Removing unused helper for now and utilizing helper function for opening base level
Signed-off-by: jckand-amzn <jckand@amazon.com>
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+2
-2
@@ -35,6 +35,7 @@ def DynVegUtils_TempPrefabCreationWorks():
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import azlmbr.bus as bus
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import azlmbr.math as math
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from Prefab.tests import PrefabTestUtils as prefab_test_utils
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from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
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from editor_python_test_tools.utils import Report, Tracer
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from editor_python_test_tools.utils import TestHelper as helper
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@@ -51,8 +52,7 @@ def DynVegUtils_TempPrefabCreationWorks():
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}
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# 1) Open an existing simple level
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helper.init_idle()
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helper.open_level("Prefab", "Base")
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prefab_test_utils.open_base_tests_level()
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# 2) Create each of the Mesh asset prefabs and validate that the prefab created successfully
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for prefab_filename, asset_path in mesh_prefabs.items():
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-17
@@ -91,23 +91,6 @@ def create_mesh_surface_entity_with_slopes(name, center_point, uniform_scale):
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return surface_entity
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def create_empty_spawner(name, center_point, box_size_x, box_size_y, box_size_z):
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# Create a vegetation area entity to use as our test vegetation spawner
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spawner_entity = EditorEntity.create_editor_entity_at(center_point, name=name)
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spawner_entity.add_components(["Vegetation Layer Spawner", "Box Shape", "Vegetation Asset List"])
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if spawner_entity.id.IsValid():
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print(f"'{spawner_entity.get_name()}' created")
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spawner_entity.components[1].set_component_property_value("Box Shape|Box Configuration|Dimensions",
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math.Vector3(box_size_x, box_size_y, box_size_z))
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# Set the vegetation area to an empty spawner
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empty_spawner = vegetation.EmptyInstanceSpawner()
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descriptor = spawner_entity.components[2].get_component_property_value("Configuration|Embedded Assets|[0]")
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descriptor.spawner = empty_spawner
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spawner_entity.components[2].set_component_property_value("Configuration|Embedded Assets|[0]", descriptor)
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return spawner_entity
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def create_vegetation_area(name, center_point, box_size_x, box_size_y, box_size_z, dynamic_slice_asset_path):
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# Create a vegetation area entity to use as our test vegetation spawner
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spawner_entity = hydra.Entity(name)
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