ebdaebcf

@ -35,6 +35,7 @@ def DynVegUtils_TempPrefabCreationWorks():
import azlmbr.bus as bus
import azlmbr.math as math
from Prefab.tests import PrefabTestUtils as prefab_test_utils
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
from editor_python_test_tools.utils import Report, Tracer
from editor_python_test_tools.utils import TestHelper as helper
@ -51,8 +52,7 @@ def DynVegUtils_TempPrefabCreationWorks():
}
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Prefab", "Base")
prefab_test_utils.open_base_tests_level()
# 2) Create each of the Mesh asset prefabs and validate that the prefab created successfully
for prefab_filename, asset_path in mesh_prefabs.items():

@ -91,23 +91,6 @@ def create_mesh_surface_entity_with_slopes(name, center_point, uniform_scale):
return surface_entity
def create_empty_spawner(name, center_point, box_size_x, box_size_y, box_size_z):
# Create a vegetation area entity to use as our test vegetation spawner
spawner_entity = EditorEntity.create_editor_entity_at(center_point, name=name)
spawner_entity.add_components(["Vegetation Layer Spawner", "Box Shape", "Vegetation Asset List"])
if spawner_entity.id.IsValid():
print(f"'{spawner_entity.get_name()}' created")
spawner_entity.components[1].set_component_property_value("Box Shape|Box Configuration|Dimensions",
math.Vector3(box_size_x, box_size_y, box_size_z))
# Set the vegetation area to an empty spawner
empty_spawner = vegetation.EmptyInstanceSpawner()
descriptor = spawner_entity.components[2].get_component_property_value("Configuration|Embedded Assets|[0]")
descriptor.spawner = empty_spawner
spawner_entity.components[2].set_component_property_value("Configuration|Embedded Assets|[0]", descriptor)
return spawner_entity
def create_vegetation_area(name, center_point, box_size_x, box_size_y, box_size_z, dynamic_slice_asset_path):
# Create a vegetation area entity to use as our test vegetation spawner
spawner_entity = hydra.Entity(name)

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