Change LOAD_LEGACY_RENDERER_FOR_EDITOR from true -> false (#315)

Change LOAD_LEGACY_RENDERER_FOR_EDITOR from true -> false, and added some null checks to protect against gEnv->pRenderer and gEnv->p3DEngine now being null in the editor as well as the launcher.
This commit is contained in:
bosnichd
2021-04-26 13:15:32 -06:00
committed by GitHub
parent d27c43e595
commit e5b5067748
5 changed files with 52 additions and 21 deletions
+10 -6
View File
@@ -232,7 +232,6 @@ int EditorViewportWidget::OnCreate()
{
m_renderer = GetIEditor()->GetRenderer();
m_engine = GetIEditor()->Get3DEngine();
assert(m_engine);
CreateRenderContext();
@@ -793,8 +792,14 @@ void EditorViewportWidget::OnRender()
// This is necessary so that automated editor tests using the null renderer to test systems like dynamic vegetation
// are still able to manipulate the current logical camera position, even if nothing is rendered.
GetIEditor()->GetSystem()->SetViewCamera(m_Camera);
GetIEditor()->GetRenderer()->SetCamera(gEnv->pSystem->GetViewCamera());
m_engine->RenderWorld(0, SRenderingPassInfo::CreateGeneralPassRenderingInfo(m_Camera), __FUNCTION__);
if (GetIEditor()->GetRenderer())
{
GetIEditor()->GetRenderer()->SetCamera(gEnv->pSystem->GetViewCamera());
}
if (m_engine)
{
m_engine->RenderWorld(0, SRenderingPassInfo::CreateGeneralPassRenderingInfo(m_Camera), __FUNCTION__);
}
return;
}
@@ -886,7 +891,7 @@ void EditorViewportWidget::OnBeginPrepareRender()
fov = 2 * atanf((h * tan(fov / 2)) / maxTargetHeight);
}
}
m_Camera.SetFrustum(w, h, fov, fNearZ, gEnv->p3DEngine->GetMaxViewDistance());
m_Camera.SetFrustum(w, h, fov, fNearZ);
}
GetIEditor()->GetSystem()->SetViewCamera(m_Camera);
@@ -2606,8 +2611,7 @@ bool EditorViewportWidget::GetActiveCameraPosition(AZ::Vector3& cameraPos)
{
if (GetIEditor()->IsInGameMode())
{
const Vec3 camPos = m_engine->GetRenderingCamera().GetPosition();
cameraPos = LYVec3ToAZVec3(camPos);
cameraPos = m_renderViewport->GetViewportContext()->GetCameraTransform().GetTranslation();
}
else
{