diff --git a/README.md b/README.md index 5244a5ea60..434d4d7f83 100644 --- a/README.md +++ b/README.md @@ -59,7 +59,7 @@ If you have the Git credential manager core installed, you should not be prompte ### Build Steps -1. Download the 3rdParty zip file from here: **[https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev7.zip](https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev7.zip)** +1. Download the 3rdParty zip file from here: **[https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev8.zip](https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev8.zip)** 2. Unzip this file into a writable folder. This will also act as a cache location for the 3rdParty downloader by default (configurable with the `LY_PACKAGE_DOWNLOAD_CACHE_LOCATION` environment variable) 3. Install the following redistributables to the following: - Visual Studio and VC++ redistributable can be installed to any location @@ -74,7 +74,7 @@ If you have the Git credential manager core installed, you should not be prompte 5. Configure the source into a solution using this command line, replacing to a path you've created ``` - cmake -B -S -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH=%LY_3RDPARTY_PATH% -DLY_UNITY_BUILD=ON -DLY_PROJECTS=AutomatedTesting -DLY_MONOLITHIC_GAME=1 + cmake -B -S -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH=%LY_3RDPARTY_PATH% -DLY_UNITY_BUILD=ON -DLY_PROJECTS=AutomatedTesting ``` 6. Alternatively, you can do this through the CMake GUI: @@ -107,4 +107,4 @@ If you have the Git credential manager core installed, you should not be prompte ## License -For terms please see the LICENSE*.TXT file at the root of this distribution. \ No newline at end of file +For terms please see the LICENSE*.TXT file at the root of this distribution.